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Pojo's HeroClix "Click of the Day"


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Rasputin - Indy HeroClix

Reviewed 10.27.2004

Rank Veteran
Point Value  111
Collector's Number  084
Rarity  5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Click of the Day Reviews 

vizier_usa Background: Someday, someone s going to do a comic book where Rasputin is the superhero, and the entire space-time continuum as we know it will collapse.
Anyway, he s your typical want to destroy the world by summoning some giant crazy-ass demon main villain in Hellboy.

Review:

First Thoughts: I always like Wildcards, because being able to use any number of team abilities at any time gives you one more dimension to play with that your opponent won t expect. In addition, for some reason, a lot of players aren t very familiar with Indy Wildcards, so it s an added bonus when they face figures don t know what to expect from. Looking at Rasputin, he s a shooter with the some of the base set of powers made famous by Batman: Stealth and Willpower. Of course, he plays a lot differently.

(I m still trying to figure out the format of my review for REVs, so please bear with me.)

Rank: Rookie
Point Value: 68
Team: B.P.R.D (Wildcard)
Range: 6
Ranged Attacks: 1 Powers
Speed: 6/6/5/5/4/4 Stealth
Attack: 8/7/7/6/6/5 Psychic Blast
Defense: 15/14/14/13/13/12 Willpower, Toughness
Damage: 2/2/2/2/1/1 Perplex

Strengths: I really like the combo of powers on this figure for 68 pts. Stealth is almost as good a form of protection as ES/D for Ranged combat, and with Willpower, you can shoot twice without fear. Plus, Psychic Blast is, in my opinion, the premiere ranged combat power, since it guarantees you damage if you roll successfully. With Wildcard, you can do a ton of stuff, like using Ultimates to flush out Stealthed figures, SHIELD to boost someone else s Ranged Damage, Hydra to boost AV etc. Starting Perplex just makes this figure even better both as a support figure and as a secondary attacker.
Toughness at the end of the dial protects the figure from being taken out by low-point figures with 1
damage.

Weaknesses: 6 range is a little short for a figure depending on Ranged attacks. Also, the 8 AV isn t going to scare a lot of people. You re going to go nuts trying to figure what to use the Perplex on if you have to use it on Rasputin, since both could probably use a boost. The low Range really hurts R Rasputin, since Stealth is a second-tier defense behind ES/D for Ranged figures because of all the new Ultimates figures, forcing you to go up close to shoot, and the low Defense isn t going to be much help. Oh, those robes must really be a pain in the ass to walk in for Rasputin, because 6 Movement means he s going to be hailing a Taxi.

Rank: Experienced
Point Value: 90
Team: B.P.R.D (Wildcard)
Range: 8
Ranged Attacks: 1 Powers
Speed: 6/6/6/5/5/4/4 Stealth, Mind Control
Attack: 9/8/7/7/6/6/5 Psychic Blast
Defense: 15/15/14/14/13/13/12 Willpower, Toughness
Damage: 2/2/2/2/2/1/1 Perplex

Strengths: Range is much better at 8, plus the extra click helps the figure last, but the extra 22 points moves this figure into solid primary attacker territory. At 90 pts though, a 9 AV isn t too bad of starting stat, especially with Perplex, and the basic strengths of this figure stay the same.

Weaknesses: Pretty much the same as above, although the increase in Range lessens the impact of going up against Anti-Stealth teams. The addition of Mind Control is kind of pointless, since it s basically an escape valve for you to move figures away from if you take a serious hit, but the low AV at that point means it ll be a hail mary pass.

Rank: Veteran
Point Value: 111
Team: B.P.R.D (Wildcard)
Range: 10
Ranged Attacks: 1 Powers
Speed: 8/7/7/6/6/5/5/4 Stealth, Mind Control
Attack: 9/9/8/7/7/6/6/5 Psychic Blast
Defense: 16/15/15/14/14/13/13/12 Willpower, Toughness
Damage: 2/2/2/2/2/2/1/1 Perplex

Strengths: Now we re talking. This is a pretty good primary attacker if used right.
Same deal as above, although with the 10 range now, it s much easier to control the board against those pesky Ultimates and Superman Allies.

Weaknesses: Also the same. Nothing much changes except now, this figure should be the primary attacker for a standard format team.

Wrap-up:

Opportunities: This figure is designed to be used at Range, so fire away with that Willpower. Also, there are so many different tactics you could use with a Ranged Wildcard, it s really scary, especially when you realize Rasputin is the only one with Psychic Blast. Wildcards plus Perplex makes Rasputin an even better figure in both a Support and Attacking role.

Threats: Rasputin has a real lack of mobility, with a movement of 6 through 8 throughout the REV. This along with his dependence on Stealth for protection and Psychic Blast for Attack means he s dead meat if he s based by anything, even Aunt May for crying out loud!

Conclusion: The Rookie is ok as a support piece in Tournament settings, but the lack of Range really kills him. The Experienced and Veteran, on the other hand, are both very potent ranged attackers.
Depending on the point spread, both could be fairly useful in a Tournament team. In Casual, I recommend a duel between Rasputin and Hellboy!

Tournament:
Rookie: 3
Experienced and Veteran: 4

Casual: 4

Closest Comparison: Even though the EV got 4s, it might be nice to take a look at U Mordru from Cosmic Justice, a similar figure to the Vet with the exception of Phasing, Mystics TA, Outwit and 2 Ranged attacks, all for one less point.
 
Necro-M I've only seen the Hellboy movie, so I can't talk about Rasputin from the comic series. From popular folklore, Rasputin was the vizier to the Russian Tzar.
He apparently used witchcraft to control Russia. In the movie he's a wizard of the black arts who becomes the avatar of an evil force. Thus he's immortal, as he can be resurrected via the black arts.

In Heroclix he's certainly not the powerhouse we would expect, but he also doesn't cost a fortune. At 68 points the rookie has willpower and stealth - a powerful combination, similiar to Ultimates Black Widow. But Rasputin doesn't have that TA.. or does he? With the BRPD TA he can copy a figure that does.
That makes him quite a powerful team up character.
But with only 8 attack and 6 range that's not quite as good as it seems. The perplex helps out, boosting the range or the attack but with a 2 damage he's going to have to be a team player. And at 68 points that's juts not happening. I think the R&D department put a little too many clicks of Psychic Blast on this character. And with only one range attack and 6 range it's just not exciting. I also think the 4 clicks of toughness are a total waste. We usually want these up front and willpower in the back. We're basically paying the extra points for what amounts to one extra click of life, and with a lucky hit with
blades-claws-fangs, he'll never see them. Basically
what we have here is a tragedy. This configuration just doesn't work. Fortunately he's cheap enough that he can be used on a wildcard team. But wouldn't you just want some Con Artists (for the perplex) and Vet.
Ultimates Spiderman (for the wildcard action)?

The experienced piece gains mind control, but two clicks in. To get to it you'd have to push, but you can't. And no figure I know of in tournament play does only two damage. The range goes up to 8 and attack goes up to 9 but at 90 points you could have two bullseyes. The stealth-willpower combo is still there and he can still copy TA's, but it's still a loss. He might be a decent support piece on a team with lots of good wildcards.

The veteran version might be the best of the bunch, but at 111 points what would you expect? He's got decent movement, 9 attack, and 16 defense. That's certainly not bad. And the stealth- willpower combo is there as well as Psychic Blast and mind control. I think the additional click of perplex and the toughness is still a waste of points. Psychic Blast is great, but 7 clicks is a bit much. If the designers had took one click of perplex and one of stealth and put them on the end of the dial (so that he'd be useful after taking a beating), took away the toughness and upped the damage on the first click to 3 then he might be advisable as a standalone figure.
The BRPD helps out with the weaknesses, but when you compare this to Captain America (a very well-designed
figure) you see the stark contrast.

This figure would be great on a 400+ point team. But for the 300 and below games, you had better leave him in the box. I wish they had made this character more like Dr. Strange (another occult figure). Then we might have at least had fun with constantly changing powers (to show his magical powers).

Rating 300- : 5/10 - just too costly.. you could have two good pieces

Rating 400+ : 7/10 - there's just more offensive pieces out there
 

 

Without Victory, there is no survival...

 

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