Reviewed by Cramcompany
Today
we are going to review the Legacy Unique Kingdom
Come (KC) Flash
Based
obviously on Alex Ross’s Kingdom Come Storyline. In
the future the Flash has gotten much, much faster
and a lot less talkative. In his city of Keystone
he rights every single wrong and mistake making it a
Utopia. Nobody actually sees him, because he is so
fast that he can’t even be contained by one
dimension….Somebody remind me how Superman is
stronger then that? Couldn’t he stuff Superman full
of kryptonite, before Superman could even think of
punching him? But I guess that has nothing to do
with anything…FLASH IS BETTER! There I said it.
Cost and Abilities:
Unique
= 150 Points, 8 clicks of life, 0 range, Kingdom
Come team ability
Movement:
15
with hypersonic speed. He never loses hypersonic
speed, so he is a very hard character to kill. 15
is a very nice movement and I may be asking too
much, but I would have liked to see 17. That would
have been enough to move into close combat with
another character with an 8 range and still be able
to run away. This way you could also use your
outwit on that character. With a 15 movement the
best that you can do is move and hit a 6 range
character. Sure you can run around a building or
something, but then you can’t use Flash’s outwit.
So you either stay and your chances with an Ares
type character (8 range) or you run and can’t outwit
his defense. Poor Choices.
Attack:
12 on his starting click and slowly goes down hill.
That is a great attack. Nuff Said! He gains quake
near the middle of his dial. Personally, I hate
this. From what local judges have told me, you
can’t use that with hypersonic speed. When are you
not going to use hypersonic speed, so you can use
quake?
Defense:
20.
Yes he starts with 20! What can you say about that
defense other then it is perfect. You can’t knock
the highest defense in the game (Galactus? Never
heard of him.) With a little bit of probability
control your enemy will never be able to hit him.
Even if they do knock him down 6 clicks to his 15
defense, he gains super senses. How can you isolate
and kill? Luck seems to be the only answer I have
for you.
Damage:
2 damage all the way down the dial. He has outwit
to start, but loses it after his first click.
Sculpt:
Really tight sculpt here. Clear, red and flying.
Geeky helmet, but I’ll take that up with Alex Ross
next time we have tea.
Team Ability:
KC Team Ability. One of the rarest team abilities.
If you want to move adjacent to this figure you must
roll a die. On a 1 or 2 you can’t. So unless Hulk
as a bazooka, he is a bad match-up for the red blur.
Overview:
Flash is a very hard character to figure out. He
has that defense thing that KC Green Lantern is so
famous for, but he doesn’t hit for that much. At
150 you need a heavy hitter and he does not
qualify. Yet, he poses a new strategy to the game.
He can fly in take out the other teams support.
Even most heavy hitters will have a hard time taking
out Flash. He is nearly impossible to kill, unless
you hit him for all 8 clicks on the same turn. Is
this a strategy you want? Either way, it is
different and more viable then ever before, so I am
happy with the piece.
How to Beat Him:
I see two different ways to beat him. A). Take out
his help. Destroy his ability to hit for anything
more then 2 points and eventually there just won’t
be much Flash can do against bigger foes. B). Hit
with for 8 clicks all at once. This involves a lot
of luck.
How to Play Him:
Support him. This is the key to making him great.
He needs to hit for 4 or more clicks to be your
heavy hitter. I recommend using Contact with Oracle
on him. Possibly twice. This will cost you 40
points, but makes your team a lot stronger. He have
hit for up to 4 if he needs too or can boost his
defense after and action to 21 or 22. Armor
Piercing is another great card for him. It is
slower, but is a nice guarantee against impervious.
I also recommend targeting out-witters first, so
Flash doesn’t lose that speed.
Overall Score:
3.5/300 (Hard to make as your heavy hitter.)
4.5/400 (less impervious, but lots of support to
take out. He also can be your second big person.
3.5/500 (too much impervious)
4.8/5 Draft/Sealed (They won’t kill him)
= This is Cramcompany. (Please no hate mail)
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