Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.
REVIEWED BY
CRAMCOMPANY
Edited by Jamie Lewis
Today we'll be reviewing Ch’p from Green
Lantern Corps Collectors Set
My theory is Wizkids is determined to have us just
playing with cartoon characters. We already are
having dogs with tuning forks carrying figures
around. Now Green Lantern Corps gives us a cartoon
squirrel and a dog man.
Experienced: 82 points, Green Lantern Team
MOVEMENT:
Running Shot on his second click… grrr. Forceblast
might be somewhat useful because it is really bad
for him to be based.
ATTACK:
9 with Telekinesis for two clicks. He has some
offensive spikes and only has one low attack of 8.
DEFENSE:
Okay first click with Barrier and a low defense,
just means he’s definitely a push click character.
Now here is the big bang. 18 defense, with Defend
and he can carry up to 8 characters. That is just
simply amazing. Willpower on one click is not too
shabby. Energy Shield at the end will make him hard
to kill off.
DAMAGE:
Three is not great, but for 80 points it is okay. I
wish he had Ranged Combat Expert on is 18 defensive
click. He is definitely a Nanobots candidate.
SCULPT:
How absolutely cartoony and ludicrous. He has the
classic green overalls that all cartoon characters
have. Frankly it’s a little embarrassing.
FEATS:
Protected seems like a must for him, because he’s
easy to kill in one shot. Nanobots is possible, but
he may end up on his first click. Healing might
actually be a little better in this one case. In
contact could up his defense (although Defend must
be unmodified) or it could help out his attack.
Notice the trend, Protected, Nanobots and In
contact.
OVERALL:
He is a push click character
Moderate attack values
Unbelievable Defend with Green Lantern Team
TK and Barrier on opening click can give you a good
reason to push
WAY under-costed
Trick Shot will not work well with him
Nanobots can put him on his beginning click, which
is inconvenient
ealHeal
Remember rookie Sue Storm from Clobbering Time?
Remember how she was used all the time? Well this
is the hyped up Sue Storm. Ch’p can carry an entire
team and give them all 18 defense. Lian Harper POGS
can be amazing now or Experienced Hydra Officers can
get a 20 defense from ranged attacks. The push
click is not even that bad, because he can always TK
twice in a row. He’s amazing and there is a hundred
ways to play him. The only bad part is I’m going to
building a lot of teams with little girl POGS,
flying squirrels and dogs with tuning forks.
HE RECEIVES 5 OUT OF A POSSIBLE 5
THUMBS UP!
Good, Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually
confused? Email me at cramcompany@hotmail.com.
Please no hate mail
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Long before Green Lantern Hal Jordan
lost his bleevin'
mind and became Parallax, there were a bunch of
goofy-looking alien GLs. This one was the goofiest
-- from a planet of cartoon animals.
Experienced Ch'p
wing speed
82 points
Team: Green Lantern Corps
Range: 8 x 1
Powers and analysis:
1: Telekinesis, Barrier
2: Running Shot, Telekinesis, Defend
3: Running Shot, Defend, Range Combat Expert
4: Force Blast, Willpower, Range Combat Expert
5-6: Force Blast, Energy Shield/Deflection
Do you hear that? That squeaking, chattering sound?
It's the chipmunk-like voice of Ch'p here saying:
"Push me. PUSH MEEEE!" Ch'p is made to be played on
his 2nd click as one mother of a GL tank, able to
lend his 18 defense to a full ring of carried
figures.
Mid-dial he goes into alien squirrel battle rage
when he gains RCE and a 10 attack value. His dial's
a bit short, but by the time the enemy digs through
to hit him, the game's likely over.
Feats:
To be even more annoying to hit, try out FORCE FIELD
to lengthen his dial some. TRICK SHOT is OK if you
want to push him to his middle fighting clicks.
NANOBOTS can get him right back to his sweet
defensive spot if need be. I'd really only recommend
10-15 points of cards on him, though.
Themes:
Aside from the obvious GLC, try a Furry theme team!
Comic accurate?
Who knows? Never read the character.
In sum:
A superlative mix of support piece and 2nd/3rd line
shooter, Ch'p is going to make a lot of opposing
players mad to see him on the other side of the
board.
Methinks his future haters will say the letters "E"
and "A" are the missing vowels in his name...
Today's review is Ch’p
from the Green Lantern Corps Collectors Set
Ahhhh…everyone’s favorite
squirrel member of the old GLC.
He is an Experienced, 82
points, 8 range 1 target, 6 clix of life, and a GLC member
Speed: 9,10,8,9,8,7 Running Shot clix 2 and 3, Force
Blast last three
Attack: 9,9,9,10,9,8 TK first two
Defense: 16,18,17,16,15,14 Barrier first, Defend
next two, willpower, then ESD to end
Damage: 3,3,2,2,2,2 RCE clicks 3-4
The Good: Running shot and decent damage is great
Great
support piece
GLC
team and 18 with defend is a great combo
Great
attack values
Good
range
Stays
hard to hit
The Bad: Basically a push click character
Feats: Protected and Nanobots works great, besides
that don’t add any more
Overall: Hmmmm….interesting. What we get here is a
very interesting piece that can just work to help out the
entire team. He can carry almost a full force with him,
boost their defense, and still be able to tk the pieces out
there. Pushing with telekinesis actually works to your
benefit since you go on the much better click after the
first one. Once you are done helping out your force, you
can go out and attack on your own. If he gets hurt, he can
always use nanobots to go back up to full health while
keeping a high defense that is hard to hit but easy to heal
towards the end. He is good in the standard 300pt
constructed team because of all the spots he takes up
(basically your tk’er and secondary attacker), but in 400 or
more he is a must. This piece basically took everything
great about the old CT Rookie Invisible Woman and made her
more than just a one trick pony. Team him with a Blackfire
sporting vendetta and you have a points machine. I would
give him a 4, but his high point cost and the fact that
fliers cannot carry fliers hurts a little because he cannot
carry your main guy along with the rest.
Constructed/Unrestricted: 3.5 / 5
Sealed/Draft: N/A / 5
Overall: 3.5 / 5
Need help? Send any emails to batmandx@aol.com.
InsaneEwok
Ch'p
Reviewed By Insane Ewok
Woahhhh, its a flying squirrel with a bow tie, I
dont care if this guy sucks, i want one!
WhoClix Bio: Well the bio's for whoclix greenlantern
corps arent up yet, so just your on your own for now
Set-
Green Lantern Corps
Figure Type-
Experianced Single Base
Points-
Experianced- 82
EXPERIANCED
Speed- 9,10,8,9,8,7
Attack-9,9,9,10,9,8
Defense-16,18,17,16,15,14
Damage-3,3,2,2,2,2
8 RANGE, 1 TARGET
Speed Powers- Running Shot on 2nd and 3rd, force
blast down the rest of the dial
Attack Powers- Telikinesis for the first 2 clicks
Defense Powers- Barrier, Defend on 2nd and 3rd,
Willpower on the 4th, Energy Shield Deflection for
the last 2
Damage Powers- Ranged Combat Expert on the 3rd and
4th
Pros-
- 18 Defense Value with Defend for 80 points
- Consistent Values all around
- Gains Running Shot after you push him
Cons-
- I would rather not have Barrier on opening click
- 10 attack value for one click
- Willpower could be put to better use on last 2
clicks
Which Is Best?
By default, the
EXPERIANCED
Why?
- Hes the only version
- Hes a squirrel
- My review format is incredibly flawed
-
-
100 Point Games - 2/5 (Dont doit, but worse pieces
could be used instead of him)
200 Point Games - 2.5/5 (Needs more room)
300 Point Games - 3/5 (Fits better here but still
will feel cramped)
400 Point Games - 4/5 (Works here to his true
potential)
500 Point Games - 3.5/5 (Still works out, wont be a
big target, but could get knocked out fast)
CH'P SCORES
4 Out Of 5
Ch'p is interesting, he cannot be used as a primary
attacker, hes a good utility piece, who
I can see being used for his defend quite often. The
great thing about Ch'p though, is after a
piece has been damaged he can come in and dish it
out severly weakening your opponent.
He might cramp you for points for being a utility
piece, but play smart with him, thats how
youll win.
"Girls Like Guys With Big Clicks"
Dont Agree With Me ?
cquinn333@sbcglobal.net
IS IT JUST ME OR...
captainn00b
Today we are reviewing Ch'p from the Green
Lantern Corps. Set. Ugly foot peg aside here is my review:
Experienced
82 Points
8 range 1 target
9 10 8 9 8 7
Running Shot on the second and third, and Force Blast on the
fourth, fifth and sixth.
9 9 9 10 9 8
Telekinesis on the first and second.
16 18 17 16 15 14
Barrier on the first, Defend on the second and third,
Willpower on the fourth, and finished off with Energy
Shield/Deflection on the fifth and sixth.
3 3 2 2 2 2
Ranged Combat Expert on the third and fourth.
Green Lantern Corps. Team Ability
Pros:
1. I like the Green Lantern Corps. TA
2. Running Shot is nice
Cons:
1. He needs pushed to fully be realized.
2. Kinda costly money wise
I give him a 3 out of 5
Dario
HEY!! How’s everybody doing?! Remember me?
C’mon, you know me… the guy that
reviewed clix with Cram? No? Well, nevermind…I’ve returned,
and it seems
like I picked a very good week to do it, as we have some
interesting clicks
to review. Today we have Ch’p, from the Green Lantern Corps
Collector Set.
He comes at 82 points and for that you get a flyer, Green
Lantern TA, 8
range 1 target, no Archenemy and:
Stats:
Speed: 9, 10, 8, 9, 8, 7. Running Shot for the 2nd and 3rd
clicks, last 3
have Force Blast
Attack: 9, 9, 9, 10, 9, 8. 1st and 2nd clicks have TK and
that’s all.
Defense: 16, 18, 17, 16, 15, 14. 1st has Barrier, 2nd and
3rd have Defend,
4th has Willpower and the last 2 have Energy
Shield/Deflection
Damage: 3, 3, 2, 2, 2, 2. RCE for the 3rd and 4th click.
Analysis: Ok, let’s see this little guy: Having RCE on his
3rd and 4th
click makes him unfit for the regular human shield tactic,
I’d say… The fact
that he gets Running Shot and a high defense on his second
click sucks, but
considering he has TK, you could just push him to his better
second click
while putting your guys in position… or maybe use Barrier…
as for the rest
of him: such a high defense with Defend and the GL TA is
sweet, Willpower
never sucks and the Energy S/D gives him a nice ending
defense from far and
allows him to be relatively easy to heal. His attack is
really good for his
points; as for his speed… well, 2 clicks of Running Shot
with decent values
are to like.
Conclusion: Nice piece, I’d say. He can be useful on a 300
points match,
but I think he could really shine on 400/500 points games…
Slap ICWO on him
and 2 DEO Agents by his side… push the agents to the Perplex
and push him to
his second click while moving your guys. Then he can give
the agents a sweet
18 defense, while they give him an 11 attack value, leaving
ICWO free to up
his defense to 19 and the Perplex to give him a 5 damage (or
maybe 4 and
more movement?) The whole combo costs you 128 points, so I
think you could
try this on a 300 points, but it’d be sweeter on higher
point games where he
wouldn’t even be your second offensive option!
Rating:
300 – 3.5/5 He fits nicely here
400+ – 4/5 For his potential…