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1 being the worst. 3 ... average.
5 is the highest rating
skilanky64
Hey everyone
Today, we look at the new Professor X
I see he has an archenemy- could it be magneto?
Obviously...he is the Ultimate X-Men version, so
he's bound to be pretty cool/good, right?
I think the word I'm looking for is- NO! :)
Sorry X-I prefer the Infinity challenge version its
cheaper, and a little better
Sure, you have the Ultimate X-Men Team, but so what?
Put an IC Xavier with an Abbey Chase rookie, now you
have an unstoppable team! Its the same ability!!!
Well, lets take a look at you, see whats wrong, step
on the table please...lol :)
Xavier FF Has 99 points, the Vet from IC has 92!
Lets stop comparing...for now :)
Range- Great, 12 range, 3 targets, XIC has 10 range,
1 target, good stuff
Speed- 6 down to 2 in its 6 clicks of life, mind
control for 4 clicks
Attack- wow, an attack ability, whoopdy doo! They
both have Incap, XIC has it later, the atack is the
same, no, the attack is literally the same
Defense- the same pretty much, but has willpower for
all but one of his clicks
Damage- 0, what can I say, but with a new twist!
Leadership, Perplex, then outwit...cool
All in all, a good fig, despite my earlier rant
he is pretty good, so i'd use one maybe 7 times out
of 10...
Sealed-
Mind control is ok in sealed
6/10
Constructed- I dont like mind control that much in
sealed, unless its big points
100- 0/10
200- 4/10
300- 5/10
400- 7/10
500- 9/10
good piece, mediocre
rather have 92 point Xavier, but its a good piece
Keep on Clixin'!
Ski
Cram-company
Reviewed by Cramcompany
Today we are going to be looking at the newly
previewed Professor X from Fantastic Forces
Professor X is the bald headed leader of the X-Men.
He’s crippled and feeble and can destroy the entire
world. I’d like to compare him to our current
President, but I won’t. Besides in general the
Professor X is a good man, it’s not really a good
comparision.
Cost and Abilities:
Unique 92 points. 6 clicks of life. 12 range/ Triple
target. Ultimate X-Men Ability
Movement: The worst movement in the game!
5,5,5,4,3,2 But he does have the very important mind
control for the first for clicks.
Attack: 11,10,9,8,8,7 Incapacitate on the first two
and the last two clicks.
Defense His first click is the one major reasons
he’s good. 13 with mastermind! Okay the 13 is awful,
but the mastermind is great. The rest of the dial is
willpower with the worst defense in the game. 13,
13, 12,12,11,10
Damage: Also the worst damage in the game with 0 for
the entire dial. He has leadership on his first
dial, perplex the next two and outwit the following
two.
Sculpt: Very solid and from what Wiz Kids say they
used a new paint process that will give them all a
better look.
Team Ability: Ultimate X men team ability say that;
“At any time during the game, choose an opposing
team or character for this team member; once this
choice is made, it may not be changed. This team
member gets +1 to its attack value against the
chosen team or character.” This can prove to be a
very useful ability and is also nice team ability to
copy.
Feats: With a range like that I would put Incontact
with Oracle on him. Make him a 13 range or a 12
attack. As crazy as it sounds Fortitude can be a
good call, if not a little pricey. Mastermind is
very powerful, but if your opponent outwits it,
Professor X is a sitting duck. Skip any extra feats
put your points into Pogs that can be mastermind
fodder.
Battle Field Condition : I would keep an ordinary
day available and a bright lights. Ordinary day so
you don’t get stuck have a mere 6 range from
Darkness or Deep Shadows. Also remember that stealth
will not be your friend, but bright lights helps
with that.
How to Beat Him: Outwit his mastermind and hit him
hard. Get a few of your light weight characters and
block his range by standing in front of him. Energy
Explosion is a good ally, because it will definitely
hit the professor, but more importantly hurt his
surrounding mastermind fodder.
How to Play Him: I love this character and his
range. He has three targets and can either choose to
incapacitate three different targets from up to 12
squares away or he can mind control three different
targets. Use this ability often, but never push him
off that mastermind click, unless you can heal him
on the same turn. Mastermind can be deeply abused
with Pogs. I recommend at least 12 points (up to 6)
different Pogs used just as Mastermind Fodder.
Remember, if the good Professor get hit by Ultimate
Hulk for 6 clicks he mastermind ALL six clicks to a
single Pog. If you have 6 different Pogs there is a
good chance he will be able to be hit 6 different
times, before a single click of damage even reaches
him.
Overview: I love this figure. He makes me very
excited about the set. 12 range is no joke and the
three targets is an amazing kicker. Incapacitate,
Mastermind and mind control are all great abilities
and work will in conjunction with his range.
Remember that with the mind control rules you will
take a click of damage every time you mind control a
figure that is 100 points or over and one more click
for each 100 points over that. This means you take 1
click for 100 points, 2 clicks for 200 points and so
on. I have checked with several judges and this
damage can not be masterminded. So make sure you
choose wisely who you mind control. Regardless this
piece is well under costed and very well thought
out. Easily he could be 130 points and still
playable.
A remake of Professor X was a great idea both
versions of him did not show the full power of his
character. I predict that he will be the chase
Unique or the set as time wears on. Personally I
will try to use him, Nebula/trick shot and the red
hood on a mastermind fodder team. I’ll probably play
just about every Pog under 6 points that I can find!
Trade for him, get him and hold on to him. The
professor may make it into worlds.
Overall Score:
5/5 300 Points
5/5 400 Points
5/5 500 Points
Just clicking around,
= This is Cramcompany.
(Please no hate mail)
cramcompany@hotmail.com for questions comments or
dates. (girls only!)
PS: Check out my THIS IS CRAMCOMPANY section now on
POJO.
CORRECTIONS:
Thank you very much to a Karl a heroclix rules
arbitrator for looking over some of my articles for
rules related corrections. As anyone who has played
this game can attest too, the rules are tricky and
confusing. I’m obviously not immune to getting a few
things wrong. So here is a list of corrections,
1. You can not use pounce with blades/claws fangs as
I alluded to in my review of Spiderman 2009. I thus
retract my statement of using pounce on this version
of Spiderman. I no longer view it as being worth the
15 points. Pounce grants a free close combat attack,
but not a free close combat action.
2. Power Dampening Field is much different then I
originally thought. It does not work well with
blades/claws or anything that ups damage values. To
explain the conjunction I will quote Karl who I hope
does not mind. “Power dampening field states that
damage values higher than 3 become 3. BCF states
that "The result of the die roll becomes this
character’s damage value". So if the die roll was
higher than 3 it would become 3 if Power Dampening
Field was in play.” It still works very well with
Psychic blast, so I will stick with all of those
recommendations. I retract any recommendations I had
for it to be used in conjunction with Blades/claws
characters.
3. This is more of a clarification, but whenever I
mention a wild card figure using the LE Sue Storms
19 defense I am assuming we are also using the
Fantastic Four Team Changing Card. This card states
that any team member (fantastic four or wild card)
may share a defense with any other team member. The
figures do not have to be basing each other like
they do with the defend ability.
Thank you to everybody for your understanding in
these matters and thanks to Karl for the
corrections.
Godwin
This review is of the Fantastic
Forces Unique Professor Xavier from the Ultimate
X-Men series. His point cost is 99 points.
Stats and Powers –
His starting stats are Speed of 5,
Attack of 11, Defense of 13, and Damage of 0. His
move is symbolic of him being in a wheelchair, and
his Defense and Damage probably portray his weakened
state as well. What really contributes to his high
point cost is his powers. Four clicks of Mind
Control, two clicks starting with Incapacitate with
two more at the end of his dial, 1 starting click of
Mastermind followed by five of Willpower, and a
combo of Leadership, Perplex and Outwit. His dial
is also relatively short at 6 clicks of health.
Weaknesses –
Normally I do strengths first, but
today I decided to go in opposite order. With
Professor Xavier his weaknesses are glaring. His
movement is probably the weakest of all figures in
the game (of course how many superheroes are bound
to a wheelchair? Ok, other then Oracle.) The other
things that stand out are his starting Defense of
13, which is also probably the lowest in a game for
a 99 point figure, and a Damage of 0. Both of these
have powers that try to make up for these super low
values. I can accept the Damage of 0 actually better
then I can a Defense of 13. That means someone with
even a 7 can hit you half the time.
Strengths –
Now lets look at his strengths,
because a figure worth 99 points can’t have that
many glaring weaknesses without making up for it
somehow. His starting Attack of 11 with a Range of
12 and 3 Ranged attacks is just awesome. Use the
Ultimate X-Men Team ability and he can boost the 11
up to a 12 The Range of 12 means he can use Mind
Control and Incapacitate and be out of range of
opponents Outwitters and Perplexers. With three
ranged attacks and combined later with Willpower
Professor Xavier can almost tie up an entire team
single handed. The Mastermind is nice, but with a
low Defense expect a figure next to Charles to
absorb some damage. Leadership, Perplex and Outwit
really help to round this version out and make them
a little more potent.
Playing With –
Keep him out of Outwit distance and
away from ranged combat figures! He needs to be in
the back of your army out of danger. Taxi with a
flight figure or use Telekinesis to overcome his
weak move. Use Mind Control to attack an opponent
with his own figures or use Incapacitate to slow up
as many as 3 figures and allow your team to
overpower your opponent.
Playing Against –
Get within 10 squares of Xavier,
especially with Stealth figures, and Outwit his
powers. Without them he is useless. If you can
attack him and get rid of Mastermind he is an easy
target. You can’t get all of his powers at once
most likely, but if you can do damage to him quickly
he will become far less effective. And he only has
6 clicks so death can come quickly if you can land
some solid hits.
Combos–
The only feat card that might make
sense is Brilliant Tactician especially when playing
an Ultimate X-Men team. Otherwise don’t rely on
added feat cards since his cost is already somewhat
high. I like Veteran Jean Grey from Infinity
Challenge since she has Telekinesis to move him out
of danger and Support to keep healing a pion that
can be used to absorb Mastermind damage.
Sculpt –
Typical sculpt of a guy in a wheel
chair. What can you really do different? Have him
doing a pop wheely?
Tangibles and Overview –
I think this is a much improved and
more dangerous version of Professor Xavier, but the
cost is truly high. I don’t see myself using him
under a 400 point team since he is a super expensive
support figure. Still the Range of 12 with
Incapacitate and 3 Ranged Attacks makes me drool and
I would love to build a team with him in support.
If you get him you should be happy because he plays
slightly different then any other figure in the game
and variety ranks high with me.