Reviewed by Cramcompany
Today
we are going to review the R/E/V of Iron Fist from
the Fantastic Forces Set
Iron
Fist has always had one of my favorite looks. He’s
a hero for hire, a detective and a martial artist.
He can concentrate his chi to make his fists are
powerful as wood…no wait, I mean Iron.
Cost
and Abilities:
Rookie
= 39 Points, 6 clicks of life, 0 range, no team
ability
Experienced = 55 Points, 7 clicks of life, 0 range,
no Team Ability
Veteran = 71 Points, 7 clicks of life, 0 range,
Spiderman Team Ability
Which is best?
Well,. I first want to say that all of them are very
good. This is the best piece of the set so far and
is deeply thought out piece with several different
play options. The points in this figure range
greatly from 39 to 71 points. The rookie is nearly
half price of the veteran. Both are very different
and good in their own right. The Experienced is the
middle man though and should not be played. If
you’re building wildcard team, I feel the veteran is
very playable, not as good as the first click of
Taskmaster, but down the dial I like Iron Fist
Better. However, I feel characters that do not have
a range are deeply limited so spending 71 points on
a range less character is troubling. Therefore I
feel the best bang for your buck is the rookie at 39
points. Plus the rookie Iron Fist has flurry at the
end of his dial instead of leap climb.
Also
please not that Iron Fist is in essence a push click
character. You need to get to that charge and that
exploit weakness. You don’t HAVE to push him like
Hulk, but I am going to review him as I would play
him and push click him. So if I say 9 starting
attack, that means 9 after he has been pushed.
Movement:
8
with charge for that one click. The leap/climb and
finally flurry. All very useful for a close combat
character.
Attack:
9 attack that drops 1 every 2 clicks. No attack
powers, which is fine. I’ll take the slow dial drop
over super strength any day of the week.
Defense:
Here is one of the reasons he is so good. 16 with
super senses for the first 4 clicks. He then gains
one click of regeneration. The placement of the
regeneration click is excellent. First off
regeneration can take him up to full power if you
roll a six. Secondly most character Iron Fist would
attack are probably going to hit for about three.
So if you don’t roll super senses you’ll probably
land on regeneration.
Damage:
2,3,3,1,2,2 After his first click he gains the
very important exploit weakness. So when he hits
for three they will actually take three clicks,
weather it is Ares or a Thug all will feel the
copper power of his fists…I mean Iron.
Sculpt:
Yeah, I like this sculpt. Not too many people can
pull off having their hand flame to match their
costume. Stone Fists pulls it off like a pro
though.
J
…..iron.
Team Ability:
None.
Feats:
He is only good, because of his relatively low point
cost. Do not drive this up pointlessly.
Battle Field Condition
He
is a great Power Dampening Field candidate. Three
damage and exploit weakness would change him into
the biggest hitter the game could have. Ultimate
Thor eat your heart out! Atlantis Rising would be a
surprising choice. It would really let his leap
climb work to his advantage.
How to Beat Him:
Range attacks are his big weakness of course. If
you are basing him, it will be a total roll off. He
can take out Gladiator is he gets the right rolls
for super senses. Don’t under estimate him and make
sure to knock him off exploit weakness.
How to Play Him:
My favorite characters are all 40 to 60 point under
costed characters. An army of Havoks and one
Ultimate Hawkeye can beat just about anything.
Telekinesis and flyers are so deeply important when
playing characters that have to base. Most people
won’t bother him, until they have too. Nobody likes
to waste attacks on super sense characters. Use
that to your advantage and have cracker fist show
them all why he gets money to fight crime.
Overview:
I was very excited to see Iron First in this set,
since he is a character I grew up on. Legacy was an
awesome set, but I’m usually not excited about
seeing a 200 point character. There truthfully are
only a few characters over 150 points worth
playing. Black Adam, KC Superman, KC Green Lantern,
Amazo, Ultimate Thor and a few others I’m sure. So
you have to be very broken to really be worth
playing at the high of point cost. But smaller
figures can be broken too and frankly…..Iron Fist is
not broken. But he is incredibly solid, and worth
play consideration. It also depends on where you
play. If you’re environment has a lot of Hypersonic
Speed don’t run Tin Fist. But if it has stealth
characters or larger none HSS characters use Bacon
Fist and you won’t be disappointed…unless you never
roll super senses. Tell everyone to beware of his
feather fists of death….IRON.
Overall Score:
3.9/5 300 Points
4.5/400 Points
4.5/500 Points
Fun Games (I’m not rating this anymore, because I
don’t know how to judge fun.)
= This is Cramcompany. (Please no hate mail)
cramcompany@hotmail.com for questions comments
or dates. (girls only!)
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