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Pojo's HeroClix "Click of the Day"
WildWill |
Name: Iron Man
Set: Ultimates
Numbers: 89
Rarities: 6 - Unique
Cost: 144
Health: 9
SSADD: 12/10/16/4
Powers: Running Shot, Charge,
Energy Explosion, Pulse Wave, Super-Strength, Impervious, Invulnerability,
Toughness,
Vet adds Flurry
Ranged Attacks: None
Team: None, Brotherhood,
Brotherhood
Tony Stark, millionaire
industrialist, blah blah blah, Ultimates, blah blah blah, I don’t know
anything about their origins because I don’t read them. There. He’s got a
nifty new armor design though, makes him look like a Robot. From what I
understand he’s dying too. Though I might be wrong.
Wow, look at all the pretty
colors on that dial! And look at those stats! Why he’s faster than Ghost
Rider, 10 Attack, that doesn’t stink. 16 Def, very nice. 4 Base Damage,
NICE. Running Shot and Charge, check. Pulse Wave. Check. Super-Strength,
nice but not going to be used much, since it’s at the end. And the tandem
of Imp, Inv. And Toughness will mean Tony’s going to be around for the long
haul. And a decently long dial. Holy crud, though he’s HOW many points?
For that price I could almost afford a Superman, and why wouldn’t I? Oh
right, he’s an Ultimate. Well, that counts for something. I’m sure SOMEONE
will make him a primary Attacker, though I don’t know who that might be.
Ultimate Iron Man Ebay 90
Day Completed Auction Review – 7-09-04
# of Single Auctions: 21
High Amount: $34.06
Low Amount: $20.50
Average Amount $27.81
# Above Avg.: 9
# Below Avg.. 12
# Auctions With No Bids: 4
Range of starting prices with
no bids: $24.99 to $39.99
Pricing Commentary
I did the above survey on the
9th of this month, I wanted to see if anything had changed
several weeks later:
Ultimate Iron Man Ebay 90
Day Completed Auction Review – 7-27-04
# of Single Auctions: 84
High Amount: $34.00
Low Amount: $15.51
Average Amount $24.60
# Above Avg.: 41
# Below Avg.. 43
# Auctions With No Bids: 15
Range of starting prices with
no bids: $9.99 to $45.00
Well, his average price
dropped a couple bucks, but there’s now four times as many auctions out
there…which means, the price is dropping. Not like a rock, but dropping
nonetheless. If you’re an IM fan, you might want to wait a few weeks and
pick him up for under $20. If not…
My Ratings:
Playability 3
Collectability 3
Next time: Next week I
turned the choices over to one of our fine reviewers, and he hasn’t told
me what they are yet…so your guess is really as good as mine!
|
Monger |
Iron Man Unique
Marvel Ultimates #089
I was a huge fan of the Iron Man figure from the Xplosion set. He offered a
wide arrange of abilities with great stats. The only setback of that version
was his high point total. I always felt like there were better pieces out
there who offered just as much, but for a clearly cheaper price. Now that
Wizkids has given us the Ultimates set, we’re given a few more options in
characters and powers. Thankfully for Iron Man fans out there, we were given
a new and improved version – and this one is extremely playable!
Speed / Range: Good ole’ running shot and great range! Not only does this
version have running shot, but he has it on top of a plump 12 value. Combine
this ability and his 8 range with his new team ability (Ultimates) and you
have a great offensive piece! Iron Man can get anywhere he wants and shoots
anyone he wants. It’s a great combination!! After the two clicks of running
shot, Iron Man is given charge. This enables him to stay in soaring, then
come swooping down from the sky to beat up short ranged or range less
figures! If you plan on using this Iron Man, use his soaring ability as much
as possible. This will keep him out of a lot of trouble and opens up the
field! Remember – if he is soaring, all figures that target him for attacks
must cut their range in half! This is why his running shot and charge are so
valuable on this piece! When going after a figure with 8 range, you simply
stay in soaring 5 spaces away. When it comes times to attack, use the
running shot or charge, come out of soaring and do your thing. I love this
figures speed, range and team ability combination!
Attack: Iron Man holds onto a decent attack value all the way through his
dial – 10 to 7. Now, the 7 is not impressive, but it’s on his last click, so
we shouldn’t expect to see it! His first four clicks are 10, 9, 9… and 9.
This should be enough to hit anyone he faces, but if you are worried about
it, just get a perplexer on the team with him! As far as abilities go, he
starts off with the old school energy explosion. I don’t see this ability
being used very much simply because his base damage is too high to waste. If
you are going to take a shot, make it count! I wouldn’t use the energy
explosion at all unless I was able to knock out a couple perplexers or
medics with the shot. It does open up a few other options though. You can
team Iron Man up with a character offering enhancement and have the energy
explosion deal 2 clicks instead of 1 when they are adjacent. After the
energy explosion, Iron man gains pulse wave. When he gets surrounded by
opposing figures, this ability is helpful, but it’s not very high on game
playability.
Defense: Every single click of Iron Mans dial offers a damage reducing
ability. His first two clicks have impervious; next three have
invulnerability and the last three have toughness. You still want to keep
Iron Man away from any figures with outwit since his actual base defensive
numbers are kinda low. If you are being hassled by an outwitter, just
remember your soaring technique and blast high off the board! Most
outwitters rely on stealth to keep them going, but with Iron Mans team
ability, stealth is no factor! Just keep a medic handy, incase he does take
a few blows – since he does drop on defense somewhat quickly.
Damage: Great base damage values. There are no fancy abilities, but this
Iron Man doesn’t need them. He is all about offense and should be played
with only that in mind.
Overall: This figure is just as good as the 189 pt version from Xplosion. I
love this figure and I have used him several times already in 400 pt games.
I really don’t need to tell anyone how great this guy is – as you’ll be able
to see this on your own when you look at his dial. I cannot stress how
important the soaring technique that I mentioned in the “speed / range” area
is. If you use this technique correctly, you can unlock the offensive
capabilities of this piece! If you have any questions about this review,
feel free to hop on the boards and ask for me – Monger!
|
Godwin |
Our next review is a model citizen for all of us to look
up to as an idle and an example for us all to follow. He is a drunk,
womanizing billionare who is the ultimate playboy. No not Bruce Wayne the
other billionare. That’s right Tony Stark and today we review the new
version of him as Iron Man in the 21st century version of the Avengers we
call the Ultimates. I guess we don’t all want to be just like him since if I
remember correctly from reading the Ultimate comics he has a brain tumor or
something like that and you can’t take all the money with you when you die.
Well in the comics anything is possible.
Anyway the new Iron Man is a unique from the Ultimate set and comes in at
144 points. Enough to think about squeezing him on a 300 point team if you
had to. He starts off with a very nice combo of a Speed of 10 and 2 clicks
of Running Shot. This will allow for him to get around the board fairly easy
without having to slow down to fire. After he takes damage don’t worry. He
keeps his Speed of 10 for 4 clicks and replaces 2 clicks of Running Shot
with 2 clicks of Charge. So after he gets tired of flying around you can
move him into close combat and get the first attack to boot. After that his
Speed slowly drops, but late in the game your movement doesn’t seem to be
quite as vital as it does at the beginning.
His ability to attack is where he becomes interesting. Starting with Running
Shot at 10 Speed and a range of 8 gives him an effective range of up to 13
squares. I’ll take that any day. Combine his 2 ranged attacks with 4 clicks
of Energy Explosion and suddenly he has the ability to hit a lot of
different figures if they are clumped together in groups. Energy Explosion
is a nice ability, but it’s become so common place that a lot of players
avoid the large groups and so its demise was brought on by its own success.
I’m not even sure if I just made sense or not. It would be tough to use
Energy Explosion anyway since his stating Damage is 4 and that is just a
lovely number. Attack 2 different targets and you can divide up that 4
Damage anyway you like. This could be useful because like all versions of
Iron Man his attack is below average. After saying that the Ultimate Iron
Man is not as bad as his predessor click. His starting Attack of 10 is
digestable and even though his attack drops to 9 on his 2nd click he keeps
that 9 for 3 clicks followed by 8 for 3 more. So he will miss some attacks,
but at least throughout his dial he has a chance to make some as well. Later
on his dial he also has Energy Explosion replaced with Pulse Wave. I like
Pulse Wave because it can cut through even Invulnerabilty and Impervious
even if it does only 1 clicks of damage, but it will be hard to use it with
Iron Man. Most likely your opponent will move into base-to-base contact to
slow up Iron Man and knock him around. Pulse Wave only works as a ranged
combat attack. I would love that power if you could use it like Quake. That
would be sweet. What also really comes in handy is the Ultimate team
ability. Now he can target those pesky Stealth figures and really screw up
your opponents schemes. This ability will really change the make up of
Marvel tournaments as people use this as a defense against figures like
Black Panther.
His starting Defense is solid with a just below average 16. Two clicks of
Impervious help give him a chance to deflect blows against him. Another
thing to note is that I like the Impervious followed by Invulnerabiliy. This
means that if an opponent Outwits Impervious and he takes a couple of clicks
of damage he will still have Invulnerability to protect him. With just one
of the other his power is turned off until you get knocked down to Toughness
and then the smaller figures can start chipping away at you. It acts as a
buffer against Outwit which can be quite handy. His Defense does a yoo-yoo
act and goes back up to 16 on his first click of Invulnerabilty and then
goes up to a 15 on his first click of Toughness. This helps keep his Defense
from dropping so low that he becomes an easy target.
Overall Iron Man is very solid figure and I would be very happy to pull one
out of a booster. In a sealed booster tournament he could really wreck havoc
and would only really be bested by pulling a Unique Thor.
Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 =
slightly above average, 7 = great, 8 = outstanding)
Unique Iron Man – 7.79
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