Reviewed
by Cramcompany
Today we
are going to review the Fantastic Forces LE Cain
Marko
Cain
Marko better known as Juggernaut is the older step
brother of Professor X. Cain was always jealous of
Xavier, because his head was way shiner then Cains.
Chicks really dig bald men, so as revenge Cain found
the unstoppable power of a mystic red gem. The Gem
made him unstoppable, if he starts moving…he can not
be stopped…just like some unstopping car that sees a
red light but does not stop. Perhaps more
impressively is how the Gem gives him the power to
wear a suit made of metal and still look like a bad
Aress.
Cost and Abilities:
LE = 155
Points, 11 clicks of life, 0 range with 1 targets,
No Team.
Movement:
Juggernaut all but means charge. Just like Blade,
must have blade/claws, Juggernaut must have
charge…yet the first one did not, but THE BLOB
DID!!!! This version does have charge with an 8
movement, which is better, but still just not very
good. A 9 would be much better.
Attack:
12, 11 then a slower more reasonable drop with super
strength throughout the dial.
Defense:
17, 16, 15 with Impervious. Then 17, 16, 15 with
Invulnerability. Finally 16, 15,14,14,14. I enjoy
this way of figuring out the defense.
Damage:
4, 4 then 3 through the rest of the dial.
Sculpt:
We are getting better. This Juggernaut is a lot
bigger and meaner then the original version.
Team Ability:
No team, Cain is kind of a loner. He wanted to team
with Magneto, but since he wears all metal it seemed
inappropriate.
Feat & Conditions:
I do not think that any feat cards would be worth
playing on him. His point totally is too high as it
is. Of course Incontact is good, but that card is
good on everything! Darkness would help sort out
his lack of range and Radiation Leak is a good sense
his defense stays a little too high to heal.
How to Beat Him: Anybody with a six range or leap/climb or phasing or that is
standing next to a flyer with phasing or has blads/claws
or has psychic blast will be a bad match-up for
Juggernaut. Nearly every ability is bad against a
character that has to stand next to you to hit.
How to Play Him
Overall Score:
Can
I start by saying don’t. However, if you must;
perplex and telekinesis will be needed for him to
start landing his punches. Perplexing his damage up
twice and his movement up one will help him smash
his cue ball brother-in-law and his puny team.
Overview:
This is the prize for the Fantastic Forces Marquee.
Only the champion will get one and in that manner I
am not that impressed. Although it is hard to say;
if the veteran version of Juggernaut is not that
strong and this proves to be the best, then he may
prove to be worthwhile to own. For competitive play
his charge is very low, he can move only four and
still attack. His defense is okay, but 17 is very
hittable now days and most of the time your opponent
will get first crack at him. Super strength on
people without flying or leap climb is pretty
useless, but at least they didn’t give him battle
fury (that ability is horrible). If you role well
on impervious he can be unbeatable, but the same
holds true for Domino with super senses. He is way
too many points and just does not have a range
attack, and I don’t like to play with expensive
characters with no range. Veteran Havoc does 4
clicks of damage too and has an 18 defense (energy
shield) when being hit from ranged attack, oh and he
is 111 points less.
.04/300
(Way too much)
1/400
.05/500
2.5/5 Draft
3.5/5 Fun Play (he is one of my favorite anti X-Men)
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