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Nightmare - Universe

Reviewed 09.30.2004

Rank Unique
Point Value  163
Collector's Number  118
Rarity  6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 

Shooter Nightmare
163 points
Range 0; 1 Target
10 clix of life

Arch Enemy: Doctor Strange

Incapacitate (8 click); Steal Energy (2 clix); Invulnerability (3 click); Toughness (1 click); Enhancement (6 clix)

From the Dream Dimension, this old school Marvel baddy has some of the best starting stats in the game…if not the best. But wait, I’m getting ahead of myself. First, a sculpt review:

Nightmare has certainly seen better looking days. I’m not really sure what he’s trying to do in that pose…I supposed scratch someone or something. The cape is kinda nifty, but overall it’s a rather odd sculpt. The all black with stark white face certainly doesn’t make him more appealing. I personally would have liked a sculpt more like his picture on Whoclix…but that’s just me.

Stat wise….whoa. 14 attack and 18 defense. There are guys over 200 points who don’t have these kind of stats. His speed of 10 is no slouch for a grounded figure either. The damage of 3 leaves a little to be desired, but it’s bearable. Plus, he keeps that 3 damage for half his dial, having 2 damage for the other half. Unlike most of the other figures in the game who have amazing starting stats, Nightmare does not have a glass jaw. In fact, his last click contains a great 10 attack and a respectable 14 defense. He even has 3 clix of Invulnerability and 1 of Toughness to ensure that he’s not damaged too fast. So why isn’t everyone and their mother playing Nightmare squads?

There’s a couple of reasons he rarely sees play. First of all, he has no range. He has no Charge. He has no mobility. While he decently fast and can probably base someone with ease, an opponent with Leap/Climb or Phasing can just run away without him even laying a finger on them. Also, Nightmare can’t get past hindering terrain. Getting stuck in hindering terrain makes a big target when you don’t have stealth. And while he’ll be more difficult to hit, it’s still not impossible. The other big downfall he has is his non-defensive powers. The Incapacitate is ok, but the only time I really see using this is against someone with Imperv/Invul where you’d only be doing 1 damage anyway, so might as well make them push too. His Enhancement on the other hand is absolutely worthless in my opinion. If you hold him back next to a ranged shooter (or even 2 of them), then he provides his Enhancement along with a “DO NOT BASE” warning to protect them. However, for 100+ points cheaper you can get E Psylocke who does the same thing with stealth, range, and BCF.

Best case scenario, you move this guy around with a ranged flyer, so that the flyer can put Nightmare in base contact with an opposing fig, taking Enhanced pot-shots around the board while he goes to town of the based fig. But how often is that gonna happen?

Ratings:
100 points: NA
200 points: 1 out of 5
300 points: 1.5 out of 5
400+ points: 2.5 out of 5 (he gets an average rating here, since in very high point games, he can be properly supported)

Next time…the Rajin’ Cajun….and no not Emeril.
 
Godwin Of the 3 Uniques I have that were originally from Infinity Challenge, Nightmare is the only one I pulled from an IC booster (U Juggernaut I traded for, and I pulled U Thanos from Universe). Ironically I pulled Nightmare after Universe came out and I found a few packs left of IC at a local store. Nightmare is the archenemy of Dr. Strange and is why the IC version has a pink base. Don’t let that pink base fool you. Nightmare is not to be taken lightly.

Nightmare comes in at a whopping 163 points. So what do you get for that point cost? First of all Nightmare can move with a starting Speed of 10. Granted he doesn’t have any powers like Leap/Climb or Phasing or even Flight so hindering terrain will still trip him up, but he does keep a move of 10 for 3 clicks.

The meat and potatoes of Nightmare is his Attack. His starting Attack is 14 and it never drops below 10! Even though Thanos has an Attack of 15 he doesn’t get that until his third click and his starting Attack is only 13. The big kicker though for Nightmare is that he has a range of zero, zip, nada. That makes him painfully one dimensional, but there are ways to abuse that one dimension.

His starting Damage of 3 (which he keeps for 5 clicks) is solid and having Incapacitate gives him some options. It’s a very powerful weapon to get around Impervious if you can just make your opponent push. The other nice thing is a little uncommon power known as Enhancement. This is the rarest power I know since I think only Dr. Strange and Nightmare have it. It’s basically the S.H.I.E.L.D. team ability except it doesn’t cost you an action to use. So plop Nightmare next to any figure with a ranged combat and their damage automatically goes up 1. What’s even better is if that figure has Telekinesis then you can throw Nightmare directly into combat and let him attack first when the opportunity presents itself.

Nightmare is also not an easy figure to hit. His starting Defense of 18 is astounding and Invulnerability will help soften any blow if you do manage to hit. His second and third click still has a Defense of 17 and Invulnerability. After that though he becomes easier to hit as he only has once click with Toughness. His last few clicks have Steal Energy so if you can keep landing hits (and with a 10 you should) then you can heal him up a click.

Overall Nightmare is a great piece, but not astounding. His lack of range really makes him one dimensional, but the Enhancement helps level that out a bit. If you are playing against him stay away from him and try to hit him from a distance. If he gets next to you then you are dead. I love Nightmare in larger games because I can park him next to my best-ranged figure and let RCE do some damage. Then as the game goes on I let Nightmare lose to prey on the damaged figures and finish them off. If you are smart with Nightmare he can reward you.

Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 = slightly above average, 7 = great, 8 = outstanding)

Unique Nightmare – 7.25
 
Monger Nightmare Unique #118
Marvel Universe & Infinity Challenge

Nightmare – the menace of Sleepwalker! When you look at this guy, three things catch your eye; his 14 attack value, his 163 points and his 0 range. One of these stats doesn’t belong and I’ll give you a second to figure it out. Done? Well it’s that 0 range! I’d be hard pressed to play a figure with such a fast dropping dial and 0 range that costs 163 pts. Look at the new unique Thor, his stands in at 186, has an amazing team ability and a dial that stays consistent. Now he is worth his points… This figure Nightmare, he is a completely different story!

Speed: Decent. There are no fancy abilities here, but the actual numbers are high and can get him about the board without much trouble.

Attack: Amazing. This area alone makes people want to play this figure. He is almost guaranteed to make successful attacks no matter who he is facing. Now only does his attack value start off at an outstanding 14, but it ends on a 10, which is higher this most figures begin!

Defense: Mediocre. Impervious would have been a little sweeter and more appealing, but invulnerability is the next best thing. Tack on the high 18 for the base value and you’ve got yourself a hard to hit and hard to damage figure. Unfortunately for Nightmare though, he only has three clicks that hold any kind of abilities. After this, he drops to a normal state and become a HUGE target for your opponent – an easy 163 pts for them!

Damage: Horrid. If I play a 163 point figure on my team, and I march him all the way across the board unhurt, I would want the figure to be capable of putting a serious hurting on someone, anyone – just to make me smile. But Nightmare – he’s just not the damage dealing type obviously. His base three damage is extremely low for a figure of this point value. Because of this stat alone, I consider this figure unplayable in tournaments or serious games.

Overall: His high attack value does not make up for his fast dropping dial, low damage, high point cost, and zero range. This piece has always been overlooked by gamers and it always will. He does not have what it takes to win you game. There are better pieces – use them!
 

 

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