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Pojo's HeroClix "Click of the Day"
WMNOE |
Jane Foster
Continuing the theme of "secret identities", the LE series Jane Foster is
one of the characters from The Call mini-series. Lemme tell you something,
if this figure were available in larger quantities, she'd be broken.
Seriously. She's 16 points, has the obligatory Support, but also has
Willpower, meaning, she takes no damage from a push. Can you say SUPER-DOC?
She has starting stats of 7 Speed, 8 Attack, 13 Defense and 0 Damage.
Wiz Kids gives out limited edition clix at tournaments, using several
different levels. Jane is one of the more plentiful LE's, but that doesn't
mean she's cheap! You won't pay less than $25 for one, and possibly as much
as $50.
My Ratings:
Playability 5 of 5
Collectability 5 of 5 |
Craftytony |
Jane Foster
Jane Foster is by far one of my most favorite figures. Not only is she going
to heal you, but you can push her without taking a click thanks to her
willpower. This is just awesome. I always try and make room for her on ANY
team. And for only 4 points more than the veteran paramedic, she is a steal.
She is also one of the more sought after figures in heroclix since she is an
L.E. I've seen prices for her go as far up as $90. I was lucky enough to
pick her up for $30. Don't pass this figure up. If you can get her, do it!
Playability: 4 of 5
Collectability: 5 of 5
200 games: 4 of 5
300 games: 5 of 5
400+ games: 5 of 5
Overall: 5 of 5
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Jesse |
Jane Foster
Ms. Foster was a supporting character from Thor, a nurse
who worked with Dr. Donald Blake (Thor's former human identity). She's
also one of the most sought after pieces in Heroclix, an le4 currently
going for an average of $37.27 on Ebay. What makes her so valuable, you
ask?
Well, she's a 16 point medic with no team ability, or
damage capability (without being Perplexed). But what she does have is
the abilities that also make her a huge target when played: Support and
Willpower. Meaning if you missed your support roll last turn, you can try
again without worrying about pushing! Plus she has good attack values (for
a medic). Or you can move up one turn, and heal the next! As for
collectability, she's a piece that people will trade heavily for, dropping
multiple uniques at a time for it.
Sealed - n/a (unless you're a guy I know who pulled one in
a booster pack. I am not making this up)
200 points - 4/5
300 points - 5/5
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Chris
Fulop |
Oh the beauty of
Jane Foster. For those who do not know, and I am sure there are many, me and the
rest of the crew at our site Jesseville, were the ones to post Janes stats about
a month before the LEs for Xplosion were listed, as our friend had pulled one in
a BOOSTER PACK out of some odd production error. Anyways, onto the review for
this beautiful LE figure. ( As you can tell, shes going to get extremely high
ratings here -_- )
Ok, everyone runs a Medic in their team if they wish to compete
competitively as it is, and for 16 points, this one is within the standard price
range for a Medic ( Usually you either go anywhere from a Rookie Paramedic to an
Experienced AIM Medic, using any of the medics with prices ranging in between as
well ) so Jane is already effective. She has a beautiful 8 attack, the highest
for a Medic that we have seen yet. Not only does she have it for one click, but
even if she takes one damage, she keeps it ( I would say " Even if she pushes "
but we will get to that momentarily :P ) Her attack never drops below a 7 even.
Her movement is high for a medic, but it does not really apply all that much
anyways.
Her defense is neglectable too, as you do your best not to let your
opponent get a shot off at your Medic. Now we have her 0 damage, but she is not
used offensively anyways, but to heal, so this does not matter at all. We have
two really strong abilities to look over on her, those being Willpower and
Support.
Jane has four clicks of Support, the most any figure to date has, and she
makes good use of all of them. With her high attack value, she is one of the
best for healing figures. Willpower allows her to heal every turn without
pushing, which is great! How many times have you healed someone and rolled a 1-2
on the roll, and needed to wait a turn before trying again, or flat out missed
the heal entirely? It happens too often, even with a high attack. With Jane
being able to heal every turn without taking damage, you can " Push " much more
rigorously. You are also able to position her one turn, and heal the next. This
is very useful as many games I see a figure taking damage, so I move up my
medic, than use a taxi to grab and run my damaged figure into base with my
Medic. Now I can do this without my Medic taking damage.
Many people complain that alot of times it is hard to get your pieces
back to a medic, but with Jane, and her ability to relocate than heal
consecutively at no cost, this is much less of a disadvantage. She is easily the
best medic in the game, and if points allow it, she has no competition ( Alot of
times points DONT allow it though, and thus we see cheaper Paramedics played
often. )
Overall, Jane is an amazing piece and perfectly priced. She has an
extremely healthy does of Support and is the only medick with Willpower. Now if
only she were a tad bit less rare -_- Anyways, Ratings time!
200 Points-10
300 Points-10
400+ Points-10
Sealed- ??? ( Not applicable unless your like my friend who goes pulling LEs out
of boosters!!! )
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