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Reed Richards
Fantastic Forces

Reviewed 05.18.2005

Average Rating: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Godwin

Continuing the sneak previews we look at the Limited Edition Reed Richards who heralds the coming of another REV of Mr. Fantastic.  This review will be a little bit different, because as of yet we have no idea what the REV of Mr. Fantastic will be like so we can’t really compare his LE to it. We will compare LE Reed Richards to the REV of Mr. Fantastic that was part of the Clobberin Time set.

 

Stats and Powers – 

Reed has a starting Speed of 10 with a combination of Leap/Climb and Plasticity to help him move easily and tie down opponents later in his dial.  His starting Attack of 9 is supplemented with a Range of 6.   His Defense starts at 16 and he has 4 clicks of Super Senses, but only 6 clicks of health.  His Damage of 2 stays consistent, but his major damage comes from his combo of Perplex and Outwit.

 

Strengths –  

The addition of Leap/Climb makes Reed already better rounded then his predecessor.  With a starting Speed of 10 and Leap/Climb he can move around easily and doesn’t waste the points on wasted clicks of Plasticity. His Defense is above average for a character of 72 points and having 4 clicks of Super Senses means he will have a chance to dodge several blows even if he takes damage. The Perplex is a nice addition and the Outwit is just common sense for Reed Richards to have. He is supposed to be a genius after all.

 

Weaknesses –

His Attack of 9 isn’t really a weakness, but it is average with a Range of 6.  With only a 2 Damage he really isn’t much of a hitter and will have to rely on Perplex and Outwit.  I like that he doesn’t have Plasticity his whole dial like the old Mr. Fantastic.  Still Plasticity is not a very useful power, although in my mind it should be. The number one thing that weakens it is that it has should at least have SOME chance to tie up a figure like Batman, or Spider-Man, but it gives the figure no chance to tie up figures with Leap/Climb or Phasing. The other major down note to Reed is the lack of the Fantastic Four team ability. This really dampens how much I would expect to use this figure. 

 

Playing With –

Use Leap/Climb to move him someplace out of harms way and use Perplex and Outwit to give your teammates a boost.  If he gets into a fight use Leap/Climb to move away if you know you can’t win.  If you really want to be sneaky and tie up a figure you normally couldn’t move into contact and then Outwit Leap/Climb or Phasing.  But beware because that means they will be forced to make attacks against Reed and he can’t take too many hits.

 

Playing Against –

Use your ranged figures to harass him, but don’t waste a lot of points to try to take him out. Outwit is annoying, but more annoying is The Thing swinging a heavy object at you.  Don’t be afraid of Reed tying up your more expensive figures, but keep your support figures out of his reach.  Outwit his Super Senses if you can because there is nothing worse then having him dodge your damage especially with his small dial.

 

Combos–  

Teammate wise Reed is on his own since he doesn’t have the Fantastic Four team ability. Still he is a good teammate for The Thing because he can Perplex Damage or Attack accordingly and Outwit your opponents damage reducing powers.  Trick Shot is an ok feat to use, but his range of 6 really means he is better off served just moving into base to base contact.   Think about Pounce as pushing Reed is not a horrible thing especially if it moves him onto his Outwit dial.  Taunt would be good to tease his support pieces with and get them into an unfair combat.

 

Sculpt –

I like it. I just hope it’s not too fragile, but the old REV held up well.   So far the Fantastic Four sculpts have been right off the covers of the Ultimate Fantastic Four comics.

 

Tangibles and Overview –

The old REV of Mr. Fantastic was one of the most disappointing figures in the game and was always the weak link in a Fantastic Four team.  Reed Richards gives me hope that the new REV will be an improvement, but I am still hoping for Probability Control on one of the clicks just like Batman. After all Reed Richards is smarter then Batman. No question.  Reed as a figure is not very useful without the FF team ability, but I would use him over the old REV any day.

 

Overall Score: (Out of 5.  Score of: 1 = horrible, 2 = below average, 3 = slightly above average, 4 = great, 5 = outstanding)

 

Limited Edition Reed Richards – 2.50

 

Cram-company

Reviewed by Cramcompany

Today we are going to review the R/E/V of Reed Richards from Fantastic Forces

Reed Richards the signature member the Fantastic Forces Series.  He’s stretchy and is being played by a no name actor…well technically the actor does have a name it’s Ioan Gruffudd  Who is that?  Exactly!

Cost and Abilities: 

LE or Super Rare 72 Points, 6 range with a single target.  No Team Ability

Movement: 10 starting with leap climb then later on he has shape change then leap climb again. 

Attack:  9,8,8,7,7,6.  With no powers.

Defense: 16 with super sense for most of the dial.

Damage: 2,2,2,1,1,1  Starting Perplex then Outwit.

Sculpt:  Cool.  Lots of stretching and stuff.  I’m going to take mine off the base and replace it with a Stretch Armstrong.

Team Ability:  None.  Wait…it’s he the leader of the Fantastic Four.

Feats:  Nothing really strikes.  Except Incontact with Oracle which should be played every game and eventually I will stop mentioning that in my reviews.

Battle Field Condition  Darkness is not bad to help solve the range issue.

How to Beat Him:  He’s pricey and doesn’t do much.  Ignore him and attack him when you find the time.

How to Play Him: Use him, Black Adam and Jean Grey to have 2 parts of a good team and one part bad.

Overview:  He’s just bad.  Granted Perplex and Outwit are always good, but as I say they are not good when you must always use the perplex on yourself.  He has a very low attack and it drops quickly.  I think is defense is expectable, but bother when he can only hit you for 2.

Overall Score:

1/5 300 Points

1/400 Points

1/500 Points

5/5 Fun Games (If you use my Stretch Armstrong.)

= This is Cramcompany. (Please no hate mail)

cramcompany@hotmail.com for questions comments or dates.  (girls only!)

 


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