I know
nothing of Fantomex outside of what I read on Whoclix and the derivative
comments my friends made about is out-of-body nervous system / UFO
mutant power. Let’s just says that snickering is the common response to
the question : ‘’Do you know who Fantomex is?’’ We’ll look at him as a
Heroclix piece only
J
His
sculpt is one of the good action sculpts from Mutant Mayhem along with
Count Nefaria and Deadpool. The two copies I saw of him had really
sloppy paint jobs but the overall feel of him is that he’s still pretty
cool looking.
I love
the combination of Outwit and Running shot on the first two clicks.
When used together, these can be deadly.
The stats
on the character are high enough to be effective in all situations, an
11 on Attack and 17 of Defense is nothing to sneeze at. After losing
Outwit and Running shot, on his third click, he now gets to rely on
Leap/Climb and Perplex making him mobile and still able to help the team
out. Even on his 3rd click, he still maintains his 3 clicks
of damage with an Attack 10! This means that pushing Fantomex is not
that bad of an idea. It just gives you another good combination of
powers to be applied to different situations. When these are applied
and how effectively is totally up to you
J
The only
real issue I have with Fantomex is what I believe to be a design flaw.
You have three targets and absolutely no powers to work with it. No
Energy Explosion, no Incapacitate, no Mind Control. Nothing. If I’m
going to be paying for three targets on my dial, I’d like it to be to
match a power that’s going to abuse it. In my opinion, it’s just wasted
points for the character. They could have reduced his number of targets
to raise his range to worthwhile numbers. Running shot with only 6
range is not that well designed in my book.
Overall,
this is a very good secondary attacker that doubles as a support piece
in 500-600 point games.