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Pojo's HeroClix "Click of the Day"

 

Hercules - Clobberin' Time
Reviewed 9.30 2003

Rank Veteran
Point Value  83
Collector's Number  120
Rarity  5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 


WMNOE

Hercules - Is he really a Greek God or what? Well, the short answer is YES, he's actually the Greek God. Don't ask me how, or why, but he's also an Avenger.
Stan Lee was a nut wasn't he?

Anyway, Herc is one of the true heavy hitters in the Marvel U. His Vet piece comes in at a mere 83 points, making him a fixture on a lot of 200 point teams, well, mine anyway. Dunno why, I guess it's the Super Strength for the whole 9 clicks of his dial. He also gets Toughness for almost his whole dial. Starting stats of 8 Speed, 11 Attack, 15 Defense and 4 Damage...not too shabby in my opinion.

Herc is an Infinity Challenge Rare, and coming from the oldest set with the most rares, his cash value isn't very high. You can grab him for a couple of bucks almost anywhere. A very generic sculpt also doesn't give him bonus points.

My Ratings:
Playability 3 of 5
Collectability 2 of 5
Chris
Fulop
Ah, the one whose stats simply do not drop. Herc here is about one thing, and one thing only: Consistency. Being one of the cheapest and sturdy bricks in the game ( A brick being a melee attacker, usually with high damage and damage reducing powers ), Hercules is actually a very serious Tournament contender. All but the rookie ( who clocks in at I BELIEVE 57 point, but I am unsure as I do these reviews off the top of my head here ) have at least one click of 4 damage, the Vet possessing a threatening 2 for only 83 points I believe ( and Exp being 67, which I am certain of ) He has a strong attack value of 10+ for all his of levels, and simply put, it stays high down the dial.

Packing super strength and a huge dose of Toughness, Hercules isnt short in the powers department either. Super Strength means he can deal ridiculous levels of damage for his point cost, but realistically, without Charge, it is rather useless. Luckily, his awesome natural damage value makes it so it is unneeded. Toughness is helpful because it means he is going to stay in the fight awhile. It is hard for him to be double teamed and taken out of a fight, and helps him get back to a Medic after being roughed up. For 57-83 points, he can easily be a secondary attacker of a team, which is simply brutal.

Herc is nothing flashy, no doubt about it. He packs no range, no team ability, and no powers but Toughness and Super Strength. He is the embodiment of The Brick. As most people know by reading my reviews, I rate pieces depending on how well they do in a tournament environment. Hercules definitely makes the cut here. While he may not have any Invulnerability like most of the big bruisers in newer sets, he makes up for in unheard of consistency for his points, allowing him to stay in the battle down his entire dial. It also means he is incredibly push friendly. Its almost always ok to push Herc, although the only time it may be unwise is on his Exp version, where you risk losing that beautiful 4 clicks of damage.

In tournament play, Hercs main issue is his lack of range. Most b2b attackers that see play ( Doc Samson, She-Hulk ) have Charge and effectively have range. Hercules does not.  This makes it hard to get him into combat without getting hit first. Thankfully, his very static dial and cheap point cost differs him from the other big guns and gives him a place of his own in tournament play. He has yet to be overshadowed by any of the new figures. I have even seen my friend make a wicked combination in 300 points out of him and a Vet Doc Samson.

So now comes time for his ratings! Im going to continue to resist conformity and go by a 1-10 ranking system, because it allows me to get a better accuracy on effectiveness.

200 Points-8/10 ( cost is helpful, and very durable. Double team attacks happen even less in 200, hes a brick and not going down easy )
300 Points- 7/10 ( A bit less effective where running to medics is more common and double firelord reigns. His lack of range really begins to set in as a problem now, as the gameplay is reduced to a more hit and run standoff style. Still so cost effective and consistent that he is a force to be reckoned with though. )
400+ Points- 8/10 ( He goes back up a point as the figures become bigger as his small point cost allows him to be easily slipped in while still affording strong ranged attackers as back up. )
Sealed-8/10 ( Toughness and consistency is amazing, but the lack of range hurts here when you are less likely to be able to build a team around his weak points. )

 

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