Reviewed by Cramcompany
HAPPY FRIDAY THE 13th !
Today we
are going to be looking at the newly previewed Dr.
Doom from Fantastic Forces
This is
the Ultimate version of Dr. Doom. Much is different
from the one we know and semi-love or hate. This
Dr. Doom was given powers by the same accident he
was involved in with the Fantastic Four. He has
metal skin, can shoot metal spikes, breath poison
gas and can Wolverine style regenerate. He controls
a small town called the Free Zone, by using mind
controlling tattoos. Which is exactly why I have
never got a tattoo? Expect for my I love N*Sync
tattoo, but that was a mistake….I know that now.
Cost
and Abilities:
Unique
186 points. 8 range/ Single target. Dr. Doom Team
Ability (duh).
Movement:
10
with running shot. This is for the first click
only. His movement slows down from there.
Attack:
11,10,10,9,9,8,87,7. He starts with Pulse wave for
2 clicks, poison for three and the standard
incapacitate for the final 2 clicks.
Defense:
17 with invulnerability. His defense follows the
same patterns as his attack, which means he ends
with a 13. He has invulnerability for his first 3
clicks, then willpower for 3 clicks, then toughness
until the end.
Damage:
3 damage for the first three clicks, then 2 all the
way down. Outwit at the beginning, perplex in the
middle and outwit again to wrap things up.
Sculpt:
Pretty cool. He is dark and evil like he should be,
but I personally don’t like the Ultimates take on
his look. He is such a genius, but he is wearing a
hobo robe that is ripped to shreds, why? Just to
make him look similar to the real Dr. Doom?
Team
Ability:
The best team ability ever, wild card. With the
Ultimates, Mystics (gained probably by thunderbolt)
and Batman Alley, the Dr. will be a lot
less….doomed. DARN! I promised myself I would not
pun. Bad Scott!
Feats:
He is sooo expensive, there is nothing that fits
well enough to put on him. Well Incontact with
Oracle, but frankly that should be on every
character that can deal damage. ICWO is far too
broken not too spend 40 points on every game.
Battle
Field Condition
Hmmm,
crosswinds and ordinary day are what I would go
with.
How to Beat Him: Build a team that does not have a 200 point character only
capable of doing 3 damage. Use smaller figures or
expensive tournament quality figures that are worth
their point cost.
How to Play Him: He has to be on a 400 point team or you will not be able to abuse
the wild card team ability enough. First use the
Jarvis and thunderbolt combo to get mystics team
ability. Alfred Pog is a good call here as well to
get Doom stealth. I would use Hawkeye to give him
outwit and give you another solid attacker.
Telekinesis with Jean Gray to get him out there for
his running shot pulse wave, then push to have him
run back and be healed. Outwit any ranged combat or
running shot characters that might be able to hit
you in the back while you run. Pray that you can
heal and have him pulse wave again.
Overview:
If I ever say the words PRAY in my how to play
him section, he is probably not that strong of a
character. Wow, at first glance he is not that good
and at second glance he is unbearably terrible. 186
POINTS!!!!! He does only 3 damage and his main
ability will make him a giant sitting duck. I
recently got the LE Polaris with running shot and
pulse wave for attending the regional tournament. I
love using her, but when you pulse wave you have to
be in the center of your enemies attack field. She
is 76 points and with a 17 defense and flying she
can sometimes to break way and be healed, before
being slaughtered by your enemies brased off team.
Yet it doesn’t matter too much, because I did not
put all my eggs in one basket with Polaris. Dr.
Doom is the most expensive hard bait in the game
today. Sure he is loaded with some of the best
abilities like outwit and perplex. But he has to
use them to help himself. You’ll have to outwit the
defense ability of the person you are attacking and
if you hit there defense ability will probably
change it and the rest of your team will still have
to deal with a new defensive ability. He will
probably have to perplex up his own damage, not
another characters. He does have great abilities,
but his stats are so weak the abilities are
negated. He gains willpower in the middle, which is
really bad, because one blast on his really low
defense will take him out. This is terrible for
your pulse wave and run strategy, because your
opponent will bun through his invulnerability too
fast. Also, he has invulnerability not impervious!
This takes away any chance of you avoiding that
first hit. The other Dr. was truly a one man army,
with a high 10 range and double target. He had a
ridiculous attack and his defense was 18!!!! With
mastermind!!!! Mastermind is so good with all the
POG’S now days. That Doom has nearly anything going
for him. This Doom would be crushed by the
Clobbering Time version of him. The first Doom
would be like “Who’s Ultimate now!” and would pimp
smack this one. Because the first doom was a pimp,
that’s why he had the green cape. If you pull the
new Doom, I say eBay him quickly. You’ll get a good
priced based on the initial demand, but once people
try to play him they will truly be Doomed.
(DARN!
BAD SCOTT NO PUNS!)
Overall Score:
.05/5 300 Points
1/5 400 Points (he is a wildcard)
.09/5 500 Points
1/5 Fun Games Assuming it is him versus the
Fantastic Four, he will lose and lose badly.
= This is Cramcompany. (Please no hate mail)
cramcompany@hotmail.com for questions comments
or dates. (girls only!)
PS: If Doom was in Legacy he would have had a 20
defense with Super Senses through most of his dial
and they would have found a way to make him Kingdom
Come….because everybody cool is KC. |