Cram-company |
REVIEWED BY CRAMCOMPANY
Today we'll be reviewing Mystique from
Armor Wars
As my favorite writer Joss Whedon
(Buffy, Firefly) says; “Blue Chicks are hot!”
Nuff said!
Unique: 52 points, Shield Team, 6 range with a
single target.
MOVEMENT:
Stealth is good, but it is no running shot.
ATTACK:
Only one click of psychic blast to start…so I guess
you can’t push her.
DEFENSE:
Just terrible. Willpower it is useful, only when it
is worth attacking.
DAMAGE:
YES! My favorite ability…shape change. The
excellent combo of psychic blast and ranged combat
expert.
SCULPT:
The gold looks pretty sweet.
OVERALL:
ˇ
Shape change and stealth is pretty neat together.
ˇ
The powers are horribly placed.
ˇ
Willpower after you click off her “best”
clicks
ˇ
Ranged combat expert or psychic blast which will you
choose? It usually will not matter.
ˇ
The second and third clicks are pointless
ˇ
2 damage L
ˇ
Low defense
ˇ
Low attack
ˇ
Rarely used team ability.
ˇ
She is like an expensive Asp with a lower damage.
ˇ
No upsides.
She is just horribly designed. The powers are okay,
but they need to be mixed up and placed
differently. Willpower to start with stealth on the
first, second and 4 forth click. Ranged Combat
expert to start, not in the middle. But she is a
mess just like the wacky world she comes from.
That being said…blue chicks are hot.
HE RECEIVES 0.5 OUT OF A POSSIBLE 5
THUMBS UP!
Good, Bad, I’m the Guy with the
Clix
Cramcompany
Questions, comments, sexually
confused? email me at cramcompany@hotmail.com.
Please no hate mail
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The Le |
Here's a little unique from
the Armor Wars set: Mystique. As a unique she clocks in at a
respectable 52 points, has 1 ranged attack with a range of
6, and sports the S.H.I.E.L.D. Team Affiliation. She only
sports 7 clicks of life, but her dial feels very deep.
At first glance it may seem like she is very weak, but the
progression of powers makes her useful on almost any force
as a tertiary attacker (but definitely not primary and
probably not secondary). She is definitely useful as a
ranged attacker, but that range of 6 is limiting. Still, if
you can position her, she will be able to pack quite a
punch. All her values are average, but she does keep a
consistent 2 damage for her entire dial, which is a plus.
Still, there is something somewhat disturbing about this
figure. Let's take a closer look.
Her first 2 clicks are fairly unimpressive. She has stealth
and Shape Change to let her get into position (a good
thing), but with a range of 6 she is going to need to push
get close enough. Psychic Blast is very powerful and could
come in handy, but she loses it on her 2nd click of life.
This makes her less useful since, as I said, you will need
to push her to get into position. Of course, you could just
have her sit around and be more defensive than offensive --
but remember, offense wins the match (and her range is
weak).
Her defense is respectable and consistent, dropping from 16
to 15 on her 3rd click of life, but this is where she
becomes dangerous thanks to Willpower across her 5 remaining
clicks of life! Willpower = staying power, and Mystique will
be staying for while. She still has Stealth and Shape
Change, and with Willpower this lets her take potshots on
her opponent with ease.
Of course, she may get knocked into her 4th and 5th clicks
of life, losing Stealth and Shape Change, but gaining
Psychic Blast (PB) and Ranged Combat Expert (RCE). I don't
like her as much here because PB and RCE is redundant due to
the damage value of 2. Off-hand I cannot think of any reason
to use PB instead of RCE, since both would do the same
damage against an impervious/invulnerable opponent, and RCE
would do more damage against other opponents.
In any case, this combo is clearly a waste on this
character, although it does help if one of the two is
outwitted. Regardless, you are able to do 2-4 damage against
an opponent with these abilities (2 damage guaranteed). Her
Attack Value drops down to a still respectable 8, but once
again that Willpower is gold. Still though, she is an open
target without stealth or Shape Change.
At the end we are left with 2 clicks of life with a low
Attack Value, fledging defense, but still 2 damage. She gets
Shape Change back, giving her 1 in 6 chance of avoiding an
attack (16.7%), and she still has that willpower.
So what's the final verdict? Hard to say. On one had you
have the redundant Psychic Blast + Ranged Combat Expert in
the middle, with no stealth and no Shape Change, making her
a sitting target. On the other hand, she does sport some
great powers early to hide and slowly get into position, and
those 5 clicks of Willpower goes a long way. Her range is
useable but can make her difficult to position.
On a final note, we have the S.H.I.E.L.D. team affiliation
(TA). This TA has not been useful since they made it require
a power action. While the extra damage is nice, I feel that
you should be able to find better uses for your limited
action tokens.
While I think Mystique can be useful, I also think that it
requires a lot of work and some luck to pull off. She's
definitely useful in the end game thanks to her Willpower,
but she would take a beating pretty quickly once she loses
that stealth, or if any opponent bases her. And the
redundant middle powers and fairly useless TA just increases
the overall cost for no reason.
For 52 points, you can do better.
Rating: 3 out of 5 (average)
--The' Le
contact: TheLeGames@gmail.com
website: www.TheLeGames.com
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