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Hulk - Ultimates

Reviewed 07.27.2004

Rank Veteran
Point Value  182
Collector's Number  095
Rarity  6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 


WildWill

Name: Hulk
Set: Marvel Ultimates
Number: 95
Rarity: 6-Unique
Costs: 182
Health: 12
SSADD:[8/10/15/4] Second Click listed
Powers: Leap/Climb, Super Strength, Quake, Toughness, Invulnerability, Impervious, Battle Fury
Ranged Attacks: None
Team: Ultimates

In the Ultimates universe Dr. Bruce Banner was working for the government looking to duplicate the Captain America serum. He tried a version of it on himself and became the Hulk, a savage beast who is eventually taken down. Banner resigns and depressed over a recent break-up, takes another version of the serum, this time becoming a killing machine. Currently, this nasty version of the Hulk is under lock and key again.

If you’re lucky enough to pull one of these bad-boys, you might want to re-think your tournament team’s primary attacker. The Hulk is the ultimate brick, so to speak. TK him into battle, and watch him obliterate pieces. That 4 damage actually goes up to six in the middle of his max length dial. Leap/Climb is helpful when you want to base your opponent, Super Strength will come in handy when you want to bash your opponent’s head in with an 8 point object. Oh and the holy trilogy of defense powers, Toughness, Invulnerability and Impervious means that that ONE click of KO will almost never be seen. Did I mention the full dial of Mind Control? Nope, sorry. Love that power. Even if you manage to outwit this one that 15+ defense makes it more than a little difficult to Mind Control him.

If he has one drawback, it’s that activation click, but hey, push him on turn one and you’re good to go.

So Wiz Kids has included a Hulk figure in every set thus far, why shouldn’t we expect another one next time. The nice thing about Hulk is that, well, he has so many legitimate different incarnations that they can keep doing this, and not upset the loyal fans. Thus far, there’s nine different Hulks (I listed them below, just to pad this review).

IC – Rookie Hulk
IC – Experienced Hulk
IC – Veteran Hulk
IC – Playsation (Movie) Hulk
IC – Bruce Banner LE
CT – Mr. Fixit
XP – Savage Hulk
CM – Smart Hulk with Big Guns
ULT – Ultimate Hulk

This version of Dr. Banner is selling quite briskly on Ebay, topping out recently for $39.51 and having a low end of $15.00. The average on the 88 single auctions was $24.42, which isn’t too shabby at all. Though, auctions STARTING at between $23.50 and $33 didn’t garner a single bid, which leads me to believe you should be able to find Ultimate Hulk for under $24.

My Ratings:

Playabilty 4 of 5
Collectability 4 of 5.

Next time on Ultimate Unique theme week part XVIII…either an Avenger or an X-Villain, I can’t remember which one.
 

Monger Unique Hulk
Marvel Ultimates #095

Everyone knows who the Hulk is, and what kind of terrifying presence he brings with him. Well, in the world of HeroClix; it happens to be the exact opposite. Wizkids has been printing different versions of the Hulk ever since Infinity Challenge. Unfortunately, they have yet to make a version that is as dominating as the real thing. The Ultimates version is no different from any of the others. The numbers are high, the damage he deals is amazing, but his lack of charge puts a damper on a good piece.

Speed / Range: Until Wizkids gives us a Hulk figure with charge, I’ll never be happy. His 10 straight clicks of leap/climb is nothing to laugh at, but it does not enable Hulk to work at maximum proficiency. Other then the lack of much needed abilities, the Hulks base speed numbers are very high – ranging from 8 to 10.

Attack: An absolute powerhouse when it comes to attack values. This version of the Hulk can hit anyone that steps toe-to-toe with him, and with relative ease. Hulk offers seven clicks of super strength with values that range from 10 to 13. After the 7th click of super strength, the Hulk picks up an interesting ability in the form of Quake. You can get the Hulk into a group of opposing figures, he’ll wreck havoc on all of them, dealing 2 damage to everyone in the group and also pushing them back..

Defense: Nobody ever said the Hulk couldn’t take a punch. His dial is packed full of damage reducing abilities of every kind; toughness, invulnerability and impervious. Unfortunately for the Hulk though, this is the backbone to his entire existence. If the opposing team has anyone with outwit available, Hulk finds himself falling off the map in short time. When not facing any opponents with outwit, the Hulk is a major force who can stand up to anyone, especially when you’re making successful impervious rolls to ignore any attacks or damage. The numbers are high and the powers are begging to be used.

Damage: OUCH, this guy can knock out about 25% of the Marvel Universe in one punch. Tack on his super strength and this Hulk can deal an awe-inspiring 8 clicks of damage. All it takes is one solid hit from this big guy and anyone will be close to KO, even a full strength Thor. The only downfall on Hulks damage is his battle fury, which means you cannot taxi him, but its also means he cannot be mind controlled, which is a gret thing; you don’t want Hulk turning around a busting one of his own teammates in the chops.

Overall: I would give just about anything to see this figure with charge. He would be a game dominating piece. A guy who deals a possible 8 clicks of damage running in from 5 spaces away and smashing people – that would be GREAT!!! Well, back to reality and the 10 clicks of leap / climb. Its unfortunate, but we’ll deal with it in whatever way possible. I guess that’s why you’ll always see Hulk hanging around a TK’er like Jean Grey. Either way, this figures usefulness really depends on the metagame you are facing. If you expect to see a lot of Black Panthers roaming around the board, then I wouldn’t suggest using the Hulk. If you plan on seeing a lot of close combat figures, then he might be the key to winning a few games. I personally would never consider playing the Hulk in any form of serious play. As far as casual games go though…. He can be a lot of fun!!
 
Godwin Heroclix so far has brought us a wide range of Hulk figures to choose from. We got an Avenger Hulk and a Defender Hulk, a mail away Hulk and a grey mobster Hulk in a suit. We got a really big savage Hulk and a bigger smart Hulk with a really big gun. Now we get the Ultimate version of Hulk. Basically in Ultimates Bruce Banner is cast aside when he can’t get his super soldier serum to work and Captain America is unthawed. He gets fed up and injects himself with the serum and it mixes with his Hulk side. He trashes New York and gives the Ultimates their first real test. He also gets pushed out of a plane when he won’t turn into Hulk and eats a Skrull, but I won’t go into the details.I also have an invested interest in this review since I recently pulled the big ugly from a booster. So lets take a look at this version of the Hulk.

At 182 points he is only behind the Xplosion savage Hulk as the most expensive version of Hulk to date. Like most version of Hulk this one requires you to push to make him angry and have him turn into the big green (actually in this case grey) monster. With this version though he instantly becomes effective on his 2nd click and doesn’t need to be pushed 2 or 3 more times to make him effective. His movement is pretty basic for a Hulk figure. He starts at a Speed of 8 after pushing and it goes up to a 10 before sliding back down to an 8 on his last two clicks. He has Leap/Climb from his 2nd click on so moving Hulk around the board and in and out of combat should be fairly easy. He does have Battle Fury from his 2nd click on so you don’t have to be afraid of Mind Control although this also means that you can’t carry Hulk with a Flyer (but you can use Telekinesis).

His Attack is much better than his previous versions. After pushing he starts at 10, which means he has a good chance of hitting from the get go. It steadily climbs all the way up to a whopping 13 on his 6th and 7th click, which is higher than any other version. Even on the way back down it never drops below a 10. Of course Hulk has no range. Only the Critical Mass version has a range of 8 with the tank gun he carries and even then he can’t use his range on his best clicks because he gains Battle Fury.

From a Damage perspective this guy is one of the biggest monsters you will ever face. After pushing his Damage immediately jumps up to 4. In comparison even his Veteran version from Infinity Challenge / Universe doesn’t have a Damage of 4 until his 6th click! After 3 clicks of 4 Damage it goes up again to 5 on his 5th click, and then 6 on his 6th click before dropping back to a 5. Wait was that right? A natural Damage of 6? That is just insane Now throw in Super Strength and he has a potential to do up to 8 clicks of damage! Ultimate Hulk also gets to use a new power in Quake that he gets later in his dial for 3 clicks. If two or more figures are attacking Hulk Quake gives him a good option to try to knock them back and if they have no range or Charge they have to waste an action to move back into contact.

From a survivability standpoint Hulk has a good chance of sticking around for long time. His dial is maxed out at 11 and after pushing he starts at a Defense of 15. It goes up to 17 for 2 clicks before dropping back down again and ending on a 13. What makes this Hulk different from the others is that he gets Impervious. At long last Hulk has Impervious. The planets are aligned, the moon is full, and all is right in the world. If ever a character in Marvel screamed to have Impervious it would be Hulk. His 3 clicks of Impervious are sandwiched between 4 clicks of Invulnerability (2 before and 2 after). This gives him 7 clicks of reducing damage by at least 2. Very nice!

Overall I am of the opinion that this figure is an excellent representation of what Hulk should really be like. He has amazing damage capabiltiy, Leap/Climb up the ying yang, and Impervious as well as Battle Fury (which some people hate, but represents Hulk perfectly). The range of the Critical Mass Hulk would be nice and the Regeneration click on the Veteran Hulk would be a useful addition, but from the moment you push this guy he simply does what he does best. Hulk smash! His only negative is that he has the Ultimate team ability, which is basically useless on Hulk. It’s still intriguing to use with wild card figures and could set up some fun Spidey teams. Still I can’t wait to get this guy into a game and just run rampant with him. Even if I don’t win I don’t care as long as I destroy everything I can. Hulk smash! Sorry I already said that. It’s just so much fun.

Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 = slightly above average, 7 = great, 8 = outstanding)

Unique Hulk (Ultimates) – 7.77
 
Monger Unique Hulk
Marvel Ultimates #095

Everyone knows who the Hulk is, and what kind of terrifying presence he brings with him. Well, in the world of HeroClix; it happens to be the exact opposite. Wizkids has been printing different versions of the Hulk ever since Infinity Challenge. Unfortunately, they have yet to make a version that is as dominating as the real thing. The Ultimates version is no different from any of the others. The numbers are high, the damage he deals is amazing, but his lack of charge puts a damper on a good piece.

Speed / Range: Until Wizkids gives us a Hulk figure with charge, I’ll never be happy. His 10 straight clicks of leap/climb is nothing to laugh at, but it does not enable Hulk to work at maximum proficiency. Other then the lack of much needed abilities, the Hulks base speed numbers are very high – ranging from 8 to 10.

Attack: An absolute powerhouse when it comes to attack values. This version of the Hulk can hit anyone that steps toe-to-toe with him, and with relative ease. Hulk offers seven clicks of super strength with values that range from 10 to 13. After the 7th click of super strength, the Hulk picks up an interesting ability in the form of Quake. You can get the Hulk into a group of opposing figures, he’ll wreck havoc on all of them, dealing 2 damage to everyone in the group and also pushing them back..

Defense: Nobody ever said the Hulk couldn’t take a punch. His dial is packed full of damage reducing abilities of every kind; toughness, invulnerability and impervious. Unfortunately for the Hulk though, this is the backbone to his entire existence. If the opposing team has anyone with outwit available, Hulk finds himself falling off the map in short time. When not facing any opponents with outwit, the Hulk is a major force who can stand up to anyone, especially when you’re making successful impervious rolls to ignore any attacks or damage. The numbers are high and the powers are begging to be used.

Damage: OUCH, this guy can knock out about 25% of the Marvel Universe in one punch. Tack on his super strength and this Hulk can deal an awe-inspiring 8 clicks of damage. All it takes is one solid hit from this big guy and anyone will be close to KO, even a full strength Thor. The only downfall on Hulks damage is his battle fury, which means you cannot taxi him, but its also means he cannot be mind controlled, which is a gret thing; you don’t want Hulk turning around a busting one of his own teammates in the chops.

Overall: I would give just about anything to see this figure with charge. He would be a game dominating piece. A guy who deals a possible 8 clicks of damage running in from 5 spaces away and smashing people – that would be GREAT!!! Well, back to reality and the 10 clicks of leap / climb. Its unfortunate, but we’ll deal with it in whatever way possible. I guess that’s why you’ll always see Hulk hanging around a TK’er like Jean Grey. Either way, this figures usefulness really depends on the metagame you are facing. If you expect to see a lot of Black Panthers roaming around the board, then I wouldn’t suggest using the Hulk. If you plan on seeing a lot of close combat figures, then he might be the key to winning a few games. I personally would never consider playing the Hulk in any form of serious play. As far as casual games go though…. He can be a lot of fun!!
 

 

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