Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
russianspy
1234
Today we review superman, a figure I
chose. There is more variety in this rev set than
just about any other. Which is best? Well they are
all so different it really depends on what you are
looking for. They do work quite well together on a
team as well. I am going to review them all
seperately.
Superman Blue
For 105 points you get a 4 damage nova blaster, for
less than half the price of nimrod. Now sure he
doesnt have as much range, or any move and attack
options till click 4 but he does have 18 defense
with supersenses. He doesnt have quite as much
regeneration as nimrod but on the plus side, he
isn't a piece of pink buble gum. That's gotta be
worth at least 20 points. Late dial he gets psychic
blast, dont use it. His attack is a little on the
low side throughout the whole dial, but a little in
contact with oracle will help him and his angry
brother.
200: 2.001/5 no move and attack powers hurts the
most here, and youll have trouble making full use of
his pulse wave but not too shabby
300: 3.221/5 best format for him.
400: 2.894/5 too much HSS he cant manuver properly
to get a shot off
500: 2.776/5
Superman Red
For 15 more points than his calm and collected
brother, you dont get a better figure, you get a
different figure. Again his attack is a little low,
so the in contact will be nice, especially after
click 5 where he hits 7 attack. His defense is a
little lower than blue, and he gets invurnarability
instead of supersenses. is that good or bad? well
thats really up to you. His damage starts at 3
unlike blues 4 but he has psychic blast, something
that is just different from pulsewave, not
neccessarily better or worse. The running shot on
click 2 is definitely nice, especially in combo with
psychic blast. The shape change at the end is nice
to protect him.
200: 2.112/5 he gets running shot early enough, just
move and next turn push to attack and your all set.
300: 3.221/5 hes a good fig, get him some support
and you have a pretty good centerpiece.
400: 2.911/5 he has a slightly better chance of
surviving than blue
500: 2.665/5 be careful, that 17 defense will get
pierced quickly and hell be down to an unuseable
attack
Superman
Or as I like to call him, superman purple. I never
really understood why red+blue=blue superman, but it
does so i guess ill have to deal with it. Once again
we have a different figure that isnt neccessarily
better. Though this one comes close to being better.
the only thing that keeps him from being flat out
better is that psychic blast doenst work with
hypersonic speed. This figure starts out essentialy
with reds powers, then after some damage gains
blue's. Another problem is that when he hits pulse
wave his damage is at a measely 2 not fun. He is an
intresting figure, requires alot more finnes than
previos superman figures. For the points id really
prefer to use one of the other supermen because they
are more cost effecient.
200: 3.114/5 just a little bit of healing and hes
all set.
300: 3.001/5 carefully played hes killer
400: 2.758/5 hell get knocked to useless clicks too
quickly
500: 2.454/5
Clark Kent
I really would have prefered the clark kent LE being
red, that way there would be an equal amount of red
and blue. His powers are also more inline with the
red superman than with the blue one. ALOT more
inline. This is why if i get him and use him, i will
be putting a red superman on his base. This is
essentialy a weaker version of the veteran, that
accounts for the psy blast. I actualy prefer him
over the vet. Starting with running shot instead of
HSS is actualy an advantage on him. He also has the
superman TA which is helpful. The toughness and low
defense are a deterent yes, but thats what medics
are for.
200: 3.222/5 running shot psyblast the biggest
threat and you have the game won.
300: 2.645/5 the lowe defense is a killer
400: 2.776/5 he will probably die fairly quickly BUT
the higher score is because he will most likely be
able to pull his weight and take out something
roughly equal to his point cost.
500: 2.776/5 again same as above, except hell die
quicker and be more likely to kill something bigger.
so all in all it really depends on your tastes. i
for one will be runing red and blue together with in
contact with oracle the first chance i get.
~so said the spy
Dario
Now it’s the turn for Collateral
Damage… Superman! Yes, yet another version
of this cool dude… this time we are taking a look on
a R/E/V of the Supes
that separated in 2, a Red one and a Blue one, on a
maxi saga at the end of
the 90’s. That wasn’t very popular, but it wasn’t so
sucky… I guess :P
Anyway, onto the figure… I think the rookie is the
best one. It’s clearly
best than the Exp. (the exp. costs 15 more points,
has the same range, and
very little upgrade on his dial) and while the Vet.
has a way better Speed
dial, the Defense dial is not really better and the
Attack and the Damage
dial have not a decent enough upgrade… besides it
exchanges the Supes Ta ofr the JLA TA! No Way! How
much more it costs? 63 points… Well, enough of that,
onto the rookie! It’s 105 points, it’s the Supes TA,
8 range 1 target, and 7 clicks of health… and:
Stats:
Speed: 10, 10, 8, 8, 8, 7, 7. Starts with 3 of
Phasing, follows 2 of Running shot, and then is
Phasing again until the end
Attack: 9, 9, 8, 8, 7, 6, 6. It’s Pulse Wave from
the 1st to the 5th click,
then 2 of Psychic Blast.
Defense: 18, 17, 17, 16, 15, 15, 15. Starts with
Super Senses, then follows
3 of Toughness, then 1 of Super Senses again, then 1
of Energy
Shield/Deflection and finishes with 1 of Steal
Energy.
Damage: 4, 3, 3, 3, 2, 2, 1. No Powers
Analysis: Colorful, isn’t his dial? His defense dial
is just great, I like
it a lot, although it’s kinda hard heal him. On the
speed department, not
bad values or powers… just, I guess I’d like the
Running Shot first, but
hey, no biggie… besides, he’s cheap, so probably you
can make room for a
TKer… his damage dial… not bad, but not really good…
I wish he had some
powers there… at least RCE on the last 2… but well…
Finally, his weakest
part, the attack dial: the PW and the PB are pretty
cool with the 8 range,
but the values are rather low… a bit too low…
Conclusion: You have to use ICWO to make up for the
attack, and maybe
Perplex either there or for the damage… but he is
worth a shot, he’s cheap
for a First attacker, and a 18 defense with Super
Senses is amazing,
specially for his cost… if you have Probability
Control on your team, this
dude will live forever!
Ratings:
100 – N/A
200 – 1.75/5 Lack of space for the support…
300 - 3.75/5 I feel this is the place for him.
400+ – 3/5 His brightest spot, the defense, means
less the higher the points of the game are…