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Pojo's HeroClix "Click of the Day"


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Polaris - Mutant Mayhem

Reviewed 12.23.2004

Rank Veteran
Point Value  76
Collector's Number  033
Rarity  ?

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 

vizier_usa Polaris REV

Clix Info:

Rookie
Point Value: 50
Team: X-Men
Range: 6
Ranged Attacks: 1 Powers
Flier
Speed: 9/8/8/7/6 Force Blast
Attack: 8/7/7/6/6 TK
Defense: 15/15/14/13/13 Energy Def
Damage: 4/3/3/2/2 None

Experienced
Point Value: 70
Team: X-Men
Range: 6
Ranged Attacks: 1 Powers
Speed: 8/8/7/7/6/6/5 None
Attack: 9/8/8/7/7/6/6 Super Strength
Defense: 16/15/15/14/13/13/12 Invul, Tough
Damage: 4/3/3/3/2/2/2 None

Veteran
Point Value: 76
Team: 76
Range: 8
Ranged Attacks: 2 Powers
Team: X-Men
Flier
Speed: 10/9/8/8/7/6 Force Blast
Attack: 9/8/8/7/7/6 TK
Defense: 16/15/15/14/13/13 E/Deflection
Damage: 4/4/3/3/2/2 None

Background: Hot chick with green hair. Magnetic powers. Sorta like the Junior Varsity version of Jean Grey spliced with Magnet Toes. Not going to go into storylines, because if I did I d probably have to spend two pages into it.

First Thoughts: Wow, yet another TKer. Oh, wait no, the Exp version is a beatstick. With a point scale of 50-76, this figure is definitely into secondary attacker territory. However, does it have the goods?
Well, the Rookie version is basically a support character, although the 4 damage is definitely noticeable on a 50 pt figure. TK and Force Blast are vanilla, plus the Energy/Deflection. Exp is your standard beatstick with Super Strength plus Invul and Toughness. The Vet at 76 points is simply the Rookie with better stats. Overall, this REV set fills out a slot as a secondary attacker, but is it actually necessary?

Strengths: A 50 pt TKer with Energy Defection and 4 Damage is pretty good, considering the Range and Speed Values. There really aren t any figures that can fill the role of a second attacker/support figure in this point range with these values, so Polaris should clearly be a consideration in any teams that need TK support. Force Blast isn t anything to cheer about, although it will be useful in certain situations in regard to close combat (or in this case, running away from close combat ) Regarding the Vet version, while it has stats that are superior to the Rookie, the 26 pt increase may not translate into a better figure.
While the Rookie version was cheap enough to use as a Tker in addition to a secondary attacker, the 76 pt Vet almost has to be used particularly as an attacker because of its cost, which forces it into the same dilemma as the old Magneto REV did in the past, namely should you TK first and then push to attack or just attack. However, the 9 AV for 4 damage is actually decent for a figure in this point range, along with the potential 18 Def, so as a ranged attacker, Vet
Polaris may have some potential.

Weaknesses: The Exp version is such a basic compilation of powers for a beatstick that there really isn t anything to talk about. If you ve seen one beatstick with Super Strength and Defensive powers, you ve seen them all. Personally speaking, unless the figure itself has a MV power like Charge, which allows movement plus an action at the end, (i.e.
Wonder Woman, V Captain Britain), it is highly doubtful that it will be useful in a tournament event.
Other than that, the Rookie and Vet have fairly short dials, so one good hit will probably put them out of action and running to a medic. In fact, with the power creep of late for damage, it may not be too out of place to see someone with enough Perplex take out Polaris with one shot. Remember, Energy Deflection increases Def values, so the full damage values are applied if your opponent manages to roll right. Also, recently speaking, Pulse Wave and Hypersonic Speed seems to be making their presences felt in Marvel Heroclix, powers which are both generally hazardous ranged attackers like Polaris that rely on Energy
Deflection.

Final Thoughts: The rookie is a nice figure, although most players may feel that 50 pts is a lot to spend on TK. Fortunately, R Polaris also has enough punch in her stats to make her a fairly good addition to any team. E Polaris however, really shouldn t be in any competitive team outside of a sealed Mutant Mayhem event. Finally, V Polaris is a judgment call, specifically in regard to her cost and short dial versus her stats and abilities.

Tournament
R: 4
E: 2
V: 3
 

 

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