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Pojo's HeroClix "Click of the Day"  
  
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     WildWill
 | Name: Adam Warlock Set: Critical Mass
 Number: 87
 Rarities: Unique6
 Costs: 61
 Health: 9
 SSADD:12/10/17/3
 Powers: Toughness, Willpower, Leadership, Outwit
 Ranged Attacks: 1 Range 8
 Team: None
 
 Adam Warlock is an artificial being, a prototype of “Him” who gained 
	intelligence and rebelled against his creators. He fled Earth (after 
	battling Thor) and ended up on High Evolutionary’s planet, where the power 
	of the Soul Gem imbedded in his forehead helped him against the evil 
	Man-Beasts. He journeyed through space again, where he fought Thanos, and 
	actually died. His spirit hid itself in his soul gem, recreating him when he 
	was most needed (against, Thanos again). This time Thanos was defeated, and 
	Adam gained the massive duty of protecting the Infinity Gauntlet, 
	effectively making him the most powerful being in the Marvel Universe.
 
 But he ain’t the most powerful Heroclix, that’s for sure. What a WUSS! 
	Toughness, Willpower, Leadership and Outwit. Oh Boy, there’s a set of powers 
	I’m writing home about. Nice stats, a ranged attack…all great, but he’s no 
	where NEAR as powerful as he should be. What a waste of plastic.
 
 Warlock is selling for between $7.50 and $16.50, which should be MUCH 
	higher, and would be if they made a better clix.
 
 My Ratings: (Playability first, then Collectability)
 2,3
 
 Next week – UNLEASHED! Oh Yeah!!!!
 
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    | Shooter | 61 points Range 8; 1 Target
 8 clix of life
 
 Toughness (3 clix); Willpower (3 clix); Leadership (2 clix); Outwit (2 clix)
 
 I look at Mr. Warlock and say “meh”. I mean, don’t get me wrong, his opening 
    stats are phenomenal for 61 points. But the problems lie in the fact that 
    after 3 clix of damage, he seems to acquire the stats of a generic piece 
    with willpower as an added bonus. On click 4, he has an attack of 8, a 
    defense of 15, and a damage of 2. Upon looking, the V AIM Agent has those 
    exact same stats on his first click with the same range and he’s a meager 15 
    points (and has a useful TA if I might add). His only real saving graces at 
    this time are his decent speed of 8 and of course willpower is always handy. 
    Hmmm, it almost seems like he was designed to try to run back to a medic at 
    this point….that’s interesting.
 
 Anyway, after another 3 clix of damage, he gets a damage bump back up to 3 
    (like he has to start) and outwit. Outwit is always a good thing. A damage 
    boost with outwit is very nice. Outwit and a damage boost without an 
    increase in attack (which is a mere 6 by this time) on click 7 and 8 just 
    isn’t very good. Don’t get me wrong; unlike most people, I happen to be a 
    fan of the late dial outwit…it’s usually an unfortunate surprise for your 
    opponent when that black shows up on the dial. But it just seems to be too 
    little too late on this guy.
 
 If you’re planning on playing him, whatever you do, DO NOT PUSH 
    HIM!!!!!!!!!!! At least not until he is damaged into willpower. Pushing him 
    off of that beautiful first click is absolute suicide. He just isn’t meant 
    to be played that way. In fact, the best way I can see to play him, is as an 
    aggressive tie up piece. Use that awesome 12 speed to move in fast, have the 
    17 defense plus toughness shield him until he clears, then do some damage 
    with 10 attack and 3 damage. He could also be used as a clean up crew in a 
    sense. Have some bigger more powerful figure plow through the enemy, dealing 
    damage to as many figs as possible, and then have Adam take care of actually 
    finishing the guys off. His speed lets him get within range to deliver the 
    finishing blow easily, and his attack value means that he has a good chance 
    of hitting. I’m really not sure how I feel about leadership on this piece, 
    to be perfectly honest.
 
 I would make suggestions of how to make this figure better, but not knowing 
    really anything about his character, I can’t say for sure what would be 
    appropriate to put on in both a clix and a comic sense.
 
 Ratings:
 100 points: 4 out of 5 (a little expensive, but not enough so to overlook 
    his beastly opening stats, which rock at this level)
 200 points: 2.5 out of 5
 
 300 points: 2.5 out of 5
 400+ points: 4 out of 5 (you’re gonna have some kind of support figure to 
    run him back to when needed at this level, which makes him useful even late 
    game)
 
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    | Monger | Adam Warlock Unique Critical Mass #087
 
 Did I see this right? A figure with eight clicks of life, toughness, 
	leadership, willpower, outwit, eight range, a base three damage, ten attack 
	and twelve movement – all for 61 points? Well, well, well….I am impressed, 
	yes. Unfortunately, his low attack values and low defensive numbers keep him 
	from seeing any forms of serious play.
 
 Speed: Twelve movement allows Adam to get just about anywhere on the board. 
	He is able to run around, deal some quick damage and jet off in search of 
	support if needed without any trouble. Although he does sport any form of 
	ability in this area, they have him with high enough numbers that most 
	people will be happy.
 
 Attack: I’m somewhat please with his attack, I mean, you cannot expect much 
	for 61 points. What really bothers me is the fact that he has no abilities 
	in this area. Psychic Blast or Super Strength would have been nice. Even 
	incapacitate would have been a good ability (they seem to place this ability 
	on everyone these days). Although his attack starts off at a ten, it drops 
	rather quickly and makes it extremely difficult for this figure to hit any 
	opposing figures. I know he’s only 61 points, but I’m not impressed.
 
 Defense: Three clicks of toughness to start off the game followed by three 
	strong clicks of willpower. If I had to make the call on this figures 
	defense, I would have swapped the toughness and the willpower, which would 
	have made him extremely playable. As it sits now though, he is able to take 
	a couple of good hits and not drop completely off the board, just fall on 
	his face. Willpower is an ability that can and should be abused at all 
	times. For Adam though, by the time he reaches willpower, his stats are so 
	low it’s almost useless.
 
 Damage: The most attractive part of Adam’s dial, by far. Leadership is 
	always a nice ability to have in small constructed games. That one extra 
	action can pull out wins in tight games. Placing a base three damage on this 
	figure was a nice addition as well. His starting attack values are just high 
	enough he can get through most early defense values without requiring to 
	high of a roll. One sneaky thing about this figure, look at his 7th and 8th 
	click. On these two clicks, his damage bounces all the way up to a three 
	with a little bit of outwit. Adam may get knocked around all game but he’s 
	far from being finished. He goes down swinging, and he is capable of packing 
	a pretty good punch.
 
 Overall: Place Adam on a team with a few perplexers’ and you have a nice 
	figure. Try to keep a figure with support close, as when Adam takes a few 
	hits, he drops fairly fast. His first three clicks are by far his best and 
	he needs to stay in these clicks as long as possible to be effective. If you 
	want to use this figures willpower, don’t use it to fight, use it to run 
	away, as you are not far from death! He is a good experimental piece and 
	could see a lot of play in 200 point constructed / draft teams.
 
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