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Pojo's HeroClix "Click of the Day"  
  
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     WildWill
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    Name: HulkSet: Marvel Ultimates
 Number: 95
 Rarity: 6-Unique
 Costs: 182
 Health: 12
 SSADD:[8/10/15/4] Second Click listed
 Powers: Leap/Climb, Super Strength, Quake, Toughness, Invulnerability, 
	Impervious, Battle Fury
 Ranged Attacks: None
 Team: Ultimates
 
 In the Ultimates universe Dr. Bruce Banner was working for the government 
	looking to duplicate the Captain America serum. He tried a version of it on 
	himself and became the Hulk, a savage beast who is eventually taken down. 
	Banner resigns and depressed over a recent break-up, takes another version 
	of the serum, this time becoming a killing machine. Currently, this nasty 
	version of the Hulk is under lock and key again.
 
 If you’re lucky enough to pull one of these bad-boys, you might want to 
	re-think your tournament team’s primary attacker. The Hulk is the ultimate 
	brick, so to speak. TK him into battle, and watch him obliterate pieces. 
	That 4 damage actually goes up to six in the middle of his max length dial. 
	Leap/Climb is helpful when you want to base your opponent, Super Strength 
	will come in handy when you want to bash your opponent’s head in with an 8 
	point object. Oh and the holy trilogy of defense powers, Toughness, 
	Invulnerability and Impervious means that that ONE click of KO will almost 
	never be seen. Did I mention the full dial of Mind Control? Nope, sorry. 
	Love that power. Even if you manage to outwit this one that 15+ defense 
	makes it more than a little difficult to Mind Control him.
 
 If he has one drawback, it’s that activation click, but hey, push him on 
	turn one and you’re good to go.
 
 So Wiz Kids has included a Hulk figure in every set thus far, why shouldn’t 
	we expect another one next time. The nice thing about Hulk is that, well, he 
	has so many legitimate different incarnations that they can keep doing this, 
	and not upset the loyal fans. Thus far, there’s nine different Hulks (I 
	listed them below, just to pad this review).
 
 IC – Rookie Hulk
 IC – Experienced Hulk
 IC – Veteran Hulk
 IC – Playsation (Movie) Hulk
 IC – Bruce Banner LE
 CT – Mr. Fixit
 XP – Savage Hulk
 CM – Smart Hulk with Big Guns
 ULT – Ultimate Hulk
 
 This version of Dr. Banner is selling quite briskly on Ebay, topping out 
	recently for $39.51 and having a low end of $15.00. The average on the 88 
	single auctions was $24.42, which isn’t too shabby at all. Though, auctions 
	STARTING at between $23.50 and $33 didn’t garner a single bid, which leads 
	me to believe you should be able to find Ultimate Hulk for under $24.
 
 My Ratings:
 
 Playabilty 4 of 5
 Collectability 4 of 5.
 
 Next time on Ultimate Unique theme week part XVIII…either an Avenger or an 
	X-Villain, I can’t remember which one.
 
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    | Monger | Unique Hulk Marvel Ultimates #095
 
 Everyone knows who the Hulk is, and what kind of terrifying presence he 
	brings with him. Well, in the world of HeroClix; it happens to be the exact 
	opposite. Wizkids has been printing different versions of the Hulk ever 
	since Infinity Challenge. Unfortunately, they have yet to make a version 
	that is as dominating as the real thing. The Ultimates version is no 
	different from any of the others. The numbers are high, the damage he deals 
	is amazing, but his lack of charge puts a damper on a good piece.
 
 Speed / Range: Until Wizkids gives us a Hulk figure with charge, I’ll never 
	be happy. His 10 straight clicks of leap/climb is nothing to laugh at, but 
	it does not enable Hulk to work at maximum proficiency. Other then the lack 
	of much needed abilities, the Hulks base speed numbers are very high – 
	ranging from 8 to 10.
 
 Attack: An absolute powerhouse when it comes to attack values. This version 
	of the Hulk can hit anyone that steps toe-to-toe with him, and with relative 
	ease. Hulk offers seven clicks of super strength with values that range from 
	10 to 13. After the 7th click of super strength, the Hulk picks up an 
	interesting ability in the form of Quake. You can get the Hulk into a group 
	of opposing figures, he’ll wreck havoc on all of them, dealing 2 damage to 
	everyone in the group and also pushing them back..
 
 Defense: Nobody ever said the Hulk couldn’t take a punch. His dial is packed 
	full of damage reducing abilities of every kind; toughness, invulnerability 
	and impervious. Unfortunately for the Hulk though, this is the backbone to 
	his entire existence. If the opposing team has anyone with outwit available, 
	Hulk finds himself falling off the map in short time. When not facing any 
	opponents with outwit, the Hulk is a major force who can stand up to anyone, 
	especially when you’re making successful impervious rolls to ignore any 
	attacks or damage. The numbers are high and the powers are begging to be 
	used.
 
 Damage: OUCH, this guy can knock out about 25% of the Marvel Universe in one 
	punch. Tack on his super strength and this Hulk can deal an awe-inspiring 8 
	clicks of damage. All it takes is one solid hit from this big guy and anyone 
	will be close to KO, even a full strength Thor. The only downfall on Hulks 
	damage is his battle fury, which means you cannot taxi him, but its also 
	means he cannot be mind controlled, which is a gret thing; you don’t want 
	Hulk turning around a busting one of his own teammates in the chops.
 
 Overall: I would give just about anything to see this figure with charge. He 
	would be a game dominating piece. A guy who deals a possible 8 clicks of 
	damage running in from 5 spaces away and smashing people – that would be 
	GREAT!!! Well, back to reality and the 10 clicks of leap / climb. Its 
	unfortunate, but we’ll deal with it in whatever way possible. I guess that’s 
	why you’ll always see Hulk hanging around a TK’er like Jean Grey. Either 
	way, this figures usefulness really depends on the metagame you are facing. 
	If you expect to see a lot of Black Panthers roaming around the board, then 
	I wouldn’t suggest using the Hulk. If you plan on seeing a lot of close 
	combat figures, then he might be the key to winning a few games. I 
	personally would never consider playing the Hulk in any form of serious 
	play. As far as casual games go though…. He can be a lot of fun!!
 
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    | Godwin | Heroclix so far has brought us a wide range of Hulk figures 
	to choose from. We got an Avenger Hulk and a Defender Hulk, a mail away Hulk 
	and a grey mobster Hulk in a suit. We got a really big savage Hulk and a 
	bigger smart Hulk with a really big gun. Now we get the Ultimate version of 
	Hulk. Basically in Ultimates Bruce Banner is cast aside when he can’t get 
	his super soldier serum to work and Captain America is unthawed. He gets fed 
	up and injects himself with the serum and it mixes with his Hulk side. He 
	trashes New York and gives the Ultimates their first real test. He also gets 
	pushed out of a plane when he won’t turn into Hulk and eats a Skrull, but I 
	won’t go into the details.I also have an invested interest in this review 
	since I recently pulled the big ugly from a booster. So lets take a look at 
	this version of the Hulk. 
 At 182 points he is only behind the Xplosion savage Hulk as the most 
	expensive version of Hulk to date. Like most version of Hulk this one 
	requires you to push to make him angry and have him turn into the big green 
	(actually in this case grey) monster. With this version though he instantly 
	becomes effective on his 2nd click and doesn’t need to be pushed 2 or 3 more 
	times to make him effective. His movement is pretty basic for a Hulk figure. 
	He starts at a Speed of 8 after pushing and it goes up to a 10 before 
	sliding back down to an 8 on his last two clicks. He has Leap/Climb from his 
	2nd click on so moving Hulk around the board and in and out of combat should 
	be fairly easy. He does have Battle Fury from his 2nd click on so you don’t 
	have to be afraid of Mind Control although this also means that you can’t 
	carry Hulk with a Flyer (but you can use Telekinesis).
 
 His Attack is much better than his previous versions. After pushing he 
	starts at 10, which means he has a good chance of hitting from the get go. 
	It steadily climbs all the way up to a whopping 13 on his 6th and 7th click, 
	which is higher than any other version. Even on the way back down it never 
	drops below a 10. Of course Hulk has no range. Only the Critical Mass 
	version has a range of 8 with the tank gun he carries and even then he can’t 
	use his range on his best clicks because he gains Battle Fury.
 
 From a Damage perspective this guy is one of the biggest monsters you will 
	ever face. After pushing his Damage immediately jumps up to 4. In comparison 
	even his Veteran version from Infinity Challenge / Universe doesn’t have a 
	Damage of 4 until his 6th click! After 3 clicks of 4 Damage it goes up again 
	to 5 on his 5th click, and then 6 on his 6th click before dropping back to a 
	5. Wait was that right? A natural Damage of 6? That is just insane Now throw 
	in Super Strength and he has a potential to do up to 8 clicks of damage! 
	Ultimate Hulk also gets to use a new power in Quake that he gets later in 
	his dial for 3 clicks. If two or more figures are attacking Hulk Quake gives 
	him a good option to try to knock them back and if they have no range or 
	Charge they have to waste an action to move back into contact.
 
 From a survivability standpoint Hulk has a good chance of sticking around 
	for long time. His dial is maxed out at 11 and after pushing he starts at a 
	Defense of 15. It goes up to 17 for 2 clicks before dropping back down again 
	and ending on a 13. What makes this Hulk different from the others is that 
	he gets Impervious. At long last Hulk has Impervious. The planets are 
	aligned, the moon is full, and all is right in the world. If ever a 
	character in Marvel screamed to have Impervious it would be Hulk. His 3 
	clicks of Impervious are sandwiched between 4 clicks of Invulnerability (2 
	before and 2 after). This gives him 7 clicks of reducing damage by at least 
	2. Very nice!
 
 Overall I am of the opinion that this figure is an excellent representation 
	of what Hulk should really be like. He has amazing damage capabiltiy, 
	Leap/Climb up the ying yang, and Impervious as well as Battle Fury (which 
	some people hate, but represents Hulk perfectly). The range of the Critical 
	Mass Hulk would be nice and the Regeneration click on the Veteran Hulk would 
	be a useful addition, but from the moment you push this guy he simply does 
	what he does best. Hulk smash! His only negative is that he has the Ultimate 
	team ability, which is basically useless on Hulk. It’s still intriguing to 
	use with wild card figures and could set up some fun Spidey teams. Still I 
	can’t wait to get this guy into a game and just run rampant with him. Even 
	if I don’t win I don’t care as long as I destroy everything I can. Hulk 
	smash! Sorry I already said that. It’s just so much fun.
 
 Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 = 
	slightly above average, 7 = great, 8 = outstanding)
 
 Unique Hulk (Ultimates) – 7.77
 
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    | Monger | Unique Hulk Marvel Ultimates #095
 
 Everyone knows who the Hulk is, and what kind of terrifying presence he 
	brings with him. Well, in the world of HeroClix; it happens to be the exact 
	opposite. Wizkids has been printing different versions of the Hulk ever 
	since Infinity Challenge. Unfortunately, they have yet to make a version 
	that is as dominating as the real thing. The Ultimates version is no 
	different from any of the others. The numbers are high, the damage he deals 
	is amazing, but his lack of charge puts a damper on a good piece.
 
 Speed / Range: Until Wizkids gives us a Hulk figure with charge, I’ll never 
	be happy. His 10 straight clicks of leap/climb is nothing to laugh at, but 
	it does not enable Hulk to work at maximum proficiency. Other then the lack 
	of much needed abilities, the Hulks base speed numbers are very high – 
	ranging from 8 to 10.
 
 Attack: An absolute powerhouse when it comes to attack values. This version 
	of the Hulk can hit anyone that steps toe-to-toe with him, and with relative 
	ease. Hulk offers seven clicks of super strength with values that range from 
	10 to 13. After the 7th click of super strength, the Hulk picks up an 
	interesting ability in the form of Quake. You can get the Hulk into a group 
	of opposing figures, he’ll wreck havoc on all of them, dealing 2 damage to 
	everyone in the group and also pushing them back..
 
 Defense: Nobody ever said the Hulk couldn’t take a punch. His dial is packed 
	full of damage reducing abilities of every kind; toughness, invulnerability 
	and impervious. Unfortunately for the Hulk though, this is the backbone to 
	his entire existence. If the opposing team has anyone with outwit available, 
	Hulk finds himself falling off the map in short time. When not facing any 
	opponents with outwit, the Hulk is a major force who can stand up to anyone, 
	especially when you’re making successful impervious rolls to ignore any 
	attacks or damage. The numbers are high and the powers are begging to be 
	used.
 
 Damage: OUCH, this guy can knock out about 25% of the Marvel Universe in one 
	punch. Tack on his super strength and this Hulk can deal an awe-inspiring 8 
	clicks of damage. All it takes is one solid hit from this big guy and anyone 
	will be close to KO, even a full strength Thor. The only downfall on Hulks 
	damage is his battle fury, which means you cannot taxi him, but its also 
	means he cannot be mind controlled, which is a gret thing; you don’t want 
	Hulk turning around a busting one of his own teammates in the chops.
 
 Overall: I would give just about anything to see this figure with charge. He 
	would be a game dominating piece. A guy who deals a possible 8 clicks of 
	damage running in from 5 spaces away and smashing people – that would be 
	GREAT!!! Well, back to reality and the 10 clicks of leap / climb. Its 
	unfortunate, but we’ll deal with it in whatever way possible. I guess that’s 
	why you’ll always see Hulk hanging around a TK’er like Jean Grey. Either 
	way, this figures usefulness really depends on the metagame you are facing. 
	If you expect to see a lot of Black Panthers roaming around the board, then 
	I wouldn’t suggest using the Hulk. If you plan on seeing a lot of close 
	combat figures, then he might be the key to winning a few games. I 
	personally would never consider playing the Hulk in any form of serious 
	play. As far as casual games go though…. He can be a lot of fun!!
 
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