Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

The Flash
Icons

Reviewed 09.13.2005

Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


russianspy
1234
Today we review icons flash. This is what people who like KC flash order when they are on a diet. For 51 less points, you lose a bit of numbers and outwit, but front load the quake and get a bit of will power splashed mid-dial, that's a pretty even tradeoff IMO. His speed takes a pretty big hit but its still fast enough to catch most figs. He really is a solid fig, like all the other flashes slap an armor piercing on him and you have a great harassing piece. The only problem is at 99 points he's taking up your primary attacker slot in a 300 point game, or taking up the slot of all of your support pieces. Either way hes not too well suited for a 300 point game. Yes there is a pretty big difference between 19 and 20 defense, and that quake doesn't mean much since you cant combine it with HSS, which makes no sense since flash uses his HSS to make the quake. oh well.

100: 1.009/5 what are you gonna do against a fig with invurnarability? pray for a crit hit?

200: 2.043/5
300: 2.193/5
400: 2.768/5 kill those support pieces and then armor piercing the big gins
500: 2.568/5 you have more than enough room for KC flash here, use him instead.

~So said the spy
 

Cram-company

REVIEWED BY CRAMCOMPANY

 

Today we'll be reviewing The Flash from Icons

 

 

So if the Flash is that fast. When he moves he thinks so much faster then everyone right? Does that then mean that he views his life as REALLY, REALLY LONG?  In his world is everything just moving really slow?  If so wouldn’t his arch enemy be the line at the Post Office?

 

Unique:    99, No team, 0 range/1 target. 7 clicks

 

MOVEMENT:  14 with Hypersonic Speed for the entire dial.

 

ATTACK:  10,9,9,8,8,7 Quake for the first 3 clicks

 

DEFENSE:  19,18,17,(16,15 with willpower), (14,14 super senses)

 

DAMAGE:  2,2,2,2,2,2,1

 

SCULPT:  I love it. I do wish the flames were clear though.  I’m a sucker for that

 

OVERALL:

 

Ø       Cheap cost for a high defense and high movement with HSS

Ø       Quake and Hyper Sonic do not work together

Ø       Willpower and Hypersonic Speed DO work together

Ø       His defense is almost always hard to hit

Ø       He is VERY hard to kill

Ø       Transporters have seriously downgraded the ability of HSS

Ø       2 damage is STILL only 2 damage

Ø       His attack is not great for 99 points

Ø       He still must stop at hindering terrain

Ø       Short dial

 

The Flash is fairly typical of what you’d expect with a few changes.  I think he is SLIGHTLY under-costed, but not much.  I love willpower, because he can easily run to a medic without taking further damage.  Willpower makes some of the choices much easier.  Super senses and a low defense at the end is a great combo for healing.  Yet if a team wants to throw everything at him, he’ll definitely go out in a flash….WOAH!  Did you guys all catch that clever pun????  J 

Incontact with Oracle and some perplex is a must for Flash.  It should be noted that Lockjaw teams really end Flash and unfortunately everyone is running a Lockjaw team.

 

HE RECEIVES A 3 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  email me at cramcompany@hotmail.com.

Please no hate mail

 

PS:  Thank you all for your congratulations.  If you have not heard, I was lucky enough to win a Galactus.  Thank you all and thank you Wizkids.
 

Dario The Flash


This week's figures were picked by me! So, let's get it started, shall we?
Today's character is a Unique, No range, No TA, 7 clicks of health and costs

99 points. I'm talking about The Flash, whom I chose because he's my
favorite superhero. Also, because we have done his archenemy Prof. Zoom
(weird that they didn't make them archenemies), and it would be nice to
compare them (they even cost the same). So, onto the stats:

Stats:

Speed: 14, 13, 12, 11, 10, 10, 9. Full dial of HyperSonicSpeed.

Attack: 10, 9, 9, 8, 8, 7, 6. Quake for the first 3 clicks.

Defense: 19, 18, 17, 16, 15, 14, 14. Willpower on the 4th and 5th, Super
Senses the last 2.

Damage: 2, 2, 2, 2, 1, 1, 1.No powers.

Analysis: He's among the best represented characters in a click, that's for
sure. His defense dial shows quite accurately how hard is to lay a finger on

The Flash, starting with a whooping 19, and going not too fast, gaining
Willpower in the middle, which shows how him keeps on moving all the time,
and in the end he has a defense low enough to make it easy to heal him, but
with SuperSenses; so this guy won't go down easily. His speed it's also very

nice, and with HSS all the way he should be able to be quite annoying. Even
with low damage values, he can be a real pain in the rear. He can actually
get to use the option 2 of HSS, because you can let him stand next to your
opponent: they probably won't hit him anyway. His attack is very nice,
adequate although nothing special. Quake here is similar to GL's TK: the
name it's not right, but the power is, as it represent The Flash capability
to hit all the people around them due to his speed. Although you can't use
it with HSS, you may get to use, the same as the HSS attack. Finally, his
damage. As I said, kind of low and no powers there, but it's ok; this guy
isn't supposed to be too strong anyway. Maybe you'll miss the Outwit, but it

isn't a big deal.

Conclusion: Very well done overall, and very nicely represented. I think
he's better than Zoom for the higher defense (I will pretty much always take

a certain defense over a lower one with any kind of power) and because he's
a little easier to heal.

Ranking:
100 - 3.5/5 With such a high defense, pretty much nobody here will hit him.
200 - 2/5 Here he can be swarmed and you can't help him much.
300 - 3.5/5 You can actually build a team around him here. Use ICWO to give
him that almost impossible to hit 20, then Perplex his damage up, and his
attack if needed.
400+ - 4/5. He'll be an excellent secondary attacker in 400 and 500 point
games.

This is Dario, mails to

darioferni@hotmail.com
 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.