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Pojo's HeroClix "Click of the Day" 
        
     
  
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    Shooter  | 
    Nightmare 
	163 points 
	Range 0; 1 Target 
	10 clix of life 
	 
	Arch Enemy: Doctor Strange 
	 
	Incapacitate (8 click); Steal Energy (2 clix); Invulnerability (3 click); 
	Toughness (1 click); Enhancement (6 clix) 
	 
	From the Dream Dimension, this old school Marvel baddy has some of the best 
	starting stats in the game…if not the best. But wait, I’m getting ahead of 
	myself. First, a sculpt review: 
	 
	Nightmare has certainly seen better looking days. I’m not really sure what 
	he’s trying to do in that pose…I supposed scratch someone or something. The 
	cape is kinda nifty, but overall it’s a rather odd sculpt. The all black 
	with stark white face certainly doesn’t make him more appealing. I 
	personally would have liked a sculpt more like his picture on Whoclix…but 
	that’s just me. 
	 
	Stat wise….whoa. 14 attack and 18 defense. There are guys over 200 points 
	who don’t have these kind of stats. His speed of 10 is no slouch for a 
	grounded figure either. The damage of 3 leaves a little to be desired, but 
	it’s bearable. Plus, he keeps that 3 damage for half his dial, having 2 
	damage for the other half. Unlike most of the other figures in the game who 
	have amazing starting stats, Nightmare does not have a glass jaw. In fact, 
	his last click contains a great 10 attack and a respectable 14 defense. He 
	even has 3 clix of Invulnerability and 1 of Toughness to ensure that he’s 
	not damaged too fast. So why isn’t everyone and their mother playing 
	Nightmare squads? 
	 
	There’s a couple of reasons he rarely sees play. First of all, he has no 
	range. He has no Charge. He has no mobility. While he decently fast and can 
	probably base someone with ease, an opponent with Leap/Climb or Phasing can 
	just run away without him even laying a finger on them. Also, Nightmare 
	can’t get past hindering terrain. Getting stuck in hindering terrain makes a 
	big target when you don’t have stealth. And while he’ll be more difficult to 
	hit, it’s still not impossible. The other big downfall he has is his 
	non-defensive powers. The Incapacitate is ok, but the only time I really see 
	using this is against someone with Imperv/Invul where you’d only be doing 1 
	damage anyway, so might as well make them push too. His Enhancement on the 
	other hand is absolutely worthless in my opinion. If you hold him back next 
	to a ranged shooter (or even 2 of them), then he provides his Enhancement 
	along with a “DO NOT BASE” warning to protect them. However, for 100+ points 
	cheaper you can get E Psylocke who does the same thing with stealth, range, 
	and BCF. 
	 
	Best case scenario, you move this guy around with a ranged flyer, so that 
	the flyer can put Nightmare in base contact with an opposing fig, taking 
	Enhanced pot-shots around the board while he goes to town of the based fig. 
	But how often is that gonna happen? 
	 
	Ratings: 
	100 points: NA 
	200 points: 1 out of 5 
	300 points: 1.5 out of 5  
	400+ points: 2.5 out of 5 (he gets an average rating here, since in very 
	high point games, he can be properly supported) 
	 
	Next time…the Rajin’ Cajun….and no not Emeril. 
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    Godwin  | 
    Of the 3 Uniques I have that were originally from 
	Infinity Challenge, Nightmare is the only one I pulled from an IC booster (U 
	Juggernaut I traded for, and I pulled U Thanos from Universe). Ironically I 
	pulled Nightmare after Universe came out and I found a few packs left of IC 
	at a local store. Nightmare is the archenemy of Dr. Strange and is why the 
	IC version has a pink base. Don’t let that pink base fool you. Nightmare is 
	not to be taken lightly. 
	 
	Nightmare comes in at a whopping 163 points. So what do you get for that 
	point cost? First of all Nightmare can move with a starting Speed of 10. 
	Granted he doesn’t have any powers like Leap/Climb or Phasing or even Flight 
	so hindering terrain will still trip him up, but he does keep a move of 10 
	for 3 clicks.  
	 
	The meat and potatoes of Nightmare is his Attack. His starting Attack is 14 
	and it never drops below 10! Even though Thanos has an Attack of 15 he 
	doesn’t get that until his third click and his starting Attack is only 13. 
	The big kicker though for Nightmare is that he has a range of zero, zip, 
	nada. That makes him painfully one dimensional, but there are ways to abuse 
	that one dimension. 
	 
	His starting Damage of 3 (which he keeps for 5 clicks) is solid and having 
	Incapacitate gives him some options. It’s a very powerful weapon to get 
	around Impervious if you can just make your opponent push. The other nice 
	thing is a little uncommon power known as Enhancement. This is the rarest 
	power I know since I think only Dr. Strange and Nightmare have it. It’s 
	basically the S.H.I.E.L.D. team ability except it doesn’t cost you an action 
	to use. So plop Nightmare next to any figure with a ranged combat and their 
	damage automatically goes up 1. What’s even better is if that figure has 
	Telekinesis then you can throw Nightmare directly into combat and let him 
	attack first when the opportunity presents itself.  
	 
	Nightmare is also not an easy figure to hit. His starting Defense of 18 is 
	astounding and Invulnerability will help soften any blow if you do manage to 
	hit. His second and third click still has a Defense of 17 and 
	Invulnerability. After that though he becomes easier to hit as he only has 
	once click with Toughness. His last few clicks have Steal Energy so if you 
	can keep landing hits (and with a 10 you should) then you can heal him up a 
	click. 
	 
	Overall Nightmare is a great piece, but not astounding. His lack of range 
	really makes him one dimensional, but the Enhancement helps level that out a 
	bit. If you are playing against him stay away from him and try to hit him 
	from a distance. If he gets next to you then you are dead. I love Nightmare 
	in larger games because I can park him next to my best-ranged figure and let 
	RCE do some damage. Then as the game goes on I let Nightmare lose to prey on 
	the damaged figures and finish them off. If you are smart with Nightmare he 
	can reward you.  
	 
	Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 = 
	slightly above average, 7 = great, 8 = outstanding) 
	 
	Unique Nightmare – 7.25 
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    Monger | 
    Nightmare Unique #118 
	Marvel Universe & Infinity Challenge 
	 
	Nightmare – the menace of Sleepwalker! When you look at this guy, three 
	things catch your eye; his 14 attack value, his 163 points and his 0 range. 
	One of these stats doesn’t belong and I’ll give you a second to figure it 
	out. Done? Well it’s that 0 range! I’d be hard pressed to play a figure with 
	such a fast dropping dial and 0 range that costs 163 pts. Look at the new 
	unique Thor, his stands in at 186, has an amazing team ability and a dial 
	that stays consistent. Now he is worth his points… This figure Nightmare, he 
	is a completely different story! 
	 
	Speed: Decent. There are no fancy abilities here, but the actual numbers are 
	high and can get him about the board without much trouble. 
	 
	Attack: Amazing. This area alone makes people want to play this figure. He 
	is almost guaranteed to make successful attacks no matter who he is facing. 
	Now only does his attack value start off at an outstanding 14, but it ends 
	on a 10, which is higher this most figures begin! 
	 
	Defense: Mediocre. Impervious would have been a little sweeter and more 
	appealing, but invulnerability is the next best thing. Tack on the high 18 
	for the base value and you’ve got yourself a hard to hit and hard to damage 
	figure. Unfortunately for Nightmare though, he only has three clicks that 
	hold any kind of abilities. After this, he drops to a normal state and 
	become a HUGE target for your opponent – an easy 163 pts for them! 
	 
	Damage: Horrid. If I play a 163 point figure on my team, and I march him all 
	the way across the board unhurt, I would want the figure to be capable of 
	putting a serious hurting on someone, anyone – just to make me smile. But 
	Nightmare – he’s just not the damage dealing type obviously. His base three 
	damage is extremely low for a figure of this point value. Because of this 
	stat alone, I consider this figure unplayable in tournaments or serious 
	games. 
	 
	Overall: His high attack value does not make up for his fast dropping dial, 
	low damage, high point cost, and zero range. This piece has always been 
	overlooked by gamers and it always will. He does not have what it takes to 
	win you game. There are better pieces – use them! 
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