Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Dario
As we progress with our reviews on
Armor Wars characters, we come to the
best of this week and one of the best in the set,
the uber known and one of
Marvel’s most important guys: Captain America. Again
he comes in form of an
R/E/V. The rookie (72 points) is clearly not the
best, as its numbers are a
little low and lacks TA. Between the exp. and the
vet. the choice ain’t that easy. I feel both could
see play… and because I’m guessing some of the other
reviewers will find the exp. a better choice, I’ll
go with the vet. So, it
comes at 115 points, has the Avengers TA, 6 range 2
targets and 8 clicks of
health:
Stats:
Speed: 10, 8, 8, 8, 7, 7, 6, 6. Starts with 3 of
Charge and then comes a
whole dial of Leap/Climb
Attack: 11, 10, 10, 9, 9, 8, 8, 7. No powers.
Defense: 17, 17, 16, 16, 15, 14, 16, 16. Starts with
a single clicks of
Impervious, follows 5 of Toughness and ends with 2
of Defend.
Damage: 3, 2, 2, 2, 2, 2, 2, 2. Starts with one of
Leadership, then moves to
1 of Perplex, then follows 4 of Exploit Weakness and
finishes with 2 of
Outwit.
Analysis: First thing you notice is that this guy
has a lot of pretty color
all over the dial. With Charge and Exploit Weakness,
he’s obviously meant to
be a close combat figure, his range is a nice option
though, against those
little buggers (it means nothing against big ranged
combat figures, of
course) He has the Avengers TA, which can become
anything for a mere 5 extra
points; and for a character like this, the Batman TA
would be key to avoid
being smacked by ranged big guys. He has a very neat
defense with good
numbers and a lot of Toughness, not to mention that
starting Impervious, but
he’ll be hard to heal. His damage isn’t great, but
Exploit Weakness will
make up for that; the starting Leadership can be
helpful, depending on the
team you have, and Perplex is always helpful. The
ending Outwit can be used
to get himself or others through defenses, or can be
used to cover his run
to a medic. Leap/Climb will help him run away, too;
and the Charge on the
beginning (algonside with th Bats TA) will give him
a decent chance of
striking first. As for his Attack portion of the
dial, although he sports no
powers, the numbers are nice and consistent.
Conclusion: He’s not badly build, not at all. The
thing is, in this game,
character with a good range (8 or 10) and something
to back that up (like
RCE, Running Shot) will always have an advantage.
It’s not something I like,
but it’s something that matters a lot to me when
choosing the center piece
of my team. Still, given that this guy can work very
well if you get him
next to enemies, the fact that he’s a “low” priced
first attacker, and the
Stealth that you can give him to counter ranged
characters, makes it hard to
ignore him. If you have a good cheap TKer and other
pieces right for the
job, try him out.
Ranking:
100 – N/A
200 – 1/5 Not enough room
300 – 3.5/5 Here he should make it.
400 – 2.5/5 Bigger guns here…
500+ - 3.5/5 I guess he can make for a solid
secondary attacker.
“YES FORCEBLAST, NOW I CAN WIN”
This is Dario, mails to
darioferni@hotmail.com
P.S.: I didn't do Jessica because i have already
done her, and i didn't have
time for Echo. Still, i can say it here, in a
nutshell: Below average :P