Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Majinxstar
Today we look at the new Batman REV
set from Legacy.
This Batman is a step up from previous Batmen. He
could probably destroy all the other Batclix. The
rookie comes to us from the Outsiders, a new TA that
allows you to control your opponents support powers
a little better. He has stealth and then leap/climb,
he also has some exploit weakness thrown in to help
hurt bigger guns. For 85 points he is very good
especially with that 10 attack.
The experienced version has the JLA TA and better
combat values all around. He also has probability
control to represent how Batman can control certain
situations for his advantage. He has an awesome
defense and attack and can be very dasngerous on JLA
teams. The fact that he doesn't have outwit means
that you'll have to push him to get to the outwit,
but then Batman will be a sitting duck.
The vet is the REV piece to get. He is Batman in
every sense of the description. He moves great, he
has a 12 attack and he has the Batman TA. No need to
rely on fate here he'll just beat you down. If you
pull this guy in a marquee jump up and down because
he will own. Always consider him when you are
looking for a peice that can hold your line he is
the man.
Only the biggest and baddest can take him down and
you should still have some points left over for
another big threat like Black Adam.
Stormwolf
Review by Stormwolf
Today we review the newest Batman
figure from Legacy. This one looks to be a fun
figure, so lets get right to it.
Cost~
Rookie~85 points, 7 clicks of life, 6
range / single target, Outsiders team ability
Experienced~ 84 points, 8
clicks of life, 6 range / 2 targets, JLA team
ability
Veteran~ 111 points, 9
clicks of life, 8 range / 2 targets, Batman team
ability
Movement~
Fairly good here. 9 start (10 on the
vet). The rookie and experienced start off with a
click of stealth before going on to Leap/Climb and
Charge. The Vet doesn't bother with the stealth, due
to the team ability.
Attack~
starts out at 10, 11, or 12 depending
on the version, and stays fairly consistant
throughout the dial. Finishes out with 2 clicks of
incapacitate on all versions as well.
Defense~
nice and high at 17 (16 on rookie),
and has willpower throughout, except the final 2
clicks, where he picks up toughness. This makes
Batman a very pushable piece, and probably the most
mobile member of your team.
Damage~
a click of 3's, followed by all 2s.
Outwit, exploit weakness, and close combat expert
fills the dial. The interesting one is the
experienced, which actually starts out with a single
click of probability control! That truly capitalizes
on the Batman "always prepared" character trait.
Sculpt~
Truly awesome. Those who haven't read
the Hush storyline might be wondering what it's all
about, but I think it's truly great, and makes me
really want to try for the Masterpiece edition of
this figure.
Final Thoughts~
Batman is one of DCs true greats, and
his Hypertime experienced is a constant piece in
tournaments in my area. I see this newest
incarnation becoming a true favorite around here,
and it's pretty obvious why. Great stats, true
variation in the REV with the team differences mean
any of these could be used depending on the flavor
of your team. Doubtless this is one of the best REVs
in the entire set, taking into account playability
for cost.
Overall Score:
5 / 5 tournament play
5 / 5 sealed
booster play
5 / 5
friendly play
~ The highest scores i've given any
figure since i've started reviewing for Pojo!
russianspy
1234
And now that legacy has been released we
have quite a few new DC heroes and villains
to add to our collection, unfortunately
today we arent reviewing one of them. We are
reviewing many a DC favorite, Batman. And
what's batman without leap climb? Well that
would be a batman with charge, which I dont
think fits him fits him very well, running
shot would have been better, but we take
what we can get. His incapacitate is
extremely late dial, something I really dont
understand, especially since he has no other
attack powers to take its place earlier. Of
course our wise detective has outwit, then
he has some exploit weakness, which in
Batman's case is just a more limited form of
outwit like when he uses his kryptonite
gloves on Superman. Then he gets a few
clicks of CCE which is completely perfect
for him, then he gets back outwit. At 111
points he is relatively cheap, at least as
far as legacy figures go. His damage is a
little on the low side, but outwit takes
care of that. All in all he is a relatively
solid primary attacker, though the lack of
damage reducers really hurts him. His
attack is high enough that he will be
hitting most rolls, but I would still back
him up with some PC.
100: errrrr
200: 3.856/5 The will power makes up for
the hinderance of him being more than half
of your points he should do fine.
300: 4.154/5 Solid attacker
400: 4.025/5 Solid secondary attacker
500: 3.774/5 A little meh because of lack
of damage reducers hes going to get womped
on by Magog, supes, ares, fun pieces like
that.
--So said the spy
Godwin
At last DC has made another REV of
Batman. I don’t understand why it took them so long
when they have a lot of Marvel figures with 3, 4, or
even 5 REVs.
Moveability
- Since the Rookie and Experienced
don’t have the Batman Team Ability they both start
with Stealth while the Veteran, who does, starts
with Leap/Climb. I prefer the Stealth and
Leap/Climb combo(Batman TA), but I can survive if
they start at least with Stealth. Rookie and
Experienced have a starting Speed of 9 and Veteran
10. All three have Charge in the middle of their
dial. I am not a big fan of Charge on the later
clicks, but I can definitely see its uses so I won’t
complain. Like the Hypertime Batman he is loaded
with Willpower so don’t worry about Pushing. Ever.
Period. Ditto. Well except on his last few clicks
with Toughness.
Attackability
– Rookie starts with 10, Experienced 11, and Veteran
12. Nice! This is what Batman should have for
attack. The Hypertime Batman’s Attack was a little
low in my opinion. The Legacy Bat also has a fairly
consistent dial with Attack never dropping below 7.
Again nice! As for range we have a distance of 6 for
Rookie, 6 with 2 Ranged Attacks for Experienced and
8 with 2 Attacks for Veteran. Not bad at all.
Damage
– All three start with natural Damage of 3 and
never drop below 2. Now throw in at different times
Outwit, Exploit Weakness, Close Combat Expert and he
has a lot of different ways to hurt you. I love
the combo of CCE and Exploit Weakness on the same
figure, although the Experienced does not have
Exploit Weakness and has another power I will
mention in a second. Also all three have
Incapacitate on their last couple of clicks so
Batman can damage even Impervious figures at the end
of his dial with Push damage.
Defendability
– Rookie starts with Defense of 16 and Experienced
and Veteran 17. Pretty good, but since Batman has
Willpower throughout his dial, except a couple
clicks of Toughness at the end, he will take Damage
easily if he is hit. So you have to play him smart
and don’t rush in to battle like a bull in a china
shop. Use his move powers like Stealth and
Leap/Climb and Willpower to Attack first and cripple
your opponent.
Miscellaneous
– All three belong to different teams
with the Veteran the only Batman Ally member. The
Experienced is JLA like the Hypertime Vet and the
Rookie Batman is a member of the new team Outsiders.
This team ability has yet to be tested, but the
ability to prevent your opponent from changing his
stats is a mouth-watering addition. And the only
side affect is that one of your teammates has to
take an action token. Use a simple pion as fodder
for these tokens and Batman is free to use the power
as he wishes. The other interesting note is that
the Experienced Batman starts with Probability
Control. In Legacy the makers have several figures
with high intelligence represented with PC. I don’t
mind this on one condition. If they ever make new
Fantastic Four figures and Mr. Fantastic does not
have Probability Control I am switching to Pokemon.
I mean it. Do the man some justice this time people!
Sorry to rant. And as a side note this is the first
figure to come in two pieces. Because of Batman’s
flowing cape you have to snap on his cape and head.
So be careful if you go ripping through your packs.
Having a headless Batman wouldn’t be cool. And a
sidebar to the sidebar is that each REV is the
archenemy of a different figure. The Veteran has the
Joker, the Experienced has Rha Al Gul and the Rookie
I believe has Mr. Freeze, but not 100% sure.
Playability –
I was just so happy to hear they were doing another
Batman REV that I only cared that he was halfway
playable. At first I didn’t like them not having the
Batman TA and the Experienced having Probability
Control threw me for a loop, but after looking at
their dials I think they did Batman a good justice
in these clicks. Each one has a little bit different
style, but all are affordable and are great pieces
if you are smart with using them. Personally I
think I like the Rookie and Veteran more then the
Experienced, but I will be happy to pull any of
them.