WildWill |
Name: Maxima
Set: Unleashed
Number: 73-75, 217
Rarities: 3-5, LE6
Cost: 128, 138, 160, 170
Health: 9, 10, 10, 10
SSADD: 9/9/15/3, 9/10/15/3,
10/10/15/4, 10/10/15/2
Powers: Force Blast, TK,
Invulnerability, Toughness
Exp and Vet add Incapacitate
LE adds Charge & CCE
Ranged Attacks: 1 Range 4, 1
Range 6, 1 Range 6, 1 Range 6
Team: Superman Enemy, Justice
League, Superman Ally, Superman Enemy
Maxima started out life in
the DCU as a villain, hellbent on marrying Superman, the only man she in the
universe she considered macho enough to marry into the royal family of
Alderac. Of course, Clark had his sights set on someone else, and spurned
her love and attention. Ultimately she ended up in one of the versions of
the JLA pre-Grant Morrison, and finally she fought right along side Supes,
and mourned him during the Funeral for a Friend. An interesting gal, she’s
always been one of the stronger females in the DCU.
And she’s a great Heroclix
too. Unfortunately she’s too expensive to be tournament worthy, but she’s
really nifty to play on a theme team, especially that Veteran, with the
Supes TA. The LE is nice too, if not tournament worthy either. It’s the 10
attack and 15 defense that does her in. For the point cost, it’s too low.
Too bad too, because I was really hoping that she’d be more playable.
Maxima REV Set Completed
Auction Review – 8-16-04
# of Full Set Auctions: 6
High Amount: $2.99
Low Amount: $0.99
Average Amount $2.37
# Auctions Above Avg: 4
# Auctions Below Avg.: 2
# Auctions with no bids: 3
Price range of no bid
Auctions: $.99-2.29
Maxima LE Completed
Auction Review – 8-16-04
# of Full Set Auctions: 6
High Amount: $23.05
Low Amount: $07.50
Average Amount $13.41
# Auctions Above Avg: 2
# Auctions Below Avg.: 4
# Auctions with no bids: 1
Price range of no bid
Auctions: $9.99
Pricing Commentary:
Her REV set is AWFULLY low for one that contains a rare, and that’s probably
because her name has no cachet value to it at all. If you can snap on up
for these prices, you should.
The LE is also low, which is
even more surprising, since she’s a Level 6 LE, meaning you can only get her
by WINNING a tournament, but since she was one of the first prizes, and
she’s been available since the first Unleashed tournaments, she’s plentiful
enough I suppose.
My Ratings
Playability first then
Collectability
Rookie – 2,2
Exp. – 3,2
Vet. – 3,3
LE – 3,4
Next week – Dunno what’s
going to happen…maybe I’ll give up the choices, maybe I won’t.
|
Godwin |
Our next review comes from the DC Unleashed expansion
set. Unleashed literally unleashed a wave of new heavy hitters, and
mega-point characters to the game and Maxima was one of those. Each one of
her REVs is over 100 points.
Rookie Maxima weighs in at 128 points. This prices her out of 200-point
games, but she is still cheap enough to fit on a 300-point team. She has
several ways to control movement on the board. Her starting Speed of 9 with
Flight helps her move around with relative ease. She has 4 clicks of
Telekinesis to move figures forward to start the game. Telekinesis (TK) has
overtaken Flyers acting as taxis as the action of choice to move figures
forward since you can still take an action with your figure after being
moved forward with TK. With a Flyer the figure carried cannot take an action
on the same turn, which makes a big difference. Other then TK she also has
Force Blast for 2 clicks. This power can be handy, but I don’t use it a lot
since it takes an action to use. It really limits what you can do with it,
but its nice to shove a figure off of a building and automatically hit them
for 2 damage. From the offensive side Maxima has a lower then average Attack
of 9. She does keep it for 3 clicks so even after she takes damage her
Attack doesn’t drop as fast as other characters. Her Damage is solid, but
not great at 3. Her Defense starts low at 15 with Invulnerability, but on
the second click she loses Invulnerability and suddenly her Defense jumps up
to 16 for 3 clicks. I don’t like hiding weak Defenses with Invulnerability
or Impervious because it just beckons Outwitters, but having a Defense of 16
into the 4th click is digestible. Rookie Maxima is also a member of the
Superman Enemy team. This is good if you have another Superman Enemy team
member, or wild card because she then gets Outwit. Otherwise it’s added
points for nothing. Overall I’m not impressed with the Rookie. She is
basically a glorified TK and there are better for cheaper.
The Experienced Maxima only goes up 10 points to 138 points. She becomes a
member of the JLA and so gets a free move action. Her starting Speed,
Defense, and Damage all stay the same, but she gets a deeper dial of Force
Blast and Telekinesis. Her starting Attack goes up to 10, which is right at
the average for a figure of this point cost and her range goes up to 6
(still not that great). She gains an additional click of Invulnerability
(still with a 15 Defense) and does gain Leadership on her first click and
Incapacitate later in her dial. For the extra 10 points I see a big
improvement over the Rookie. She is still not a spectacular figure, but I
like using her. I want my expensive figures to be able to do damage to
figures with Invulnerability or Impervious down most of their dial. With her
gaining Incapacitate she can still damage them through pushing, which I
like. Mainly I like her in friendly games of 400 points or more. She can
shuffle my team forward and then come in later as a reinforcement and be
able to do some damage. I don’t think I would build a team around her, but
she does have some good points that would make it attractive.
The Veteran jumps up to 160 points and is only 5 points cheaper then the
Veteran Hal Jordan Green Lantern. Only her Speed and Damage increase by 1 on
her first click. The Damage of 4 is nice, but without her Attack or Range
increasing it’s not as effective on a 160-point character. Otherwise the
only major differences over her Experienced is that her dial becomes more
rounded out with 3 clicks of Invulnerability (still all at 15 Defense), 2
clicks of Leadership and a deeper dial of TK. Her last difference is that
she gains the Superman Ally team ability. This is nice because now you can
go after figures with Stealth, but her Range of 6 means she has to be fairly
close to do that.
Overall I think Maxima is a good addition to Heroclix, but I’m not sure she
is a tourney worthy figure. Perhaps there is a team combo out there that
makes her dynamite, but I don’t play her that much. Out of all the REVs I
think the Experienced is my favorite. She seems to get the most for her
point cost. The Veteran is solid, but a tad pricey at 160 points, and I am
just disappointed with the Rookie. If you have her she must be played with
another Superman Enemy figure or Wild Card or else don’t waste your time. I
only have the Experienced and I’ve only played her in large point games. I
like her when she is not the primary focus of my team and that makes her
difficult to field on anything below 400 points.
Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 =
slightly above average, 7 = great, 8 = outstanding)
Rookie Maxima –5.42
Experienced Maxima– 6.89
Veteran Maxima – 6.90
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