REVIEWED BY
CRAMCOMPANY
Today we'll be reviewing Beast from X-Men
Danger Room
You know that friend that always talks above your
head and you’re not really sure if he’s B.S. ing
you. Eventually nobody listens to that guy and you
start “forgetting” to invite him to parties. In the
X-Men Beast is “that guy”.
Unique: 60 points, X-Men Team
MOVEMENT:
Charge on his first click is very good. I like
Leap/Climb at the end of the dial so he can run to a
medic or run to Nanobots. Flurry is nice, but he
only hits for 1 so toughness is really tough.
ATTACK:
9 attack is not my favorite to start. Nothing on
his attack does not make me like him anymore.
DEFENSE:
16 with Super Senses for 60 points I will say it is
pretty nice. Combat Reflexes after he Charges in is
a very good idea.
DAMAGE:
2…L The opening Perplex is great, but pretend the
Outwit does not exist, because you will never land
on it and if you do…somebody will kill you before it
matters.
SCULPT:
Beast is the coolest sculpt of the X-Men. He looks
straight out of Collateral Damage.
OVERALL:
Charge is great to start.
He has no range
Perplex up front is fantastic
Paying the points of a last click Outwit bites.
His low attack will force you to Perplex up his own
attack instead of damage.
Did I mention the new rules of Combat Reflexes make
him pretty darn good.
Did I just say something good about Combat Reflexes?
ealHeal
Beast seems pretty good at first his best click is
his first one. But how good is that first click?
He hits for only 2 clicks and it is not easy to hit
with all defenses being 17 now. He is kind of a
supporting Perplex character and while those can be
good, 60 points is 40 points too much. Incontact is
too cheap pay for and at some point Probability
Control is just plain more cost effective then
Perplex.
HE RECEIVES 2 OUT OF A POSSIBLE 5
THUMBS UP!
Good, Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually
confused? Email me at cramcompany@hotmail.com.
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