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Pojo's HeroClix "Click of the Day"
Wildwill |
Elektra Veteran
Coming in with a whopping 13 different figures spread across four sets, the
Queen of Marvel Heroclix – ELEKTRA! Yes, that’s right 13 different figures.
Want a list? I knew you did:
Infinity Challenge (4)
#31 Elektra Rookie
#32 Elektra Experienced
#33 Elektra Veteran
#144 Elektra Unique
Clobberin’ Time (4)
40 Elektra Rookie
41 Elektra Experienced
42 Elektra Veteran
114 Elektra Natchios Limited Edition
X-Plosion (1)
86 Elektra Assassin Unique
Critical Mass (4)
31 Elektra Rookie
32 Elektra Experienced
33 Elektra Veteran
211 Elektra Natchios Limited Edition
So there you go..13 different figures. Don’t know why? There’s speculation
that there’s a clause in the contract with Marvel that says they have to
have certain characters in each set, but that seems pretty silly, because if
you look at who has the most figures out of Marvel, you get Elektra on top
with 13, Wolverine next with 12, Daredevil is tied with Spider-Man and they
both have 10, and Hulk rounds out the top five with 7 different figures.
Then again, if you look at that list there’s also something else they have
in common…each character was recently featured in a feature film. So maybe
Wiz Kids isn’t that dumb after all. It’s called Marketing 101. They
obviously got A’s.
Anyway, enough with the business, let’s look at the figure itself.
Cost: 33. Health: 7.
SSADD: 8/10/16/3. Powers: Stealth, Flurry, Stealth again & Willpower.
Lord know why this version was necessary. Honestly, there isn’t enough here
to make me want to use her. Stealth is nice, but she has no ranged attacks.
Willpower is always excellent, but that 3 damage only lasts one click. I can
think of better uses for 33 points, I really can. This figure was completely
unnecessary.
She’s a level 3 uncommon, and thus won’t command much on the secondary
market. This sculpt is very generic too, the best Elektra is either the
version with the glaive, or the Elektra Assassin Unique. Meh.
My Ratings:
Playability 1 of 5
Collectability 2 of 5.
Next week:
Hmm…another theme perhaps? |
Monger |
Veteran Elektra
Critical Mass #033
A 26 point figure that can deal 3 clicks of damage in 2 consecutive turns is
never a terrible thing. Although she lacks range, Willpower allows her to
get into hostile territory rather quickly. Combine this with stealth and she
travels about the board without much trouble.
Elektra begins her day with a solid but not to impressive 10 attack value.
While this may seem a little low and not get much attention, you have to
keep in mind, most Elektra’s weren’t designed to go toe-to-toe with a fresh
100+ point figure. The cool thing about this Elektra is though, she has a
fighting chance!
Walk her across the board, not being to greedy, and not using the willpower
every chance you get. The willpower isn’t all about being fast, its about
making 2 consecutive attacks when most others figures require a push and
receive damage! In order for an opposing figure to even battle you, it
usually requires them to get base-to-base (since she has stealth). This
gives your Elektra an advantage – using her willpower, she has the first
attack! Deal a quick 3 damage on the next turn and most opposing figures are
flat on their face (ability wise).
She is a solid figure for her points and is well worth putting on a lot of
teams! She deals some decent damage, but…her lack of range can be a problem
for early game fighting.
Point Cost – 3/5
Playability – 3/5
Attack – 3/5
Defense – 2/5
Damage – 3/5
~MONGER~ |
Havokclix |
V. Elektra
Now talk about an overlooked piece. Stealth, flurry, and willpower for
26pts? Oh, her stats must be dreadful. Wrong. She has that beginning click
of stealth, two clicks of flurry, and then finishes with stealth again.
Sneak, hit-hit-hit-hit, escape. She has a 10 attack, which will hit most
anything, and a 16 defense with willpower. Willpower and flurry!
Willpower and flurry! 4 attacks in 2 turns! She starts with a 3 damage then
a 2 for three clicks. This piece and the V. Daredevil are just asking to be
on a perplexalot team.
Collectability: 2/5
Sculpt: 2/5
100: 4/5
200: 3/5
300: 3/5
400+: 2/5
Crit happens
Havokclix |
Shooter |
Elektra
26 points
Range 0; 1 Target
6 clix of life
Stealth (4 clix); Flurry (2 clix); Willpower (4 clix)
Oh look, another Elektra. So this R/E/V plus her IC R/E/V plus her CT R/E/V
plus here LE is all four sets plus her U from Xplosion, ugh too many
Elektra’s to count (actually, its 14 altogether, but I’m sure you knew
that). First, lets get this out of the way about her sculpt – uhuh…she kicks
high. Anyway, this CM version of Elektra appears to be the no weapons, foot
to head combat Elektra.
I actually really like this figure. Lets look at the opening stats. 8 speed,
a great 10 attack, a decent 16 defense, and 3 starting damage. If you really
think about it, for 26 points, this is a steal. She has stealth to let her
get close without being picked off. Willpower to let her continually move
(or attack if you’re there), and an outstanding attack for such a cheap
character. She is absolutely amazing in a 100 points game. With her
willpower, you can run from hindering to hindering until they base you, or
you’re close enough to get them. In higher point games, she can be used as
an effective throw away attacker. Her biggest weakness is the fact that she
drops like a stone. Her attack, speed, and defense drop 1 point with almost
every click she takes. So once you get her down to those last two clicks,
she’s pretty much as good as done, unless you can scurry her into hindering
and stay there until she can be healed WITHOUT being based first (trust me,
it’s really unlikely).
Ratings:
100 points: 4.5 out of 5 (used effectively, she’s really that good)
200 points: 2.5 out of 5 (you can’t quite throw away 26 points in this
range, and she’s no primary attacker)
300 points: 3 out of 5
400+ points: 4 out of 5 (run her up quickly and do some quick initial damage
before your back up arrives)
---Shooter |
Aeril Blade |
Elektra
Wow. She's so disgusting. Wow.
(R): 0
(T): 1
(L): 6
(S): 8
(A): 10
(D): 16
(D): 3
26 points. That's it. 26 points, and that gives you Stealth, Flurry, and
Willpower. With a 10 Attack, Elektra can hit pretty much anyone, and they'll
feel that 3 Damage. Not to mention that pushing does NOTHING for as long as
she's alive! 16 Defense, that's Batman's. At 26 points, she can fit on any
team you can think of. She's so broken, it's gross. You might want to use
the Rookie verson of her with the Experienced Moon Knight and a few
supporters for a great 100 point team.
100 Pnt: 4/5
200 Pnt: 5/5
300 Pnt: 4/5
400+ Pnt: 3/5 |
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