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Firestorm - Cosmic Justice

Reviewed 05.06.2004

Rank Veteran
Point Value  86
Collector's Number  069
Rarity  5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 


WildWill

Name: Firestorm

Set: Cosmic Justice

Number: 67-69

Rarities: 3-5

Cost: 59, 75, 86

Health: 7, 8, 9

SSADD: 8/8/15/2, 10/9/15/2, 10/10/16/2

Powers: Phasing/Teleport, Incapacitate, Toughness, RCE

Exp & Vet add no new powers

Ranged Attacks:  1 Range 8, 1 Range 8, 1 Range 10

Team: None, Justice League, None

 

Ronnie Raymond and Professor Martin Stein were caught in a nuclear explosion, and instead of liquefying like most normal people, their meta-gene kicked in and they kind of fused together in one body with Ronnie’s teen age body and Martin’s scientist mind.  Together they figured out how to control the merging and became…Firestorm the nuclear man!  For over 100 issues, Firestorm was fairly unique in the DCU, Ronnie always acting like a teen, and Martin being the big mentor figure.  Made for a good combination.  Of course, all good things come to an end, and at one point, some commie pinko scum err…I mean a nice Russian boy named Mikhail Arkadian took over the Firestorm persona and they became a Fire Elemental (don’t ask, it was during the time when DC was exploring all sorts of nifty elemental things over in Swamp Thing)…but that didn’t last long.  The Fire Elemental separated Prof. Stein from the mix, and Ronnie ended up the only member of Firestorm…until the new Firestorm series, which, coincidentally came out yesterday (if our scheduling works out right it did ;-)

 

So…let’s take a look at his Heroclix.  Firestorm was always a favorite of mine, going far above and beyond his prototype, Human Torch character mold.  In the comics Firestorm was pretty ding-dang powerful, but that really hasn’t transferred over into the game as much as it probably should.  WK tried to keep Firestorm at a reasonable cost, which they did, but they sacrificed some of his power to do so.

 

His powers remain the same across the REV spectrum, the only thing is his stats get pumped up as he goes along.  The Rookie is playable, but with a starting attack of only 8 you’re going to want to perplex that up some in order for the RCE to take effect.  The Exp. is nice in that it adds the Justice League TA, and is by far the most playable of the three.  The Vet loses the TA, but gains an extra click of health and the starting attack is now 10, which is much more palatable.  At 86 points though, the Vet is not a front liner, he’s a support piece, and only in a 400+ point game would you want someone that expensive as a secondary attacker.

 

Because Firestorm is from Cosmic Justice, pretty much everyone who wanted one has one by now, and even though his Vet is a rare, sets aren’t going for all that much, when you see them.  Expect to pay about five bucks for an REV.  It’s worth it though, because in the REV set you get at least two playable figures, and a really nice sculpt.

 

My Ratings (Playability First, then Collectability)

 

Rookie 2,2

Exp 3,2

Vet 4,3

Next time – A Gorilla with a brain…rounding out this week’s theme of…wait…was there a theme this week? I don’t think so Stimpy…
 

Shooter Firestorm

86 points
Range 10; 1 Targets
8 clix of life

Phasing (2 clix); Incapacitate (4 clix); Toughness (5 clix); Ranged Combat Expert (3 click)

Ok so he’s atomic and not radioactive, so sue me….(see the end of Monday’s review if you don’t get it). Firestorm’s sculpt leaves a little to be desired. I would have much preferred an attacking pose or even just a pose with some implied action to it. Quite frankly, I’m not sure what he’s supposed to be doing with his arm extended like that. Presumably, he’s firing off an atomic blast, but the pose just doesn’t really imply action in my mind. But not a bad sculpt by any means.

Stat wise, he’s front loaded. He’s so front loaded that I might mistake him for an Indyclix just looking at his dial. However, since he’s a long range combatant, that’s not necessarily as bad as the up close BCFers that Indy created. This guy can move into position with his 10 speed with phasing, carrying someone (probably a medic to heal him up if he’s shot back at, and then shoot for 5 damage thanks to a natural 3 plus RCE. That’s pretty nice. His 10 attack definitely helps out as well, giving him a much easier time to hit his target. He has 4 clix of Incapacitate, but I really don’t see that being used, since 5 clix of damage should be debilitating enough usually, but if it isn’t, then I could see using Incapacitate, but only it that situation. He starts with a 16 defense and toughness, which is again nice; it’s not amazing, but it’ll do just nicely for a ranged secondary attack.

Let me reiterate, he is a secondary attacker, and only really useful in higher point games. His stats drop off far too quickly for him to be a primary attacker. He’s nice for the first 3 clix, but after that, he’s a sitting duck unless you get him healed up. By click 4, he has lost both Phasing and RCE, is down to a lowly 7 attack value and a 14 defense. He still does 2 damage, but you’re not going to hit much with such a low attack value. His dropping defense does make him a fairly easy heal however, so he should be able to be healed up and put back into action quickly.

In terms of his use, I would say that he’s definitely not a pushable character. Do not push him unless he’s been based by a brick figure and can be healed immediately after pushing. I would also say that Firestorm is a sniper and later on a clean up attacker. If I was going to use him, I’d start him out in a good position where he has line of fire to a fairly large area, and just have him take pot shots at anyone who comes within his range. I would put a medic behind him, and use him and his phasing to tote the medic around to heal your other troops as well as Firestorm during the battle. Late game, when everyone else has taken some damage, you can have him venture out and move himself into positions where he can finish off you opponent’s weakened forces. You could always just TK him out as a suicide bullet and have him deal as much damage as possible before your opponent can react also. Think about it, with 1 perplex to his range and a helpful TK out into the middle of the field, he can hit your opponent’s big gun before they even get a chance to move.

Ratings:
100 points: 1 out of 5
200 points: 1.5 out of 5

300 points: 2.5 out of 5 (Maybe more useful if you had an inexpensive brick that was good at this level)
400+ points: 4 out of 5 (He’s downright useful here)

---Shooter

Next time… Alas poor Yorick, I knew him well…
 

 

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