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Pojo's HeroClix "Click of the Day"
  
  
    |  Godwin
 | Moveability - All three versions of Dagger start with a 
	move of 8. The Rookie plummets to 6 on the second click while the 
	Experienced and Veteran drop to a 7. The only thing standing out about 
	Dagger for movement is Running Shot, which will be mentioned in regards to 
	her Damage. Attackability – All three start with an Attack of 9 and only the Veteran 
	keeps an Attack of 8 for 2 clicks. This is a good Attack for the Rookie, but 
	about average for the Experienced and Veteran. All three also have a Range 
	of 6 and the Rookie and Experienced get 2 Ranged attacks. The Veteran gets 3 
	Ranged attacks. The multiple attacks are really what make this character 
	special.
 Damage – Now we get to the bread and butter of this figure. In our last 
	review we mentioned how Cloak has 2 ways to deal damage. Well I consider 
	Dagger to have three. Her main power is Psychic Blast. The Rookie has a 
	starting Damage of 2 while the Experienced and Veteran start with 3. In 
	other figures like the White Queen you simply stand and fire using Psychic 
	Blast to punch through Impervious and similar powers, but Dagger takes 
	Psychic Blast to a whole new level. First you can use it with Running Shot, 
	which gives her an effective range of 10 squares (6 range + 4 move). If 
	several figures are already in range then use multiple ranged attacks 
	(Psychic Blast is just like Energy Explosion and can be used with multiple 
	ranged attacks). This allows you to aim for more then one target and then 
	choose whom you assign the damage to. After she takes a couple of clicks of 
	damage she gains Incapacitate so make good use of your multiple attacks. The 
	Vet alone can tie up 3 figures every time she uses her ranged attack.
 Defendability – She only has 5 clicks of health and her Defense is lower 
	then Cloak’s, but she has some good benefits. Her Rookie has a Defense of 15 
	to start and the Experienced and Veteran 16. The Rookie also has 3 clicks of 
	Super Senses while the other two have 4 clicks. Like Cloak Probability 
	Control is Dagger’s best friend. The other interesting twist is at the end 
	of her dial on each version she gets a click of Support. So if you can 
	prevent her from getting KO’d you can use her to boost back up your other 
	figures. Not to shabby.
 Miscellaneous – Like Cloak the Veteran is a member of the Spider-Man TA, 
	while the others are not associated with any team. Dagger can benefit from 
	such abilities as Ultimates, Ultimate X-Men, and in cross over TA’s such as 
	Mystics, Batman Ally, etc. Other then that her sculpt doesn’t really appeal 
	to me. Her costume seems pretty 70s, but I kinda like the light daggers (or 
	whatever they are) that she is throwing.
 Playability – The Rookie is good but outshone by her other versions. With 
	her low defense and short dial she can get knocked around to easily. On her 
	later clicks it will be hard to land some of your attacks. The Experienced 
	for only 7 more points really benefits from the higher starting Damage and 
	Defense. The Veteran really is wicked with the 3 ranged attacks and the 
	Spider-Man TA. She could be a very nasty piece to play against. Just try to 
	keep all three on their starting click as long as possible and don’t push 
	her unless you have a very good reason. Overall the Experienced and Veteran 
	are jut plain sweet. Psychic Blast with Running Shot and 2 or 3 Ranged 
	Attacks as well as some Perplexers make her irresistible to play.
 
 Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 = 
	slightly above average, 7 = great, 8 = outstanding)
 
 Rookie Dagger – 3.5
 Experienced Dagger – 4.0
 Veteran Dagger – 4.25
 
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    | .gif) Yin Yang Dragon
 | Well today's review is about dagger. Cloak's "light" 
	partner, literally. She has the ability to throw life absorbing daggers at 
	her opponents and she keeps cloaks hunger in check. As for her click her 
	abilities are shown to a tea. You'll see why. Stats-
 Range/targets: 6,2; 6,2; 6,3.
 Point cost: 53, 60, and 69.
 Life: Rookie 5 clicks, Exp. 5 clicks, Vet. 5 clicks
 Powers: running shot on the first click, support on the last, super senses, 
	incapacitate, and psychic blast. Exp. and Vet. versions gain nothing, except 
	veteran has the Spiderman TA.
 
 Speed: The rookie starts off at 8 with running shot. At 6 range this is a 
	good thing. You can use running shot move 4 and hit 6 away at 2 targets with 
	2 damage. The Exp. and vet are the same except the vet hits for 3 targets.
 
 Attack: The rookie starts with 9 attack. For a piece with this point cost 
	thats pretty average.
 The exp. stays the same as well does the vet. i wished they made the vet 
	have 10 attack. but that would mean some more points and hse's not really 
	your first pick for a supporter type piece or secondary piece. She also has 
	psychic blast and incapacitate, so make sure to use this whenever you can. 
	Plus, you can double incapacitate.
 
 Defense: All three have super senses so this will help her. The rookie has 
	15, the exp. and vet. both have 16 on their first clicks. This is reasonable 
	for her point cost plus she has the super senses to help her. Make sure to 
	have a probability piece nearby to help with her rolls.
 
 Damage: The rookie has 2 damage and gains support at the end. (Maybe to help 
	her buddy cloak). The Exp and Vet. have 3 damage.
 
 Overall: All three pieces are great for the points you pay. However the vet. 
	is the best especilly b/c of the spiderman ability. If you do use her make 
	sure to use her when needed and when shes on her last click run to a friend 
	and heal, heal, heal, b/c thats all she do at her last click.
 Rookie: 3/5
 Exp. 3.5/5
 Vet. 3.75/5
 Sorry guys but personal feelings aside, I don't like her but she is a great 
	piece to use in draft or sealed tournaments. As for constructed, there are 
	better pieces than her.
 
 |  
    | Majinxstar | Today we are looking at Dagger a really great piece if 
	you use her right. She like Cloak was shot up with experimental drugs and 
	gained superpowers from it. Cloak can control darkness and Dagger can control light. Apparently 
	controling darknes or light gives you super senses. Dagger has a rookie, 
	exp, and vet like Cloak and the vet is also a member of team Spidey, like 
	Cloak. She only has 4 powers though and relativley short dials, the max 
	being only 5. That means one hit from Thor and she is dead. However she 
	isn't meant to be around the whole game. She should be your lead-off piece. 
	Her starting click gives you running shot and psychic blast. On her own this 
	means she can hit anyone for 3 damage within 10 squares as her range is only 
	a six. She only has a 9 attack, but if you team her up with a few perplexers 
	and a tk'er, you have a serious threat to your opponents big piece.
 Later she gets incappacitate and on her last click healing. This makes her 
	useful all around. The vet is the best of the 3, having a triple attack and 
	the Spidey TA. If you love and have mastered Black Queen then give the vet 
	Dagger a try. She might make you see the light.
 
 Rookie:4 (For being only 100 points when combined with rookie Cloak)
 Experienced:3 (For doing exactly the same thing as the rookie, but costing 7 
	points more)
 Veteran:5 (Support her right and she is a monster)
 
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    | russianspy 1234
 | Grrr so I missed cloak day. Makes reviewing dagger a bit 
	less fun. She is a great piece. For 69 points on the vet you get an awesome 
	second string attacker. Sure its only 3 damage but she has psychic blast. 
	She has running shot too and I believe you can use them together but Im not 
	sure. They all have supper sense so they'll be avoiding some attacks. She 
	also has support on her last click, that's awesome. This chick can be your 
	primary attacker in a 100 or 200 point game. Shes also solid backup in 300. 
	Psychic blast is amazing with three damage for this low of a point cost, 
	perplex that up to six and for some fun damage to superman or thor. On top 
	of all this fun she has a wildcard team ability, move for free, heal when 
	alicia masters is pushed, dont get based (if you have bat sentry on your 
	team lol) Anyways shes a great piece, use her. 
 100: 3.453/5
 200: 4.011/5
 300: 3.879/5
 400: 4.001/5
 500: 4.334/5 Dude do you know how much impervious your gonna run into in 
	this format? With her on your team, none.
 
 So said the spy
 
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    | Darkstone | Alright guys, I am Darkstone. A brand new reviewer for 
	Pojo. Today, I'm reviewing Dagger. 
 Dagger's real name is Tandy Bowen, and she is the partner of Cloak. She got 
	her powers by the same drugs that made Cloak who he is. However, while he 
	gained a cloak that absorbs people, Dagger got the power of light. She could 
	create daggers made out of light and things like that. They made their first 
	appearance back in Maximum Carnage I believe. Their most recent showing is 
	the comic Runaways. It's a good comic so you guys should take a look at it.
 Anyway, on to the review
 
 Rookie 53 pts with 5 clicks of life
 Experienced 60 pts with 5 clicks of life Veteran 69 pts with 5 clicks of 
	life
 
 The Rookie, Experienced, and Veteran all start off with Running Shot, 
	Psychic Blast, and Super Senses. I believe Dagger is one of the few figures 
	to have the Running Shot, Psychic Blast combo. And let me tell you, it's a 
	good one. With running shot, you can just run up and fire, while psychic 
	blast nullifies the opposing figures damage reducing powers. Say good bye 
	impervious. And with Super Senses, Dagger has a 1 in 3 chance of dodging the 
	obvious counter attack. But whatever you do, do not push Dagger. If she 
	takes a click, boom you lose running shot. You'll still have psychic blast, 
	but without the Running Shot you lose what makes Dagger great. As you go 
	deeper into her shallow dial, you lose super senses and Psychic Blast in 
	turn for Incapacitate. But as you get to her final click, you get support.
 Support is always useful but there is always that chance that you'll get 
	killed before you get to use it.
 
 Now the rookie starts off with a range of 6 with 2 lightning bolts
 Movement 8 6 6 5 5
 
 Attack 9 8 7 7 6
 
 Defense 15 15 14 14 13
 
 Damage 2 2 2 2 2
 
 The 9 attack is okay considering it's only a 53 point figure but the 15 
	defense is a bit low. The super senses helps but not something you should 
	rely on. I give this figure 3.5/5.0
 
 The Experienced : 6 range with 2 lightning bolts
 Movement 8 7 6 6 5
 
 Attack 9 8 8 7 7
 
 Defense 16 15 15 14 14
 
 Damage 3 2 2 2 2
 
 Now were seeing the magic. While it's true we still see that low attack, the 
	defense is bigger and we can do more damage. Oh Yeah.
 I give this figure 3.7/5.0
 
 The Veteran: 6 range with 3 lightning bolts
 Movement 8 7 7 6 6
 
 Attack 9 9 8 8 7
 
 Defense 16 16 15 15 14
 
 Damage 3 3 2 2 2
 
 The Veteran figures gains something very good, the spider-man team ability.
 So that means, she can copy any TA that any of your figures use.
 Copy that Ultimates TA and smite that Black Panther in stealth. Dagger also 
	gets another click of the 9 attack, 16 defense, and 3 damage. However, the 
	one thing that would have made her better would have been, one more click of 
	running shot. That would have made her so much better but this is what we 
	get. Now this version gets three lightning bolts, so when Dagger gets over 
	to her incap clicks. She can go and incap 3 figures at once. That's pretty 
	good but the 6 range and low attack will keep her from hitting often. Of 
	course, One hit from Thor or Shazam! will kill her before she goes to the 
	incap click. Anyway, I give this figure a 3.8/5.0 mainly because the 
	Spider-man TA can make her kick some arse if you copy the right TA.
 
 In a sealed booster, Dagger is deadly. I know from experience. An opponent 
	was using Dagger and killed my Giant Man. It was brutal. So for Sealed Play, 
	I give her a 4.0/5.0
 
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    | Stormwolf | 
		Today we get to review Cloaks partner, Dagger. Tandy 
		Bowen went through the same procedures as Cloak, but went to light as he 
		went to dark. Her light daggers are said to penetrate the soul, the very 
		essence of an individual. On to the click 
		  
		Point Cost~ 
		Rookie: 53 points, with 5 clicks of life 
		                   Exp.: 60, with 5 clicks of life 
		                   Vet.: 69, with 5 clicks of life 
		                   LE: 55, with 5 clicks of life
 
		Movement~ 
		Dagger starts off with 8 movement and 1 click of running shot on each of 
		the versions. not too bad, but she has to get close on the running shot 
		given she only has 6 range. (but 2 targets) 
		  
		Attack~ 
		starts out at 9 with  psychic blast on every version, which changes to 
		incapacitate after a couple of clicks. pretty good for the point cost of 
		the figure, and works out solidly in gameplay. 
		  
		Defense~ 
		starts out at 15 for the rookie, and 16 for every other version. And has 
		super senses on all clicks but the final one. This is great protection 
		for such a low-cost figure., and ensures Dagger amy stay in the game at 
		least a little while. 
		  
		Damage~  
		all but the rookie get a click or two of 3 daage, then drop to 2. On her 
		final click she gains the support ability, a nice addition to an already 
		great piece. 
		  
		Sculpt~ Not 
		too bad, but the arm holding the daggers is flimsy, and the daggers 
		themselves would have looked better clear. I've seen better, but have 
		definitely seen worse. 
		  
		Final Thoughts~ 
		Dagger is another of my favorite pieces from the MM set. 
		Combined with Cloak, you have 2 potent pieces on the table for a bargain 
		price. As with Cloak, I feel the veteran piece is the best, due to the 
		inclusion of the Spider-man team ability. But all 3 versions are very 
		usable, and would be an excellent addition to any team. 
		  
		Final Score: 
		Tourney: 4 / 5 
		                     Sealed Booster: 4 / 5 (if 
		only for the support)
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