Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
VermillionSL
Lockjaw
Lockjaw, the only dog figure we have in Heroclix
that does his own actual fighting, not like that
lazy dog on the Arwyn base from Indyclix. And what a
doozy Lockjaw can be. He comes to us from the
Fantastic Forces expansion as a double-based REV.
Basically, all three versions of Lockjaw do the same
thing; they phase, they have some toughness, and
they are transporters. Not much difference between
each version point-wise, power-wise, and stat-wise.
None of them has any team ability. I feel that at
least one version should have had the Fantastic Four
team ability, as fellow Inhuman Medusa has the
Fantastic Four team ability, but with the new
Fantastic Four alternate team ability card out
there, a figure that cheap running around with a 19
defense is not very balanced.
He looks just like he does in the comics: a big
bulldog with a tuning fork coming out of his head.
Not a lot of action happening on the base, meaning
he’ll look good on display, but not in a diorama.
Lockjaw here may be the single most useful piece in
the entire Fantastic Forces expansion set. He’s seen
very widespread usage at Wizard World Chicago’s
regional Heroclix tournament, with the two top
finishers using four Lockjaws each on their teams.
He has so many uses, that the possibilities are
almost endless with him. And he looks adorable to
boot!
In a friendly game, he’s tons of fun, and quite
annoying. He doesn’t fit very well into theme teams,
since there aren’t any other outsiders out there
besides Medusa (who’s retired…). And in competitive
play, he can be abused like a red-headed stepchild.
Although not perfect, he’s pretty darn good for his
points.
He’s also super common, so you won’t have any
problem getting any version of him to field. A few
boosters should net you at least one.
I give him 4.5 out of 5
Cram-company
REVIEWED BY CRAMCOMPANY
Today we'll be reviewing the first pet of heroclix
LOCKJAW! I get alot of comments that say we should
review the figures that people are playing with
right now. So I'm trying to mix up this week, with
some clicks to review for the future, the past and
now.
I don't care who you are or what your temperment is.
If you're playing a Silver Surfer and you lose to a
team of Dogs....you're mighty upset. You'll want to
say a bunch of nonsense symbols like @$%$@*$_(!!! or
my favorite &^&^!@#!!!!
I'll just say it all right here. When I first say
Lockjaw and the transporters ability I was a touch
sceptical. Okay so minus 2 attack to even the
veteran version is like 7 attack and he has too be
next to them. But if he stops next to them, he can;t
use the transporter abilty. Plus he can not use
phasing and transportes ability. But I was dead
wrong, that is basically incredible cheap hypersonic
speeders that can carry and never be trapped because
of phasing. I recently received a mighty pounding
from a guy playing 3 veteran Lockjaws and some
perplex. I had a really soilid team and just got
destroyed! There was no playing or option that would
have let me win that. So I will skip which is best
and tell you the veteran is, because it has the
highest attack and damage, but the other two are
worth playing as well.
LOCKJAW is 38 points, no team abilty, and is 8
clicks long.....as stupid as that sounds.
MOVEMENT: 14 and has phasing on his entire dial
ATTACK: 9,8,8,7,7,6,6,5 no powers.
DEFENSE: 14,14,13,13 all with toughness.
13,12,12,12. the rest. So darn easy to heal.
DAMAGE: 3,2,1,1,1,1,1 with no powers.
SCULPT: I can't deny it! Lockjaw is the best statue
of a sad dog with a tunning fork in his head that I
own. Hand down!
FEATS: Incontact with Oracle is deeply effective on
him. Boost his attack, damage or movement is always
very useful. Shake off is terrible, because for it
too work, you have to actually ROLL for breakaway
and get it. Want him to be even better, put Oracle
ON the Oracle card. Lockjaw with outwit or another
perplex would be great.
OVERALL: Here is a breakdown of his positives and
Negatives
• He has the incredible move and shoot abilty for
only 38 points
• He is still great at just plain carrying people
around...you know TRANSPORTING THEM. Infact he's the
best at that in the game.
• You have to get lucky to hit people alot of times.
• He can go in the back and take out support,
killing a medic early is very useful
• With the two base swivel he moves even farther
then his dial suggests.
• He can literally get between two engaged figures
and those two figures will not be able to attack
each other
• He's a dog with a tuning fork in his head.....not
sure if that was a positive or negative
• He has a really long dial and that toughness makes
it even longer
• He is undercosted by at least 15 points
• 3 damage opening click makes him capable of
damaging anybody
• Easy to heal and easy to run and be healed.
Lockjaw is litterally a game changing character. The
manditory telekenisis character per team is a thing
of the past. Lockjaw opens up the game completely. A
Lockjaw shuts down the big bad Amazo team and the
Thor Team. Both Teams not as good without support.
Plus even Thor himself can not kill a Lockjaw in one
hit. So Lockjaw can drop a blades claws guy while
engaging Thor, but protecting the blades/claws guy
and then taking a transporter ability shot on Thor.
The following turn when Thor hits Lockjaw for 5 or
even 6 Lockjaw phases over to the medic. Gets healed
and the Blades Guy attacks Thor the same turn. Thor
will still be engaged with the blades claws
character with little to do, but try and push to
attack.
Another crazy thing is how often Lockjaw becomes an
outwit target, which sounds bad, but accutally is
pretty amazing. If your oppenent is focused on a 38
point character, you're probably golden. There is
lots and lots of things to do with Lockjaw he single
handly makes the game a very different environment.
If you have not seen it the difference yet you soon
will.
3 Veteran Havoks, 3 Veteran LockJaws, 2 Medics,
Destiny and Incontact with Oracle/with Oracle will
be about my team for Regionals.
HE RECEIVES A 5 OUT OF A POSSIBLE 5 THUMBS UP!
Keep it Clicking
Cramcompany
Questions, comments, sexually confused? email me at
cramcompany@hotmail.com.
Please no hate mail
PS: I'm running a contest, for a clever ending. Keep
it Clicking is soooo lame. Help me out! The winner
will receive a reviewed character of his/her
choosing. The losers will be sacraficed to my god,
Zule!
ZUuuuuuuuuuuuuuuuullllllllllllllllllllllllleeeeeeeeeeeeeeeeeeeeeeeeee!
Dario
I wanna say that I’m sorry I missed the review on
Darkseid, since I like that character a lot. I was
looking forward to doing him, but what the heck,
specially since Cramcompany did a very neat review
of him. Still, I wanna say that I think that, with
ICWO, Darkseid can be as good or better than U Thor;
but you’ll have to figure that out on your own :P
cuz today we have to
focus on…
…Fantastic Forces, we have Lockjaw. Man, I remember
this lil’ guy from the show, he was cool, and so is
its sculpt. Let’s see the clicx. For 39p you get No
TA, No range, 8 clicks of health and:
Stats:
Speed: 14, 12, 12, 11, 11, 10, 10, 10. Phasing
during the whole dial.
Attack: 9, 8, 8, 7, 7, 6, 6, 5.. No Powers.
Defense: 14, 14, 13, 13, 13, 12, 12, 12. He sports
Toughness the first four
clicks.
Damage: 3, 2, then 1 till the end. No Powers
Analysis: This guy has an amazing first click (for
his cost) and a decent
second one. Although he’s not meant to attack he
sure can. His defense is not too high (but right for
the cost, might I say) but with 8 clicks and that
Toughness, he can take a couple of hits. Anyway,
with that high speed values and Phasing, he’s
unlikely to get hit too often, and even if he does
his low defense makes him very support friendly.
Conclusion: Well, this is easy, if you need a
transporter, this is probably the best one in the
entire game. If you don’t, forget him, because he’s
a one trick dog. (though, he does his trick better
than any other)
Ranking:
100 – 1.5/5 I doubt he’d fit in any strategy here.
200 – 2/5 Much better, but still…
300 – 3.5/5 Here (and in higher points games) he’ll
do the trick.