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Scarecrow - Unleashed

Reviewed 04.23.2004

Rank Veteran
Point Value  65
Collector's Number  024
Rarity  3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 


WildWill
Name: Scarecrow
Set: Unleashed
Numbers: 22-24, 208
Rarities: 1-3, LE
Costs: 36, 50, 65, 50
Health: 6, 6, 7, 6
SSADD: 6/7/14/1, 6/8/14/2, 7/8/15/2, 6/8/14/2
Powers: Mind Control, Incapacitate, Smoke Cloud, Exploit Weakness
Exp, adds no new powers
Vet adds no new powers
LE has ONLY the following powers: Mind Control, Poison, Incapacitate
Team: Batman Enemy (All versions)
Ranged Attacks: 1 Range 4, 2 Range 4, 2 Range 6, 1 Range 4

Jonathan Crane, AKA Scarecrow, is one of the many, many weird-o Batman villains. This guy was a mad scientist (and aren’t they all) who decided to strike back against everyone who called him a nasty epithet, and especially Batman himself. How best to do that? With his toxic Fear gas…

And thus we get one of the last few Batman villains to make the Heroclix grade. Again, another meh character in my book. I’ve never been all that fond of Scarecrow, and this REV set doesn’t do anything to change that opinion. I guess the best thing you can say about him is that he’s cheap. Poison only works when you’ve based opponent’s figures. Incap at range is hellacious though, but with only a 7 or 8 attack to start, it’s still going to be an uphill battle with Dr. Crane.

The LE isn’t all that much better. Again, the “alter-ego” is severely less powered than even the EXP version, because even though you get Mind Control to go with your Poison and Incap, you lose that nice shiny new Exploit Weakness power. But…he’s a Batman Enemy, and that’s always nice.

Don’t have much to say about the figure itself…I can take it or leave it. Doesn’t really strike fear into the hearts of your little Heroclix though. Scarecrow and Brainiac 5 from yesterday are almost twins in the eyes of collectors. Scarecrow REV sets sell for an average of $1.60, with a high of $3.25 and a low of 25 cents. Nothing to write Arkham Asylum about. (Get it, nothing to write home about, Scarecrow lives in Arkham most of the time…I kill me).

My ratings – playability first, then Collectability.

Rookie – 3,1
Exp – 3,1
Vet – 3,2
LE – 3,NA

Next week – you old Poozer you, you think I’m gonna tell you now? (I just gave you a clue though).
 
Monger Scarecrow
DC Unleashed #024

For some reason, the figures I get all excited about always end up being terrible (take the unique Batman from this set for instance). I figured Scarecrow would have been 60+ points with a decent attack value, good defense and some cool abilities. Well, Wizkids got the abilities part right…but the attack and defense values leave a player and fan of Scarecrow wanting a lot more!!

Speed / Range: Nothing at all on Scarecrows first click. I’m still kinda confused why DC made so many figures in Unleashed with pitiful starting clicks. I hate when you have to push a figure in order for them to become useful, it’s a waste of an action. Either way, once you push or take damage, Scarecrow gains mind control, which is extremely overlooked by players and it a pretty potent power! I never expected Scarecrow to have good range, but I am happy with the 6 they supplied him with. I actually expected a 4, so the extra range is a nice bonus.

Attack: Four clicks of incapacitate followed by two clicks of smoke cloud. Not a bad combo, but I get the feeling that – when Wizkids has no idea what ability to use on a figure, they just give them incapacitate and pass him down the line. The sore spot on this figures attack – his base 8 attack value. This is horrible and almost makes this piece unplayable. For 65 points, I would expect nothing else other then 9 or higher.

Defense: This figure is EXTREMELY vulnerable to any opposing figure on the board. He is made of straw and all, but a 15 defense with NO abilities to be found? Wizkids - You just ruined this figures chance of ever seeing serious play!

Damage: They take a figure with horrid attack values and horrid defense values – and gave him amazing damage abilities (exploit weakness). Sorry guys, but this power will not make up for his lack of skills in other areas. It is nice and all, but it will be overshadowed by his low attack. Exploit weakness is of no good if you can’t hit the figure you are aiming at, right?

Overall: I would have liked this figure if he had a 10 attack and a 17 defense. I would have actually played him if the stats read this. Loose incapacitate and pump up his numbers…Oh well, I guess we have to live with what we are given. If you are after a piece with low point costs that will have an effect on the game, go for Deadshot. This figure is overpriced and lackluster – to say the least. Ignore the fact that Scarecrow has mind control and exploit weakness, his low attack value will only make you waste dice rolls looking for the high numbers needed to be successful.
 

 

 

 

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