Reviewed
by Cramcompany
Today we
are going to be looking at the newly previewed Kurt
Wagner from Fantastic Forces
Normally
I tell about the character, but today I’ll tell
about the click. Nightcrawler in Clobbering Time
has been consistently the most sought after
Heroclick in Existence. In the height of this
Nightcrawler madness his click was selling for $150
on eBay. He has since cooled to about $60. The big
thing is that he is such a popular character and
they only made a unique of him. That made him
popular. Then of course they gave him hyper sonic
speed and an 18 defense (high in the day) and super
senses to boot. That made him smoking hot. So a few
years later they made one that everybody can have,
in the rookie, experienced or veteran. However,
they made the LE heads and tails above any of the
other versions. It’s better then the R/E/V because
Kurt starts with HSS and the rest of them start with
a click of phasing. So today we will be reviewing
the phasing.
Cost and Abilities:
Unique 86
points. 0 range. X-Men Team Ability..
Movement:
12
with Hyper Sonic Speed for 5 clicks then phasing for
the final 2 clicks.
Attack:
10,9,8,8,7,7,6
Defense:
17,17,16,16,15,15,14 super senses for the first
five clicks
Damage:
2,2,2,1,1,1,1
Sculpt:
I really like the most of the sculpts in this set.
But his legs are all over and it’s crazy. I want to
see it up close to know if it’s a good crazy or a
bad crazy.
Team Ability:
X-men team ability is more useful near the end of
the game then most give it credit it for.
Feats:
In Contact with Oracle is a must. It is so useful
to up the damage and to up the defense and
occasionally up the movement. I think he is also
perfect for armor piercing. It may take awhile, but
that definite 1 damage and run away strategy can win
some games.
Battle Field Condition
:
Power dampening field to give everyone that 3 damage
or under feel. Darkness is nice to limit the range
that they can catch you.
How to Beat Him: How do you beat hypersonic speed? Usually take out the support
pieces first. It will take Nightcrawler a while to
kill you if he can’t do more then 2 damage every
other turn. The surround him when it is your team
versus him. Healing is big in a match up like
this. Don’t lose your medic!
How to Play Him: Perplexors are a must. Telekinesis just like most games is
deeply important. This way you can telekinesis and
use the rest of your HSS to run away farther.
Overview:
Kurt is no Nightcrawler! Basically he is very
watered down, lower defense, lower movment and high
point cost. This does not make him terrible though,
he is still very good, but just not ridiculously
unbalanced. I do like him, he is playable. He is
not broken and Northstar may be a little better for
the point cost. I do recommend picking him up if
you win a tournament though.
J
Overall Score:
4/5 300 Points
3.5/5 400 Points
3.5./5 500 Points
= This is Cramcompany. (Please no hate mail)
cramcompany@hotmail.com for questions comments
or dates. (girls only!)
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