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Daredevil - Critical Mass

Reviewed 02.11.2004

Rank Veteran
Point Value  59
Collector's Number  36
Rarity  3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Click of the Day Reviews 


WildWill

Daredevil Veteran

See I told you he looked just like the last figure we reviewed. That’s because the LE’s reuse the sculpt from the regular figure. Kind of lame, but with LE’s it’s not the figure, it’s the dial that’s important. Anyway, this is the Veteran version of this set’s Daredevil, the 9th different REV we’ve gotten, and THIRD Veteran. I really hope that WK finally decides they’ve made enough Elektras and Daredevils (Oh, guess who our last review of the week is…)

Cost: 59. Team: Spider Friends. Health: 7. Range 4 Targets: 2
SSADD: 8/9/17/2. Powers: Stealth (1 click), Leap/Climb, Super Senses & Outwit (2 clicks).

Now here’s a fairly well rounded Daredevil. As I said in my previous review, Stealthed characters with Ranged attacks rock. Sure, DD’s range is only 4, but it could always be Perplexed up a few, AND he’s got 2 targets. Nifty. But, that’s really the only difference between this figure and it’s cheaper brother, the Experienced version. The Exp DD only has one target, and very minor changes in the dial, but costs 16 points less. These days when every point counts, I think the EXP version is better than the VET. He also is a Spider-Friend, which is the wild-card, and that’s not too shabby. Con second thought, if I did have the points, might just go ahead and use the Vet DD.

Daredevil Veteran is a level 3 Uncommon, which means he can be had for just a couple bucks. Out of the three sculpts of DD thus far, this one is my favorite…but it’s still kind of…boring.

My Ratings:
Playability: 3 of 5
Collectability 2 of 5.
Havokclix  V. Daredevil
This is by far the best Daredevil we ve seen out of Heroclix. Somebody finally figured out that Matt Murdock is a lawyer and should have outwit. This incarnation sports only one click of outwit, so when hunting medics, be vewy, vewy quiet, hehehehe. His stealth does turn to leap/climb for high mobility, but that stealth is what you want. His attack value is only mediocre, but his defense shines. He has a stellar 17 with super senses, which will help keep him in stealth should anybody base him. His damage is an average 2, but keeps it for half the dial, then he gains outwit on his last two clicks. There is a reason this is the most expensive Daredevil to date.

Collectability: 2/5
Sculpt: 3/5 (as dynamic as you can get for dressing in a red jump suit)
100: 2/5
200: 4/5
300: 3/5
400+: 3/5

Crit happens
Havokclix
Monger  Veteran Daredevil
Critical Mass #036

Daredevil is one of the most elusive figures in HeroClix. He starts his day off hard to see (stealth) and extremely hard to hit (super senses with a 17 defense). When he takes a little damage he gains the ability to move freely about the board without restriction (leap/climb with 8-6 movement).

The HIGH points:
He’s hard to see, hit or keep locked down. He possesses the ‘Spiderman” team ability (which makes him a wildcard). He has a multiple attack with base 2 damage, giving you an opportunity to deal 1 click of damage to 2 separate figures.

The LOW points:
He’s 59 points; this is considered somewhat high for a figure only sporting a 9 attack value and a 4 range. His dial is only 6 clicks deep. After 4-5 clicks of damage, this figure is found running for the medic and is somewhat combat ineffective.

Daredevil is a good comic book figure and made a decent movie, but if you’re looking for tournament worthy figures, try looking someplace else! This guy is fun to play in recreational games, but he’ll never see any real aggressive tournament play as long as his point value remains so high!

Point Cost – 2/5
Playability – 2/5
Attack – 1/5
Defense – 4/5
Damage – 2/5

~Monger~
Aeril Blade  Daredevil
Spider-Man team on Daredevil! About time it happened again.

(R): 4
(T): 2
(L): 6
(S): 8
(A): 9
(D): 17
(D): 2

This is more like how Daredevil should be. 59 points gets you all this and Stealth, Leap/Climb, Super Senses, and Outwit. Team up the devil with a skrull, and that increases his chance of dodging up to about 50%. Once again, the lack of Incapacitate hurts. If he's fighting Colossus, Daredevil has to wait until he gets beaten around a bit before he can even hope to hurt him. Anyway, he's still one of the best versions of the demon.
100 Pnt: 2/5
200 Pnt: 4/5
300 Pnt: 3/5
400+ Pnt: 2/5
 
The
Honey
Duke
This is the costliest of all Daredevils (by two points more than the veteran from Xplosion). The combat values are nearly verbatim to that Man Without Fear, but you gain an opening click of stealth, late outwit and the wild card ability in exchange for the loss of incapacitate.

The wild card ability should bring a smile to anyone's face when they see it on a figure. In Daredevil's case, the smile should be followed by a shrug when you consider that there's a lot of better Marvel wild cards to be used for 59 points. E Black Cat and Taskmaster are among the best wild cards in the entire game (Saturn Girl, Hellboy and Rasputin round out my top five
favorites) because the powers they have can really compliment a squad. The only real use for Daredevil's wild card is his leap and climb ability to reach his teammates to provide the Hydra, Shield or X-Men TAs, and there's cheaper members of those teams anyhow. Daredevil's outwit would be handy, but it could come so late that some of the characters providing TAs would be off the board.

As much as I love wild cards, I'd be more likely to use the unaffliated Xplosion V Daredevil, who offers double incapacitate, which rocks on most figures, and is always mobile with a full slate of leap and climb.

TheHoneyDuke

 

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