WildWill |
Name: Kilowog
Set: Unleashed
Number: 87
Rarities: 6 Unique
Cost: 112
Health: 9
SSADD: 10/9/16/4
Powers: Charge, TK,
Incapacitate, Energy Shield/Deflection, Barrier, Willpower
Ranged Attacks: 1 Range 6
Team: Green Lantern
Kilowog has some big fans
out there, and I proudly count myself as one of them. The big Poozer has
made memorable appearances in Green Lantern (obviously) but more
notably, Justice League, where he was the league’s Mr. Fix-It during
the memorable Keith Giffen/Barry Kitson et. Al. run. His home planet was
destroyed during the Crisis, but that didn’t stop Kilowog from being, one of
the most loved GL’s not named Hal, Jon or Kyle. During Hal
Jordan’s
moment of insanity during the Emerald Twilight storyline, Kilowog was
murdered (honestly, it was the ONLY character death I’ve ever cared about)
by his former student. It was all very Shakespearean, and very sad too.
Fortunately for comic fans world-wide, Kyle Raynor recently resurrected the
big guy, and he’s back in business. Some things do get righted in Comics I
guess. He’s also made appearances in the Justice League animated
show, their depiction pretty much being the same as the one in the comics.
WizKids has a treasure trove
of nifty Green Lanterns to mine figures from. Problem is, all of them are
immensely powerful. So what do they do? Make REVs for Jon Stewart and Hal
Jordan (where’s Kyle?) and make everyone else a Unique. Makes sense to me!
At 112 points he falls in between the Rookie and Exp. versions of Hal, and
in between the Exp. and Vet. Versions of Jon Stewart. In a tournament where
you can only play one of each “Named” character, Kilowog could come in quite
handy when you want a third Green Lantern character. In fact, if they make
a few more GL’s you can create an entire Green Lantern Corps if you want…and
that’s what I think Heroclix should be about. Plus with this figure you can
re-write your own version of Emerald Twilight and maybe this time the
good guys WILL win. Hey that’s a good idea for a game scenario…put up
Veteran Hal Jordan GL against the Sinestro Construct and Kilowog!
So he’s not overly cheap,
but then again, he’s not too expensive. At 112 points he’s gotta have some
firepower, and at a 4 damage to start, he’s not doing too shabby.
Unfortunately he only gets one click at that ranking, but the rest of the
dial isn’t too bad either. 9 Attack is pretty average, but 16 Defense is
above average. A 10 Speed will get him where he needs to go too. Let’s
look at those powers shall we? Having Charge and TK on the same dial is a
mixed bag. At least the TK lasts for quite a few clicks before it becomes
Incap, which at range isn’t bad either. Too bad by the time you get it your
attack is at a 7. Energy Shield gives way to Barrier, which becomes
Willpower at the end. Not having to pay for pushing the big guy at the end
of his dial doesn’t suck, but it’s not AS useful as it could be at the
beginning.
Overall he’s a playable
figure, but not as a primary attacker, and at 112 points, he’s going to be
left off of a lot of 300 point teams. In a 400 and above game he’s a great
support piece/secondary attacker.
Recent Ebay auctions have
shown that Kilowog has an average value of $19.85, with a high of $33.01 and
a low of $10.50 (with 95 auctions closing in the last 90 days), puts him as
about the fifth most valuable regular Unique in the Unleashed set (any
guesses as to the top 4?)
My ratings – playability
first, then Collectability.
4,4
Next time – The Man with the
Kryptonite Heart!
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Monger |
Kilowog Unique
DC Unleashed #087
Huge figure, high damage, GL team ability, TK, barrier, willpower, charge
and only 112 points. This guy is definitely worth playing! I love this
sculpt as well, its large and draws lots of attention! This is good, as he
is a cheap beat down figure, which will allow you to place some other
offensive pieces along side of him!!!
Speed / Range: A speed of 10 combined with charge is an excellent combo.
Especially when you look at this figures damage value of 4. This guy flies
out of nowhere and smashes just about everyone he approaches. His last five
clicks are empty when it comes to powers, but he makes up for this is other
areas. The six range could have been a little higher, considering he has a
GL ring! But I’ll take six; it could have been a lot worse!
Attack: The one low point, if you can consider it low. I love TK and I never
build teams over 200 points without it. Kilowog offers five clicks of TK and
then switches to incapacitate for his last three clicks. Although his 9
attacks somewhat low, it gets the job done and works well with a few
perplexers (I prefer DEO agents).
Defense: Ah, I love energy deflection! But my love affair is starting to
waiver now that Wizkids has introduced so many figures with hypersonic
speed. Anyhow, its still a great ability and should never be overlooked.
Kilo offers three clicks of deflection then picks up barrier for three more.
The final two clicks of Kilo’s life have willpower, and if you have read any
of my past reviews, you know how much I LOVE WILLPOWER!!! Be careful if you
use this figure however, once you lose the deflection, Kilos defense is low
and can be knocked out with a couple good hits.
Damage: A 112 point figure who can deal base 4 damage…I LIKE!!! His damage
values stay high for four clicks, then it drops to a base 2 and holds at
this until he is KO’ed. I cannot say anything bad about this figures damage,
even though is has no abilities offered. I would enjoyed exploit weakness on
this guy, but I think that would have been a bit of overkill.
Overall: I never paid much attention to this figure until I pulled him in a
booster draft. His low point total and high damage value serve as a serious
threat and still allows you room to play other big hitters. I’m impressed
with this figure and will give him a few chances in my DC constructed teams.
He is definitely worth his 112 points in every category and you should
always try to place him on your sealed / draft teams if possible!!
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