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HeroClix "Click of the Day"


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Sentry
Armor Wars

Reviewed 11.14.2005

Average Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

REVIEWED BY CRAMCOMPANY

 

Today we'll be reviewing Sentry from Armor Wars

 

            Ah, Marvel they try so darn hard to make good big point figures, but they never pull it off.  Gladiator, Nimrod, Silver Surfer, Count Nafaria…so many bombs.  Let’s see if Sentry can defeat the new Superman…or if he’s the next $40 figure to be worth $5 in about 3 months.

 

            Sentry is supposedly the first Superhero ever in the Marvel universe.  However, when ever he used his power a villain named the Void came into existence.  The Void is like his evil shadow of Sentry.  Some how he erased the worlds memory and decided to never be a super hero again. Until one day when he got bored and decided to become a Superhero again.  He now fights with the Avengers for truth, justice and for Grizzly Adams beards to come back into fashion! 

BUT WILL THE VOID RETURN?????

It would be pretty boring if he didn’t.

 

Unique:  211 points, Avengers Team, 0 range with a single target.

MOVEMENT:  YES!  He starts on charge!  Then gets HSS???  This way he has to be hit a few times before he’s any good!!!

 

ATTACK:  Super strength is not too bad.  His attack is pretty nice.

 

DEFENSE:  Should be higher.  But the spikes of defense are great!

 

DAMAGE:  Nice damage, but for the price he should have some powers.  Close Combat Expert might be sweet.

 

SCULPT:  He looks like one angry old man.   I’d make sure to turn down my music and get off his lawn if I saw him coming.

 

OVERALL: 

ˇ                     Only 10 clicks?  What do you have to do to get 11 clicks?

ˇ                     No range is a huge downfall

ˇ                     He’s kind of like KC Superman, if KC had charge and not running shot

ˇ                     Oh and if KC Superman sucked.

ˇ                     I really like that he has Avengers Team.

ˇ                     His attack should be higher to start.

ˇ                     Lots of nice defensive spikes.

ˇ                     His attack stays very consistent, which is nice.

ˇ                     His damage is all over the place.

ˇ                     His second click is pathetic, so you don’t want to push him.

ˇ                     The HSS mid dial makes him hard for your opponents to want to hit him.

 

Alright, it does not take an expert too tell you he’s over priced by about 35 points.  He does have one thing going for him and that is his Avengers team ability.  This give you many different options.

Changing it to Green Lantern and use POGS to protect him from side shots is a good stradgy.

Mystics I think is a big waste, because you do not want him to get too hurt.

Batman team is great, because you don’t want him to be outwitted

Even a Defenders team may have potential.

But I think an underrated team is Suicide Squad and some Mary Jane Pogs that he carries.  Instant healing will make his guy pretty deadly.

 

But here is the best idea for him.  Sell him while you can still get some money for him!

 

 

HE RECEIVES 2 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  email me at cramcompany@hotmail.com.

Please no hate mail

The Le
 
There's not a whole lot of Marvel Clix costing 200 or more points; as a matter fact, there's only a handful. With Armor Wars, we only have one (besides Phoenix), and that would be SENTRY. This unique figure clocks in at a hefty 211 points, and sports the AVENGERS team affiliation for free movement. So is he worth it? Absolutely.

Overall his stats look very formidable across the dial. He sports a nice 10 clicks of life, with high stats across the board and a nice selection of bruiser powers throughout.

His movement is very consistent (around 8-9), allowing him to move around freely (and it makes him a good taxi). His charge allows him to get in early, while his Hypersonic Speed (HSS) makes him incredibly dangerous in the middle rounds. His attack Value is excellent (around 9-10) and only drops to 8 for the last three clicks of life; but he keeps his Super Strength for nearly the entire dial. His defense is fairly high, as it only drops to 15 twice, and he has damage reducers for the entire 10-clicks of life. He has no powers in his Damage slot, but more than makes up for it by having high damage values (average of 4), not to mention it keeps his final cost down.

So how is he in battle? Let's take a closer look.

The first thing you will notice is a range of 0 and a starting damage of 5. This bruiser is clearly designed for close combat. The start of his dial sports an impressive two clicks of Charge, Super Strength, and Impervious. His high mobility will allow him to get places quickly, and Super Strength combined with Flight will allow him to take objects away from anyone. If you can get a heavy object and hit someone during his first click of life, you are looking at a massive 5+2 damage, enough to KO most figures (or get them real close to KO). Even on the 2nd click of life, you are looking at a potential 4+2 damage with an object and a hard-to-miss attack value. And don't forget, you automatically get a range of 4 with a heavy object. For defense, we have 17 and 16 with Impervious, making him very tough to take down.

As we move on to the middle of the fight, the impervious is lost and gives way to Invulnerability (but his defense goes back up to 17!), and the Charge is lost for HSS. His damage is still massive with and his attack value is formidable. With HSS though, he gets a free breakaway, allowing him to grab another heavy object and finishing with an attack to do 5+2 or 4+2 damage. Or perhaps you can use that HSS to attack a different nearby opponent.

This is just a fantastic first 5 clicks of life. You can get in early with high movement, flight, and charge, and after dropping a couple clicks you have HSS to freely move out to wreak havoc... all with Impervious, Invulnerability, and a great attack value to boot.

These stats are fantastic in the early and mid-dial, but I think the real beauty is in the last 5 clicks of life. Starting on the 6th click, we still have a strong movement of 8 with Charge, excellent attack value of 9 with Super Strength, a whopping natural 4 damage, and an unprecedented 18 defense with toughness. Yes, 18. Go ahead and push him, because he still has a defense of 17 on the next click of life. Heck, by the 9th click of life, we are still looking at a defense of 16 (still with toughness). This bad boy takes just doesn't give up.

So overall, is he worth 211 points? As Al Bundy would say: Shoe-betcha.

Rating - 5

--The Le

contact: TheLeGames@gmail.com
website: www.TheLeGames.com


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