Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
russianspy
1234
Well today we review captain mako,
the indy universe's resident mutant. yes apparently
there are mutants there. one word describes this
figure: icky. For 52 points hes definitely not a bad
figure, but it just seems like his powers were
specificaly spread out to not work wel together. The
charge doesnt matchup with the BCF, and neither does
the exploit weakness. I may be reading this wrong,
but it doesnt look like flurry and exploit weakness
work together because they are both close combat
actions. His defense is a little low but his attack
is a little high so it balances out. Wait i found
another word to describe this figure:
justuseghostwidowifyouhaveher.
100: 2.001/5 he can survive here
200+ a steady decrease down in the point levels im
in a bit of a hurry.
~So said the spy.
Dario
Captain Mako
Again I apologize for taking so long between
reviews. At least i promise
i'll be for everyone on this week. Today is Captain
Mako, from City of
Villains. I won't give you story on this guy simply
because i don't know
any, so into the figue: He's a Unique, he costs 52
points, he's CoV TA, no
range, 6 clicks of life and:
Stats:
Speed: 8, 8, 7, 6, 5, 5. Starts with 2 clicks of
Charge and ends with 2 of
Flurry.
Attack: 10, 10, 9, 9, 8, 7. B/F/C on the 3rd and 4th
clicks.
Defense: 16, 16, 15, 15, 15, 14. It's Toughness for
the first 3 clicks.
Damage: 3, 3, 2, 2, 1, 2. Starts with Exploit
Weakness, then comes Battle
Fury for the following 3 clicks and then goes back
to EW till the final
hour.
Analysis: Well, i gotta say, i think this guy is
really cool. I really like
him as a third string attacker. His attack is pretty
good the whole dial;
not a lot of Powers there, but very nicely placed.
His damage starts with a
3 that will go through anything, then a 3 with
Battle Fury (oh well, not too
bad anyway) then, although follows 2 and another 2
with Battle Fury you have
Claws on the dial (Super!), and then although you
have 1 and 2, you get back
Exploit Weakness. His movement part of the dial is
not the best with not so
high numbers, but Charge at the beginning helps, and
Flurry comes in handy
while adjacent to characters with no damage reducing
Powers. As for his
defense, nice numbers for the cost (maybe a little
hard to heal) and the
Toughness will make that dial a bit longer. Oh, and
i almost forget, he's
sports the TA that's like the Mystics.
Conclusion: Really good if you can overlook his lack
of range. You'd think
Battle Fury is annoying to move him with your TKer,
but no really, as you'll
need to move him just in the beginning (if you make
the right move). ICWO is
a must to either make that decent 16 a tough 17, or
that good 3 with EW a
devastating 4... or use Perplex (Con Artist) there
if possible, leaving ICWO
to give him a permanent 17... can you imagine that?
in a 300 points game
your opponent won't be sure which should he attack,
if this guy or your main
attacker.
Ratings:
100 - 1.75/5 Not great... It seems like harly anyone
is good here.
200 - 2.35/5 Better, although still not his best
spot...
300 - 3.75/5 Great here if used correctly
400+ - 4/5 Although more powerful characters here
can destroy him easily,
it's so cheap it's good, and he still can be really
annoying!