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    WildWill  | 
    
     
	Name: Maxima 
	
	Set: Unleashed 
	
	Number: 73-75, 217 
	
	Rarities: 3-5, LE6 
	
	Cost: 128, 138, 160, 170 
	
	Health: 9, 10, 10, 10 
	
	SSADD: 9/9/15/3, 9/10/15/3, 
	10/10/15/4, 10/10/15/2 
	
	Powers: Force Blast, TK, 
	Invulnerability, Toughness 
	
	Exp and Vet add Incapacitate 
	
	LE adds Charge & CCE 
	
	Ranged Attacks: 1 Range 4, 1 
	Range 6, 1 Range 6, 1 Range 6 
	
	Team: Superman Enemy, Justice 
	League, Superman Ally, Superman Enemy 
	
	  
	
	Maxima started out life in 
	the DCU as a villain, hellbent on marrying Superman, the only man she in the 
	universe she considered macho enough to marry into the royal family of 
	Alderac.  Of course, Clark had his sights set on someone else, and spurned 
	her love and attention.  Ultimately she ended up in one of the versions of 
	the JLA pre-Grant Morrison, and finally she fought right along side Supes, 
	and mourned him during the Funeral for a Friend.  An interesting gal, she’s 
	always been one of the stronger females in the DCU. 
	
	  
	
	And she’s a great Heroclix 
	too.  Unfortunately she’s too expensive to be tournament worthy, but she’s 
	really nifty to play on a theme team, especially that Veteran, with the 
	Supes TA.  The LE is nice too, if not tournament worthy either.  It’s the 10 
	attack and 15 defense that does her in.  For the point cost, it’s too low.  
	Too bad too, because I was really hoping that she’d be more playable. 
	
	  
	
	Maxima REV Set Completed 
	Auction Review – 8-16-04 
	
	# of Full Set Auctions: 6 
	
	High Amount: $2.99 
	
	Low Amount:  $0.99 
	
	Average Amount $2.37 
	
	# Auctions Above Avg: 4
	 
	
	# Auctions Below Avg.: 2 
	
	 # Auctions with no bids: 3 
	
	Price range of no bid 
	Auctions: $.99-2.29 
	
	  
	
	Maxima LE Completed 
	Auction Review – 8-16-04 
	
	# of Full Set Auctions: 6 
	
	High Amount: $23.05 
	
	Low Amount:  $07.50 
	
	Average Amount $13.41 
	
	# Auctions Above Avg: 2
	 
	
	# Auctions Below Avg.: 4 
	
	 # Auctions with no bids: 1 
	
	Price range of no bid 
	Auctions: $9.99 
	
	
	Pricing Commentary:  
	Her REV set is AWFULLY low for one that contains a rare, and that’s probably 
	because her name has no cachet value to it at all.  If you can snap on up 
	for these prices, you should. 
	
	  
	
	The LE is also low, which is 
	even more surprising, since she’s a Level 6 LE, meaning you can only get her 
	by WINNING a tournament, but since she was one of the first prizes, and 
	she’s been available since the first Unleashed tournaments, she’s plentiful 
	enough I suppose. 
	
	  
	
	My Ratings  
	
	Playability first then 
	Collectability 
	
	  
	
	Rookie – 2,2 
	
	Exp. – 3,2 
	
	Vet. – 3,3 
	
		
		LE – 3,4 
		
		  
		
		Next week – Dunno what’s 
		going to happen…maybe I’ll give up the choices, maybe I won’t. 
		
		   
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    Godwin  | 
    Our next review comes from the DC Unleashed expansion 
	set. Unleashed literally unleashed a wave of new heavy hitters, and 
	mega-point characters to the game and Maxima was one of those. Each one of 
	her REVs is over 100 points.  
	 
	Rookie Maxima weighs in at 128 points. This prices her out of 200-point 
	games, but she is still cheap enough to fit on a 300-point team. She has 
	several ways to control movement on the board. Her starting Speed of 9 with 
	Flight helps her move around with relative ease. She has 4 clicks of 
	Telekinesis to move figures forward to start the game. Telekinesis (TK) has 
	overtaken Flyers acting as taxis as the action of choice to move figures 
	forward since you can still take an action with your figure after being 
	moved forward with TK. With a Flyer the figure carried cannot take an action 
	on the same turn, which makes a big difference. Other then TK she also has 
	Force Blast for 2 clicks. This power can be handy, but I don’t use it a lot 
	since it takes an action to use. It really limits what you can do with it, 
	but its nice to shove a figure off of a building and automatically hit them 
	for 2 damage. From the offensive side Maxima has a lower then average Attack 
	of 9. She does keep it for 3 clicks so even after she takes damage her 
	Attack doesn’t drop as fast as other characters. Her Damage is solid, but 
	not great at 3. Her Defense starts low at 15 with Invulnerability, but on 
	the second click she loses Invulnerability and suddenly her Defense jumps up 
	to 16 for 3 clicks. I don’t like hiding weak Defenses with Invulnerability 
	or Impervious because it just beckons Outwitters, but having a Defense of 16 
	into the 4th click is digestible. Rookie Maxima is also a member of the 
	Superman Enemy team. This is good if you have another Superman Enemy team 
	member, or wild card because she then gets Outwit. Otherwise it’s added 
	points for nothing. Overall I’m not impressed with the Rookie. She is 
	basically a glorified TK and there are better for cheaper. 
	 
	The Experienced Maxima only goes up 10 points to 138 points. She becomes a 
	member of the JLA and so gets a free move action. Her starting Speed, 
	Defense, and Damage all stay the same, but she gets a deeper dial of Force 
	Blast and Telekinesis. Her starting Attack goes up to 10, which is right at 
	the average for a figure of this point cost and her range goes up to 6 
	(still not that great). She gains an additional click of Invulnerability 
	(still with a 15 Defense) and does gain Leadership on her first click and 
	Incapacitate later in her dial. For the extra 10 points I see a big 
	improvement over the Rookie. She is still not a spectacular figure, but I 
	like using her. I want my expensive figures to be able to do damage to 
	figures with Invulnerability or Impervious down most of their dial. With her 
	gaining Incapacitate she can still damage them through pushing, which I 
	like. Mainly I like her in friendly games of 400 points or more. She can 
	shuffle my team forward and then come in later as a reinforcement and be 
	able to do some damage. I don’t think I would build a team around her, but 
	she does have some good points that would make it attractive.  
	 
	The Veteran jumps up to 160 points and is only 5 points cheaper then the 
	Veteran Hal Jordan Green Lantern. Only her Speed and Damage increase by 1 on 
	her first click. The Damage of 4 is nice, but without her Attack or Range 
	increasing it’s not as effective on a 160-point character. Otherwise the 
	only major differences over her Experienced is that her dial becomes more 
	rounded out with 3 clicks of Invulnerability (still all at 15 Defense), 2 
	clicks of Leadership and a deeper dial of TK. Her last difference is that 
	she gains the Superman Ally team ability. This is nice because now you can 
	go after figures with Stealth, but her Range of 6 means she has to be fairly 
	close to do that.  
	 
	Overall I think Maxima is a good addition to Heroclix, but I’m not sure she 
	is a tourney worthy figure. Perhaps there is a team combo out there that 
	makes her dynamite, but I don’t play her that much. Out of all the REVs I 
	think the Experienced is my favorite. She seems to get the most for her 
	point cost. The Veteran is solid, but a tad pricey at 160 points, and I am 
	just disappointed with the Rookie. If you have her she must be played with 
	another Superman Enemy figure or Wild Card or else don’t waste your time. I 
	only have the Experienced and I’ve only played her in large point games. I 
	like her when she is not the primary focus of my team and that makes her 
	difficult to field on anything below 400 points.  
	 
	Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 = 
	slightly above average, 7 = great, 8 = outstanding) 
	 
	Rookie Maxima –5.42 
	Experienced Maxima– 6.89 
	Veteran Maxima – 6.90 
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