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Arnim Zola
Fantastic Forces

Reviewed 06.05.2005

Average Rating: 1.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

Reviewed by Cramcompany

Today we are going to be looking at the newly previewed Arnim Zola from Fantastic Forces

He is obviously Krang arch nemesis of the teenage mutant ninja turtles.  Him and Shredder (hopefully in this set too) will get those heroes in a half shell if that’s the last thing they do!

Cost and Abilities: 

Unique 82 points.  6 range/ Single target.  Hydra Team Ability (I guess Krang is a member of Hydra).

Movement: 8 with no abilities.

Attack:  9 with no abilities.  …well this is a bad start.

Defense:  15 with toughness.  Later it is lower with Mastermind.  This would only be good if you reversed the order.

Damage:  2 damage to start.  Perplex and probability control switch places all the time.

Sculpt:  He has a face in his chest.

Team Ability:  Hydra is an underrated ability.  Plus 1 to attack is a pretty nice bonus.  It’s similar to perplex.

Feats:  None.

Battle Field Condition :  I guess Power Dampening Field is best for him.

How to Beat Him:  Take two POGS that hit for 2 clicks and destroy him

How to Play Him:  Build a 25,000 point team and under the circumstances he won’t seem so over costed.  Use him like a con artist.

Overview: Wow Zola is pretty darn over priced.  Yes perplex is a nice ability, but he’s 82 points.  What are you going to do with him?  His defense is so low anybody even POGS can hit him.  If he had the mastermind up front you could put some two point POGS around him to protect him.  But why should you protect him, he has low hitting, low attack and only one good ability that a 11 point figure has as well.  So why are you playing him?  Oh you love being a turtle?  Well I guess that makes sense.

Overall Score:  

1/5 300 Points

1/5 400 Points

1/5 500 Points

= This is Cramcompany. (Please no hate mail)

cramcompany@hotmail.com for questions comments or dates.  (girls only!)


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