|
|
|
Pojo's HeroClix "Click of the Day"
WildWill |
Name: Scarecrow
Set: Unleashed
Numbers: 22-24, 208
Rarities: 1-3, LE
Costs: 36, 50, 65, 50
Health: 6, 6, 7, 6
SSADD: 6/7/14/1, 6/8/14/2, 7/8/15/2, 6/8/14/2
Powers: Mind Control, Incapacitate, Smoke Cloud, Exploit Weakness
Exp, adds no new powers
Vet adds no new powers
LE has ONLY the following powers: Mind Control, Poison, Incapacitate
Team: Batman Enemy (All versions)
Ranged Attacks: 1 Range 4, 2 Range 4, 2 Range 6, 1 Range 4
Jonathan Crane, AKA Scarecrow, is one of the many, many weird-o Batman
villains. This guy was a mad scientist (and aren’t they all) who decided to
strike back against everyone who called him a nasty epithet, and especially
Batman himself. How best to do that? With his toxic Fear gas…
And thus we get one of the last few Batman villains to make the Heroclix
grade. Again, another meh character in my book. I’ve never been all that
fond of Scarecrow, and this REV set doesn’t do anything to change that
opinion. I guess the best thing you can say about him is that he’s cheap.
Poison only works when you’ve based opponent’s figures. Incap at range is
hellacious though, but with only a 7 or 8 attack to start, it’s still going
to be an uphill battle with Dr. Crane.
The LE isn’t all that much better. Again, the “alter-ego” is severely less
powered than even the EXP version, because even though you get Mind Control
to go with your Poison and Incap, you lose that nice shiny new Exploit
Weakness power. But…he’s a Batman Enemy, and that’s always nice.
Don’t have much to say about the figure itself…I can take it or leave it.
Doesn’t really strike fear into the hearts of your little Heroclix though.
Scarecrow and Brainiac 5 from yesterday are almost twins in the eyes of
collectors. Scarecrow REV sets sell for an average of $1.60, with a high of
$3.25 and a low of 25 cents. Nothing to write Arkham Asylum about. (Get it,
nothing to write home about, Scarecrow lives in Arkham most of the time…I
kill me).
My ratings – playability first, then Collectability.
Rookie – 3,1
Exp – 3,1
Vet – 3,2
LE – 3,NA
Next week – you old Poozer you, you think I’m gonna tell you now? (I just
gave you a clue though).
|
Monger |
Scarecrow
DC Unleashed #024
For some reason, the figures I get all excited about always end up being
terrible (take the unique Batman from this set for instance). I figured
Scarecrow would have been 60+ points with a decent attack value, good
defense and some cool abilities. Well, Wizkids got the abilities part
right…but the attack and defense values leave a player and fan of Scarecrow
wanting a lot more!!
Speed / Range: Nothing at all on Scarecrows first click. I’m still kinda
confused why DC made so many figures in Unleashed with pitiful starting
clicks. I hate when you have to push a figure in order for them to become
useful, it’s a waste of an action. Either way, once you push or take damage,
Scarecrow gains mind control, which is extremely overlooked by players and
it a pretty potent power! I never expected Scarecrow to have good range, but
I am happy with the 6 they supplied him with. I actually expected a 4, so
the extra range is a nice bonus.
Attack: Four clicks of incapacitate followed by two clicks of smoke cloud.
Not a bad combo, but I get the feeling that – when Wizkids has no idea what
ability to use on a figure, they just give them incapacitate and pass him
down the line. The sore spot on this figures attack – his base 8 attack
value. This is horrible and almost makes this piece unplayable. For 65
points, I would expect nothing else other then 9 or higher.
Defense: This figure is EXTREMELY vulnerable to any opposing figure on the
board. He is made of straw and all, but a 15 defense with NO abilities to be
found? Wizkids - You just ruined this figures chance of ever seeing serious
play!
Damage: They take a figure with horrid attack values and horrid defense
values – and gave him amazing damage abilities (exploit weakness). Sorry
guys, but this power will not make up for his lack of skills in other areas.
It is nice and all, but it will be overshadowed by his low attack. Exploit
weakness is of no good if you can’t hit the figure you are aiming at, right?
Overall: I would have liked this figure if he had a 10 attack and a 17
defense. I would have actually played him if the stats read this. Loose
incapacitate and pump up his numbers…Oh well, I guess we have to live with
what we are given. If you are after a piece with low point costs that will
have an effect on the game, go for Deadshot. This figure is overpriced and
lackluster – to say the least. Ignore the fact that Scarecrow has mind
control and exploit weakness, his low attack value will only make you waste
dice rolls looking for the high numbers needed to be successful.
|
|
|
|