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Namor
Fantatic Forces

Reviewed 05.12.2005

Average Rating: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

Reviewed by Cramcompany

Today we are going to be looking at the newly previewed NAMOR from the Fantastic Forces Set.

“Namor, when are they going to do Namor.  I want the Sub-mariner figure.  How could they not have done it?  They can save and hold bak NOTHING!  NOTHING I SAY MAY BE HELD BACK!”  BOOM!  Here he is, so everybody should know a lot about him., since you wanted him so badly.  He predates Aquaman and in one of the first great comics of Marvel he leapt out of the water to destroy New York, but was fended off by the Human Torch.  The original Human Torch was technically a robot, it should also be noted that Bob Doyle was technically a robot as well.   

Cost and Abilities: 

LE or Super Rare 122 points.  No Range.  No team ability.

Movement: 10 with charge. Then 8 with Charge.  In the middle he gains flurry.   Fun fact, flurry is great…pass it on.

Attack:  10,9,9,8,10,10,9,9,8,8.  He has super strength through half of his dial, so he can pick up a dumpster underneath a stealthed figure hit them with it and let his team take pot shots at a character that used to be hidden.

Defense:  16 with invulnerability for 2 clicks.  He then has toughness throughout his dial.  He  is a 15 defense still all the way through his 6th click.  He can absorb a lot of damage.

Damage: 4,3,3,3 and 2 on down.

Sculpt:  Namor has wings on his feet…..hehehe

Team Ability:  None.

Feats:  This may seem weird for a man that has a 4 starting damage, but I suggest Armor Piercing.  For the points this character is, his long dial, flurry, his high attack near the end and his eventual 2 damage Armor Piercing might be the right choice.  With Flurry you can hit for 1 point twice per attack on anybody, which sounds very appealing to me.  Namor is designed as a slugfest character; he can trade blows very well.  Simlar to the Joker he is very hard to play against, do I bother hitting him, he doesn’t get that much weaker?  Unlike the Joker, Namor is very easy to play with though.  You stand him next to characters you want to kill and just keep attacking, pushing be damned!  In Contact is always good for any character ever.  Large Object would be smart and cheap to play if your area has a lot of KC Flashes or Green Lanterns.  Upping his attack in this case is so important.

Battle Field Condition  Darkness once again is not a bad call.  Limiting others range is always good.  Depending on your team Earthquake might work really well.

How to Beat Him:  He is a touch person to beat.  The key is to gang up on him.  Most characters will lose in a close combat slugfest, but range attacks and hitting him with multi-attacks is a very good thing.

How to Play Him:  Secondary attacker in a 400 point game seems about right, although he can work in 300 point as well.  Telekinesis is too important to not have here.  Perplex that can move up his charge will be key.  I would wait a few turns to bait your opponent out of hiding  and push Namor close enough with telekinesis to charge and hit for 4 damage.  He also makes excellent hard bait, because of his long dial and damage reduction. 

Overview:  As a rule I do not play with anybody not having a range.  As another rule I hate Hulk characters that are not good until there last few clicks.  Namor might make me change my ways, I really like this piece and all of his R/E/V counterparts.  I like how he starts strong and is strong in the middle.  I do wish he had range, because some characters can not be cornered (leap/climbers and phasing to name a few), but his 10 movement with charge does help.  I think he is strong enough to go toe to toe with almost any character, assuming that character will stand there and punch back.  If your opponent can duck and move, Namor will have problems.  Never the less this is a promising character from Fantastic Forces and a good reason to play in tournaments.  Not tournaments I am in though, I like having 3 people show up so my odds are high I will get a free LE click J

Overall Score:  

4/5 300 Points

4./5 400 Points

3.8/5 500 Points

5/5 Fun Games Minus one point for wings on feet.

= This is Cramcompany. (Please no hate mail)

cramcompany@hotmail.com for questions comments or dates.  (girls only!)


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