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HeroClix "Click of the Day"


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Sinestro  
Legacy

Reviewed 10.14.2005

Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

There is alot of new figures out there, but alot of the mail I get is about old figures.  So this is classic figures week here on POJO.  I hope you enjoy

 

Today we'll be reviewing Sinestro  from Legacy

 

Was EVERY character from Legacy good?  Even the bad characters had a 17 or 18 defense.

 

 

LE, 82 points, 7 Clicks, NO Team Ability

 

Rookie, 102 points, 7 Clicks, Team Ability Green Lantern

 

Experienced, 124 points, 8 Clicks, NO Team Ability

 

Veteran, 146 points, 9 Clicks, NO Team Ability

 

WHICH IS BETTER?:  There is a massive 64 point difference, between the veteran and the LE.   So it is quite a debate which is better.  The 146 point Vet is a running shot Outwitting Brick.  But there are much better 150 point bricks.  The Experienced and Rookie are very close to the much cheaper LE as in  what they'll do, Telekenisis and running shot.  The rookie and LE have the exact same stats, just no Green Lantern Team ability.  Now the green team is great, but Sinestro does not have a high enough attack or damage to warrent putting trick shot on him.  So I say go with the the cheap points one.

WINNER:  The LE

 

RANGE:  8 range and single target

 

MOVEMENT:  10 with a single click of running shot.  No pushing!

 

ATTACK:  9,9,8,8,8,7,7  Telekenisis one the first 2 clicks

 

DEFENSE:  (17,16 toughness), (16,15 barrier), (16,15,14 with will power)

 

DAMAGE: (2,2,2,1 with ranged combat), 2,2 (2 Outwit)

 

POINTS

  • I've said before that running shot is great with Telekenisis.  Telekenisis will push your team forward and then he can move and attack on his own,

  • Very versital for 82 points.

  • High Defense at 17

  • Low attack at 9

  • Ranged Combat will not work with running shot.

  • Flying is a liability now days...can't be carried and can't shoot out.

  • Will power and out with at the end, give him a shot at making his way to a medic.

 

OVERALL

 

            I've acctually used Sinestro of Kourgar to win a few tournments in my day.  This of course was before Lockjaw existed.  If you need a telekenisiser on a 400 point or more build, I think Sinestro or Song Bird are both good choices.  Song Bird has the edge because of a higher defense.  However, Sinestro is much harder to kill.  Really your choice.

 

3.5 out of 5 thumbs up

 

Good, bad, I'm the guy with the clix.

 

Cramcompany

 

PS:  More reviews on the way.  October is a busy time for us people at www.the-haunt.com.  Happy clicking and happy haunting!

 

Dario People, i know i said this week would be "cool characters with not so cool
clicks" but today's will be a good click. Not because Legacy lacks of bad
figures (even if it was the best DC set, there's no way all figures in a set can be good), but because i'm not sure when i'll get to pick again. Besides, i really wanted to do this guy. I'm talking about Sinestro! So, let's get
this review going:

Sinestro comes in the from of R/E/V. I'm doing the Vet., as it is clearly
the best one: At 146, he has 9 clicks of health, no TA, and a 10 range with
2 targets, and about the stats:

Stats:

Speed: 12, 10, 10, 9, 9, 8, 8, 7, 7. Running Shot for the first 3 clicks.

Attack: 11, 10, 9, 9, 8, 8, 8, 7, 7. No powers.

Defense: 18, 17, 17, 16, 16, 15, 16, 15, 14. Starts with Invulnerability,
then 3 clicks of Toughness followed by 2 of Barrier and finishes with 3 of
Willpower.

Damage: 4, 3, 2, 2, 2, 2, 1, 1, 1. Stars with Outwit, then changes to RCE
for 3 clicks, then gets back Outwit for 2 click, and then is RCE again till
the bitter end.

Analysis: Well, there's no doubt this guy's openning click is just amazing.
An 11 attack is very good, he'll probably be hitting a lot. And that's a lot

to say, considering he hits for 4, and has Outwit to remove defenses, or
whatever power is bothering you at the time. Not only that, he's got a 10
range with a 12 & RS! so, be sure he will get his prey. And finally, his
defense: an 18 with Inv. is just terrific. It's very easy to build a team
with this guy: just have him carry an Exp. DEO Agent, so you give him a 12
attack, and then can Perplex his Damage to 5. Also, slap ICWO on him, so you

give him a 19 Defense. After that, you still have 126 points for support, or

whatever you wanna play with him. Bright Lights is a must for him; you wanna

get full advantage of his range and not get screwed by Stealthy characters.

Conclusion: A great character to use in 300 points, 400 points and even in
500 (if you add Probability Control with a 19 Def, he'll live forever!).
He's unusable in 200, and of course, he's N/A for 100.

This is Dario

mails to darioferni@hotmail.com
 


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