Hush. Perpetrator of one of the
coolest psychological attacks on Batman in all
of comics. Actually his childhood friend who's
ticked off because batmans father managed to
save the life of Hushs' mother, when he had
tried so hard to kill both his parents to
inherit their fortunes. On to the click
Cost~
75 points, 7 clicks of
life, batman enemy team ability, 6 range / 2
targets
Movement~
Hush gets 2 clicks at 7
movement, then 2 clicks at 6, then 2 at 5, and
ends out with 4 movement. All clicks have
stealth. A little on the slow side, but Hush was
designed as a support piece rather than an
actual attacker (just like the comics)
Attack~
Starting out at a decent
10, finishes out at 6, with no abilities
throughout.
Defense~
16 at the start, 13 at
the finish with willpower throughout
Damage~
2 throughout with 2
clicks of leadership, followed by 2 of perplex,
and rounding out with 3 clicks of outwit.
Sculpt~
Average. It's clean and
detailed, but the pose is very uninspired.
Final Thoughts~
I can't see myself
using Hush very much, outside of a theme team. I
prefer a little more utility in my pieces, and
rarely have need of leadership. I can't push him
to the goodies (perplex and outwit) due to
willpower, so I have to stick his neck out for
those to come into play, and then his stats
lower, making it harder for him to hurt anyone.
If only they had put outwit or perplex at the
beginning of his dial, I would have
been a lot more excited about him. As it is,
doubtless he is one of the many uniques that I
have that do nothing but gather dust in favor of
the the ones that are actually great to use.
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