Reviewed
by Cramcompany
Today we
are going to review the Legacy Unique Prometheus
Prometheus is one of the Calculators. He spends his
time with a sword and a mask fighting and stabbing
and…..okay I have no idea who this character is and
Whoclix is currently down.
Cost and Abilities:
Unique =
107 Points, 8 clicks of life, 8 range with 2
targets, Calculators team ability
Movement:
starts with 12 and phasing. Then moves to a 9 and
mind control for two clicks. His last two clicks
give him phasing again. So at the beginning you can
get within attacking distance of any character you
want, but his big bonus is phasing at the end of his
dial. I love that! Running away to a medic is very
important (and yes cowardly) in tournaments. A lot
of competitors do not use medics anymore and that is
something I do not understand. The best and most
devastating of all abilities is healing. Getting
your big gun back to full strength will win you
nearly any game. To not value this ability highly
is a mistake. Yes that was a rant…sorry. Anyway,
Prometheus both has phasing and willpower, which
means there are very few scenarios where he will not
be able to run and be healed.
Attack:
11 to start and drops very slowly. He gains
incapacitate near the middle of his dial so he can
still hit bigger threats. He even has two targets
for incapacitating goodness.
Defense:
17 with super senses. Then he gains toughness and
eventually willpower. His defense stays high until
the very end when you would want to heal him.
Damage:
3 damage to start with Outwit. Then two damage with
Exploit Weakness near the middle of the dial.
Sculpt:
I love me some Legacy Sculpts. This is no
exception.
Team Ability:
Calculators team ability, this means Wildcard.
Wildcard is the best team ability…in a way. You
have to build the team around the wild cards of
course. Although 107 points he is very easy to
build a team around!
Overview:
It is little wonder that Legacy sold out. You
have to buy packs of these figures, because
buying each Unique is too expensive since nearly all
of them are good. I love Prometheus he is fantastic
for his point cost and allows you to build around
him while including other wildcards on your team.
He has very little weakness and is easy to heal and
escape. In some ways he reminds me of another
under-costed figure Amazo; at first he was really
under used in tournaments and then people started
catching on. The difference is Amazo is kind of
annoying to play with and against, while Prometheus
is just plain fun (as are most wildcards).
Feat &
Conditions:
Due to popular demand I am adding his category into
my articles…frankly I should have awhile ago.
J
First and foremost, feat cards are great and they
add a lot to the game, but using one just to make a
figure a little better is a big mistake. If you are
dedicating the points it better make them
unstoppable. Prometheus is already good and has the
wildcard ability, but he does have a weakness in his
damage. Three is low even with Outwit, it will not
make people tremble. I recommend In contact with
Oracle, minus Oracle actually on your team. This
will give him and a buddy (Hawkeye?) self perplex.
He will be able to hit for one more click or become
even harder to hit if he needs to. Please avoid
using Stunning Blow, yes he has incapacitate, but it
is at the middle of his dial. Your goal should be
to keep him on the front of his dial. Poor Teamwork
and Ordinary Day are the best conditions for this
character. Poor Teamwork will make his phasing that
much better. The man will have so many abilities
that several different condition cards will hurt him
and Ordinary day will save you at least once.
How to Beat Him: Set up a way to hit him several times in one turn. You will
probably need some anti stealth, because Alfred will
more then likely be on his team and you should
prepare to have your characters hurt since he just
may have a mystic around as well. Beware if you
don’t kill him, he will probably be healed his next
turn and you will have to start over.
How to Play Him:
I have
been waiting for this section all article. He is
all in the support here; with good support he is a
cheap character with tons of ability, but with bad
support he is just a slightly over priced mid-range
beater. Start with the Alfred Pog or rookie
Huntress for your stealth. Now that he has stealth
he needs anti stealth and for that I suggest Veteran
Ultimate Hawkeye. Hawkeye is an amazing piece that
hits anybody for 5 damage and can give your
Wildcards the Ultimate team ability. Mystics’ team
ability is nice, but use this only when you have the
points, such as a 400 to 500 point game. I
recommend rookie Enchantress from Legacy, she is 60
points and has psychic blast. She has her draw
backs, (such as she has only one really good click,
but it is an amazing click). Now pick some other
wild cards to back you up. I recommend Jinx and
Experienced Black Cat, these characters are low
damage dealers, but when they have all those
abilities they become very strong.
Overall Score:
4.5/300 (His low price cost just makes him so
playable here)
4.2/400
4/500
3/5 Draft
5/5 Fun Play (But really how do you judge fun?)
= This is Cramcompany. (Please no hate mail)
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