Hobgoblin
Marvel Universe #004
All of these figures I’ve
reviewed thus far from the Universe starters were compared to their old
counterpart from Infinity Challenge or Xplosion (experienced version). A
few of these figures have seen valuable changes, which were needed, but
today, we get to discuss a figure that should have been untouched! I
understand that the Universe version is cheaper and was given new abilities,
but they ruined a popular piece.
Speed / Range: 6 range and
8 speed for a 39 point flier isn’t all that bad! It could have been a
little better for this price, but I’m not going to complain that much. I
really liked this figure before Indy clix was released. Since then, cheap
non-offensive taxis are just overlooked these days! Which is a real shame
for figures such as this one.
Attack: An upgraded attack
value was a nice bonus, going from an 8 to a solid 9. An 8 attack can look
pretty low, but a 9 attack gives you that slight bonus that makes 16’s look
a little easier to hit. Three straight clicks of incapacitate can be useful
in a tight spot, especially when your looking down the barrel of impervious
or invulnerability. His attack values do drop a little fast for my liking,
but we cant stay at a 9 forever.
Defense: OUCH… That’s
about all I can say on this. Since when did Wizkids decide a 14 (with no
special abilities) was enough to stay alive in the current format? Even if
Hobgoblin did see play against any of the elite Ultimates figures, he would
be blown out of the air with relative ease. This figures defense is
horrible!
Damage: Base 2 damage with
a 9 attack, not shabby at all, especially for 39 points. Give this figure 3
straight clicks of base 2 damage and his defense doesn’t look that bad after
all. Oh, wait…Yes it does, I’m sorry! If there is one thing Hobgoblin has
going for him, it’s the 2 clicks of ranged combat expert he surprises us
with at the end of his short fragile dial. He goes out with a solid bang,
its just a shame he’s only sporting a tiny 7 and 6 attack when we get here.
Overall: I cannot get
myself to look past this figures horrible defense. For this reason alone, I
cannot consider this piece playable in any format other then “old school”.
Give this figure a useful cheap ability such as toughness or super senses
and I might be rethinking my review!
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