Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.
REVIEWED BY CRAMCOMPANY
Today we'll be reviewing Multiple Man from
Sinister
One of those characters that you want to have 30 of
on your team.
Rookie: 17 points, X-men Team
Experienced: 32 points, X-Man Team
Veteran: 44 points, No Team
Who is the Best:
They all have the same opening stats, which does
make the Rookie much more impressive then the
Veteran. The Outwit and Mastermind is really good
for the points. The Vet is basically half of the
Joker. Half of the Joker is not worth playing when
you could spend more points to play all the Joker.
The Experienced is one of the cheapest perplexors in
the game and has the X-Men team. The Experienced is
pretty nice, but the Rookie is also amazing for his
points. Willpower is underrated and his X-men team
is great to feed into Phoenix or a good X-Man. But
how do I review a cheap attacker that does nothing?
Winner: Experienced
MOVEMENT:
8 movement with nothing. Flurry at the end
increases his chances of getting a luck hit.
ATTACK:
9 attack on a basic supporting piece is pretty
nice. It drops pretty fast though.
DEFENSE:
16 with nothing. Not great, but at least a little
harder to hit then a Con Artist.
DAMAGE:
2 damage with Perplex for that first click. Close
Combat Expert… hmmm… that is pretty nice. He could
hit for 4 damage…hmmm…. if he gets really lucky and
hits.
SCULPT:
The sculpt looks better the more of them you have in
a row.
feats:
Do not put a feat on him.
OVERALL:
X-Men team can really help near the end. Him
sharing a little life, once he’s lost his Perplex
can make him a perplexor that also heals
No range
Low or standard defense.
Really short dial
Useful on every one of his clicks
The first thing I would like to get across is that
in nearly every circumstance he is more useful then
Experienced Jessica Jones. He has very similar
stats and is just missing Toughness and Wildcard.
Unlike Jessica though he is useful on every click,
has a higher attack and has a team ability that can
be used to heal. Wildcards are nice, but only on a
1,000 point Wildcard abuse team would I run Jessica
over Multiple Man.
The second and more topical point is why are you
running Experienced Multiple Man? The answer is you
want Perplex on your team. The real question is
what is the price of Perplex? Do you need to spend
32 points for somebody that does nothing but
Perplex??? No, you do not. Perplex is nice, but
the character that has it is usually dead weight on
your team. Incontact is only 10 points a character
and is more versatile. If you need more Perplex
then you should use Oracle on her card, because that
is not easy to kill and can be changed to Outwit.
To waste 32 points to make a figure hit for a little
more is pretty crazy. You could be using those
points to get Mockingbird on your team. Her Veteran
is insane and is only 34 points.
Bottom-line,
if you are using Perplex, this is the character to
use since Con Artists are retired. However you
should not be wasting this many points on Perplex.
The price on Perplex is going up, so I suggest you
stop buying it.
HE RECEIVES 2.5 OUT OF A POSSIBLE 5
THUMBS UP!
Good,
Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually confused? Email me at
cramcompany@hotmail.com.
Please no
hate mail
Fun FACt:
Global Warming is a cause of Oil Prices going
up. Everyday it is harder and harder to get oil and
products out of Alaska. There used to be over 200
days in Alaska that the ice was hard enough to drive
on. Now there is less then 3 months. It’s true.
Al Gore told me. See “An Inconvenient Truth”.
Powers and analysis:
1st click has Willpower, and that's it for powers.
You don't get much more plainer than this. Rookie MM
is pure fodder, whether for Mastermind or the X-Men
TA or for meat-shielding. The Willpower helps him
get where he's most useful, though, and his 1st
click is good in a fight if needed.
Feats:
None. Keep him inexpensive.
Themes:
Perfect for an X-Factor team and good for X-teams in
general. And, of course his "own" team.
Comic accurate?
Multiple Man is an impossible character to translate
exactly to 'Clix without creating a bunch of special
rules JUST for him. So each REV is focused on a
particular stage of his duplication power. The R
represents his standard, early-career dupe.
In sum:
By himself, he's worthless. With the right
teammates, he's very useful.
Powers and analysis:
Click 1 has Perplex. Click 2 switches to Close
Combat Expert. Click 3 adds Flurry and the last
click loses CCE.
Practically the same stats as the Rookie, but the
powers make this Madrox much better alone and as a
teammate. Perplex gives the X-Men a rare boost, and
his melee powers make him a threat throughout the
rest of his dial. Unfortunately, his weak attack
value on his Flurry clicks hurt him somewhat.
Feats:
DAMAGE SHIELD works if you push him to be a tie-up
piece.
Themes:
This version's even better for the X-Factor theme.
Comic accurate?
Multiple Man is an impossible character to translate
exactly to 'Clix without creating a bunch of special
rules JUST for him. So each REV is focused on a
particular stage of his duplication power. The E
represents his mid-career dupe, one that's closer to
the original in experience. His late-dial Flurry
also shows his multiplication powers when taking
damage.
In sum:
Cheap but effective boost for your teams (especially
X-teams), this is the version you'll want to field
more than all the rest.
Powers and analysis:
Starts with Mastermind and Outwit for the first 2
clicks with a switch to Leadership as of click 3.
Click 4 loses Mastermind. Final click gets Stealth
and swaps in Close Combat Expert.
Mastermind and Outwit are a pretty good combo. He
can stand back and turn off powers with virtual
impunity by shifting the damage to fodder such as
his R and E brethren, who could then pump themselves
back up with the X-Men TA. It's merely a nod to game
balance that Madrox himself lacks the X-Men TA --
that could get abusive. His fighting ability isn't
too bad, either, esp. on his OW clicks.
Feats:
Alas, Vet Madrox is not an X-Man proper, so
INSPIRING COMMAND is wasted on his perfect-for-it
dial.
Themes:
This one fits the current X-Factor series, but of
that lineup only V Wolfsbane is yet made.
Comic accurate?
Multiple Man is an impossible character to translate
exactly to 'Clix without creating a bunch of special
rules JUST for him. So each REV is focused on a
particular stage of his duplication power. At this
stage of his career, Madrox has absorbed the
experiences of countless dupes to become a
formidable jack-of-all-trades -- hence all the
Outwit. It's also made him a bit of an oddball --
hence the lost TA.
In sum:
Loss of the team ability is regrettable; he'd be at
least a 4-star fig with it. As he stands, he's still
plenty playable -- just don't forget to field fodder
for him!
Today's review is Multiple
Man/Madrox from Sinister
Jamie Madrox has to power to
create many different copies of himself that all have
independent thought to carry out different tasks. When he
puts them all back into his one self, he gains the knowledge
of each copy. Pretty cool, huh?
It is tough to say which one
is the best because they are all so different and bring so
much to the table. All of these guys, like the OMACs, are
in high demand to build swarm teams (if you add the point
cost of the REV, it is 100 points exactly.) I love all
these pieces so I feel it is only fair that I do separate
reviews of each one (this is going to be a long one folks.)
The Rookie comes in at 17 points, has 0 range, 4 clicks of
life, and is an X-men team member
Speed: 8,7,7,6 No Powers
Attack: 9,7,6,6 No Powers
Defense: 16,15,15,14 Willpower first click
Damage: 2,2,1,1 No Powers
The Good: Cheap attacker/tie-up piece
Decent values for 17
points
Good attacker for a
click, good X-men fodder for the rest
The Bad: No Range
Dies really fast
Can only attack for a
click
Feats: Don’t bother
Overall: Not much to say here, taxi him out to
attack twice in a row, hope he doesn’t get hit, if he get
shit with EE, use him as fodder. You really should have no
use for him outside of an X-men theme, I would save those
points for feats. When he gets based, he can fight them off
with willpower.
Constructed/Unrestricted: 2.5 / 5
Sealed/Draft: 2 / 5
Overall: 2 / 5
The Experienced comes in at
32 points, has 4 clicks of life, 0 range, and an X-men
Speed:
8,7,7,7 Flurry last two
Attack: 9,8,7,7 No Powers
Defense: 16,16,15,15 No Powers
Damage: 2,2,1,1 Perplex for one, CCE for two
The Good: Hello new Con Artist
Hello Con Artist who
can attack
Can do some high damage
Flurry is never bad,
but would have been much better early on
A great support piece
for X-men teams and just about any team
The Bad: One again, will die FAST
Flurry needs to be
frontloaded to be any good
Lack of Willpower hurts
more than you could think
Feats: Lets go with no on this one
Overall: Like I said, an attacking Con Artist who
can do some good damage and is still pretty good for the
points. No range is a shame, but how could you expect it
for a piece like this. The lack of willpower hurts, because
doing two actions in two turns would enable him to fight off
anyone thanks to a perplexed up three damage. My personal
favorite, he is a good piece for just about any team in the
upcoming tournament scene.
Constructed/Unrestricted: 3.5 / 5
Sealed/Draft: 4 / 5
Overall: 3.5 / 5
The Veteran comes in at 44
points, has 0 range, 5 clicks of life, and no team
Speed:
8,7,7,6,6 Stealth last click
Attack: 9,9,8,8,7 No Powers
Defense: 16,16,16,15,14 Mastermind first three
Damage: 2,2,2,2,0 Outwit first two, Leadership
next two, CCE last
The Good: Mastermind and Outwit is a pretty good
combo
Hard to kill,
especially on swarm teams
Consistent defense
Able to do some damage
whole time
The Bad: I sooooooo wish stealth was frontloaded
If his mastermind gets
outwitted he’s dead
No team kinda sucks
Non ranged pieces are
always at a disadvantage
Feats: Fortitude if you want, but besides that
bother
Overall: Now here is an interesting click.
Mastermind means you can basically build a team around him,
and his outwit means that he can be very dangerous. If his
stealth was front-loaded, he would be better than Icons
Starter Batman, but he doesn’t, so he isn’t as good. The
Stealth and CCE is a good combo, because the stealth means
he needs to be based to be hit, and the CCE means that he
can do some damage once based. For another 3 points though,
Batman is just that much better.
Constructed/Unrestricted: 3 / 5
Sealed/Draft: 4 / 5
Overall: 3 / 5
Multiple Man Overall: 3 /
5 (personal favorite is experienced)
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
-gamerj-
This is my review on Multiple Man one
of the oddest figures in the set.
Defense 16 16 16 15 14 Mastermind on 1-3
Damage 2 2 2 2 0 Outwit on 1-2, Leadership on 3-4,
CCE on 5
The winner is the Veteran
The Good
Stealth is always good
Mastermind is ok
Leadership are good
Starting outwit is always good
The Bad
Movement is low
No attack powers
Attack drops steadily
High enough that it will be annoying to heal
Why ending CCE
Feats
ICWO, you really can't use protected.
Overall
Unless you use it in mass like its supposed to be
used you shouldn't use it.
100 points: 2/5 Go ahead
200 points: 2.5/5 More multiple men means more fun
300 points: 3/5 See above
400 points: 4/5 See above
500+points: 4.5/5 See above
Sorry for the short review guys.
InsaneEwok
Multiple Man
Reviewed By Insane Ewok
Multiple man huh? Wasnt he in the new X-men movie?
You know, the guy who the only reason they added him
was for that one ambush/trick scene. Lets just hope
he doesnt succumb to such averageness like alot of
other sinister figures.
WhoClix Bio: Unlike most mutants who develop powers
later in life, James Madrox's mutant power to split
into multiples manifested when the doctor spanked
him at birth! His scientist parents developed a suit
that kept his power in check but when it
malfunctioned, Madrox sought out the help of the
Fantastic Four. He eventually became Moria
McTaggart's lab assistant and met the X-Men while
battling Proteus. Multiple Man finally joined the
mutant team X-Factor but "died "when he contracted
the Legacy virus. It turned out it was a duplicate
that died while the real Madrox lives on, now a
private detective in New York City.
Set-
Sinister
Figure Type-
REV
Points-
Rookie- 17 Points
Experianced- 32 Points
**His Veteran isnt listed on the heroclix site
Speed Powers- None Throughout Entire Dial
Attack Powers- None Throughout Entire Dial
Defense Powers- Willpower On The 1st Click
Damage Powers- None Throughout Entire Dial
Pros-
- 17 Points!
- Willpower On A Figure This Cheap?! All I Can Say
Is Wow
- Great Stats For Point Value
Speed Powers- Flurry On 3rd And 4th Clicks
Attack Powers- None Throughout Entire Dial
Defense Powers- None Throughout Entire Dial
Damage Powers- Perplex On 1st, Close Combat Expert
On 2nd And 3rd
Pros-
- Any Piece Capable Of 4 Damage For 32 Points Is
Good In My Book
- Still Great For The Points
Cons-
- No Willpower!
- Same Short Lifespan
Which Is Best?
ROOKIE
Why?
- 17 Points Is Amazing For What You Get
- Willpower Is A Fantastic Power
- Decent Stats All Around
100 Point Games - 3.5/5 (You Can Fit 5 Of Them, Just
Might Work)
200 Point Games - 4/5 (Great Expendable Piece's To
Annoy Your Opponent)
300 Point Games - 4/5 (See Above)
400 Point Games - 4/5 (See Above)
500 Point Games - 3/5 (Still Good, But Might Be
Harder To Attack With)
MULTIPLE MAN SCORES
4 Out Of 5
At First When I Saw This Figures Point Value I
Thought "17 Points, Thats Some Expensive Moving
Terrain", But It doesnt Take Long Before You Realize
How Durable This Piece Is. This Click Can Do It All.
And Besides, Willpower Should Cost 50 Points On Its
Own.
"Girls Like Guys With Big Clicks"
Dont Agree With Me ?
cquinn333@sbcglobal.net
IS IT JUST ME OR...
Am I The Only One Who Just Noticed I Wrote The First
Letter Of Every Word In Caps :D