Reviewed
by Cramcompany
Today we
are going to review the R/E/V of Black Knight
from the Fantastic Forces Set
So I’m at
first like; “Oh no! They made a click based on that
horrible Martin Lawrence movie!.” Then I saw the
click and didn’t think it looked anything like
Martin Lawrence. So I was kind of mad, until
somebody told me to go to Whoclix
Okay, I
am NOT a cut and past type of guy, but after looking
up this on Whoclix I had to post Black Knights
story. It is the most confusing garble, I love it.
So here it is:
BLACK KNIGHT (Double)
(good)
A nephew of the criminal Black Knight, scientist
Dane Whitman adopted his uncle's guise to warn the
Avengers of an attack by Magneto. Using his uncle's
winged steed, Aragorn, his attempt ended in a case
of mistaken identity. But after infiltrating the
Masters of Evil to rescue the Avengers, he earned
the team's trust. Whitman was offered team
membership but kept reserve status to stay in
England. Whitman got a boost in power when he was
given the Ebony Blade by the spirit of his ancestor
Sir Percy. But the sword was cursed: every time it
drew blood, it drove its user closer to madness. The
curse transformed Whitman into metal and his spirit
was sent back to the twelfth century to inhabit the
body of his ancestor Eobar Garrington but was
eventually rescued by Doctor Strange. In order to
save his sanity and his soul, he stopped using the
Ebony Blade and left the Avengers, developing a
replacement sword with a blade of energy. He
returned to the medieval times after being turned to
stone by the Enchantress. This time he returned with
a black, winged horse named Valinor. He rejoined the
Avengers and became involved with teammate Sersi.
The pair eventually were transported to the
Ultraverse where Whitman became the leader of
Ultraforce. Upon returning to his home universe,
Whitman joined the new Heroes for Hire but
eventually left to mentor the Knights of Wundagore.
Thank you to the good people of
Whoclix they have a great site you should check out
to find out more info on all the hero clix that you
have no idea who they are.
http://hometown.aol.com/thefightingfury/whoclix/guide.htm
is there link.
Cost
and Abilities:
Rookie =
54 Points, 6 clicks of life, 0 range, Avengers team
ability. TRANSPORTER
Experienced = 64 Points, 7 clicks of life, 0 range,
Avengers Team Ability. TRANSPORTER
Veteran =
77 Points, 8 clicks of life, 0 range, Avengers Team
Ability. TRANSPORTER
Which is best? I want to say that ALL of them are very useable and all of them
have a modest up grade for the extra points you have
to spend. They are all very reasonable and quite
playable. Factoring in the 13 point jump from
experienced to veteran I believe putting Incontact
with Oracle on the experienced would make for the
best figure. The experienced is harder to kill then
the rookie, because a lot of characters big bricks
can hit for the 6 clicks, but few can hit for 7of
the experienced. So in the end I would go with
the experienced with the longer dial and middle
point cost.
Movement:
10 with charge for 2 clicks. By the end he is
earth bound. Yes you can charge with exploit
weakness and yes you can use transporter ability
with it. I say these both from the current rulings
I received by the judges at the pre release.
Although admittedly, I’m not positive even after
ruling that you can transporter ability and exploit
weakness.
Attack:
10,9,9,8,8,7,7. The last two clicks he has blades
claws.
Defense:
Starts at a very low 15 defense with Toughness for
the first three clicks and then a well placed energy
shield/ deflection at the last 3 clicks. Giving him
a mid ranged high ended defense throughout his dial.
Damage:
3 starting damage with a dial full of exploit
weakness, a fantastic power! Exploit weakness is a
little like outwit, because outwit is used a lot of
defensive powers anyway, so exploit weakness can
help a lot. Near the end he gains battle fury at
the same time as he gains blades/claws and
earthbound. So this is the one time battle fury
might not be too bad.
Sculpt:
The paints and the sculpts are the best they have
ever had in a set. All of them are amazing, they
are also my bendable. Pick up a pack up if you
can.
J
Team Ability:
Avengers. Free movement is good, but Thunderbolts
and Mystics is even better. Although Batman team
would not be bad either.
Feats:
As I said Incontact with Oracle is a must play to
make the experienced better then the veteran. Also
Thunderbolts is a must play as well, to give him the
team ability edge.
Battle Field Condition
He
is a great Power Dampening Field candidate. Three
damage and exploit weakness would change him into
the biggest hitter the game could have. Ultimate
Thor eat your heart out! Atlantis Rising would not
be too bad since he flies and can carry somebody
else.
How to Beat Him: Pinning the transporters down is the really hard part. Try to
charge next to him so he can not just hit and run.
Even with the minus 2 attack using the transporters
gives Black Knight a major edge. He will eventually
hit you and probably for a hard 3 clicks. Pin him
down and hit him for 4.
How to Play Him: Hit and run. Use prob controllers to get the dice rolls you
want and then play him like you would Black Adam.
Hit somebody and run behind a wall. Carry a medic
to heal or a POG to lock them into close combat by
dropping the POG in front of the character to make
them waste an attack.
Overview:
Black Knight is a great figure. I under rated the
transporters move and attack ability. After going
to the pre release I realize how strong that power
is. No it’s not hypersonic, but in general it is a
lot cheaper and very useful. The Avengers
Thunderbolts card is house, team abilities are so
important in this game. Black Knight is a
transporter with Avengers and exploit weakness to
boot all for a very low cost of 64 points. He will
be one of the most used figures in the set and I can
give him close to my highest markings possible. He
could even change the game, making single large
figure teams less effective. The ability to have
ten to catch Thor or Black Adam and exploit weakness
AND drop another character in front of him is
definitely going to be hard for the team to deal
with.
Overall Score:
4.5/5 300 Points
4.5/400 Points
5/500 Points (slicing through defensive abilities
like so much soft bread!)
= This is Cramcompany. (Please no hate mail)
PS: WANT TO FIND OUT HOW I LOST A MATCH BUT NEVER
WAS ATTACKED. READ MY NEWEST INSTALLMENT OF “THIS
IS CRAMCOMPANY!”
cramcompany@hotmail.com for questions comments
or dates. (girls only!)
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