Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.
REVIEWED BY
CRAMCOMPANY
Edited by: Jamie Lewis
Today we'll be reviewing Captain
Marvel/Photon/Pulsar from Sinister
Everybody loves these figures, unless you played a
draft against her. Then you probably lost and have
sacred rituals to curse her and all that draft her.
Rookie: 58 points Avengers Team
Experienced: 76 points, Avengers Team
Veteran: 104 points, No Team
Who is the Best:
Pretty hard call. The Rookie is out with her
terrible 8 attack. The Experienced is amazing and
that Avengers team/Thunderbolts makes this figure
really hard to kill. The Veteran is a classically
good upgrade for the points, three clicks of Hyper
Sonic and a much better 10 attack. Both are
fantastic pieces, but if you want a review of the
Experienced, look at my review of LE Aurora.
Winner: Veteran
MOVEMENT:
12 with Hypersonic Speed for three amazing clicks.
Running Shot is a nice back up mid-dial. Phasing at
the end is a great way to escape and get healed.
ATTACK:
10 is nice, but Incapacitate with Hyper Sonic is
pointless, since they can not be used together. I
have never thought Pulsewave was a bad thing to have
on a dial. Her attack does go down a touch fast.
DEFENSE:
16 with Super Senses. Energy/Shield is really nice
mid-dial and will help protect her a lot. I would
rather have Toughness then Super Senses about 66% of
the time.
DAMAGE:
3 damage is not too shabby for a Hyper Sonic Speed
character. Ranged Combat Expert keeps her really
deadly.
SCULPT:
Is their even one figure that is clear green and not
awesome looking?
feats:
In contact is a must. I would definitely play
Protected to make sure if you screw up it will not
cost you her life. I like Force Field on her to
make her short dial longer. I would definitely,
without a doubt add Nanobots so she can push, push
Heal.
OVERALL:
8 range with 12 speed means that Pulsar has a 16
reach.
If your opponent can lock on to her, she is
relatively easy to hit.
Very few characters can out maneuver her
Attack gets low fast
LE Aurora is MUCH cheaper and has a team ability
The very rare 3 damage with Hyper Sonic, instead of
2.
The main problem with LE Aurora was there was no
standard upgrade. Really the best upgrade for her
was KC Flash. Pulsar fits in-between these two
characters nicely. She is fantastic, but is also
not able to carry a team like Flash. I think her
best fit is 400 point games, but she is definitely
capable of handling the role of second string
attacker. Possibly a first string with a nice
backup. She will not break this game (except for
draft), but she will definitely be considered
playable.
SHE RECEIVES 4 OUT OF A POSSIBLE 5
THUMBS UP!
Good, Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually
confused? Email me at cramcompany@hotmail.com.
Today's review is Cap
Marvel/Photon/Pulsar from Sinister
Whoclix will tell you all
you need to know
The rookie is terrible, and
has the best numbers, but does not have the Avengers team
that the Exp does…she is not good enough to be a main
attacker either. She also does not get a better range. The
best is the experienced.
She is 76 points, 8 range 1
target, 6 clix of life, a flier, and an Avenger
Speed: 11,10,8,6,8,7 HSS for one, 3 of Running Shot,
Phasing for 2
Attack: 9,8,8,7,7,7 Incap clix 2-4, Pulse Wave
last two
Defense: 16,16,15,15,14,13 Super Senses for one,
ESD for 2
Damage: 3,2,2,1,2,1 RCE clix 2-4
The Good: WOW, lots of movement powers
Kinda like Jean-Marie
Bauber
Great Nanobots
candidate
Avengers is best team
to have
The Bad: Attack values aren’t that great
Defense is a little low
Able to do some decent
damage
Glass Jaw, can die very
easily
Feats: T-bolts is a must, ICWO is too for the
attack or damage, Protected helps everyone
Overall: Take Jean Marie Bauber, make her more
expensive, but make her still a good piece. She is a run
and gun kind of piece that is a decent secondary attacker
and with T-bolts can help out the entire team. She has a
lot of hard to find abilities in the set, so she is a must
in Sinister draft play.
What a failure. Sure, Running Shot is OK. But an 8 attack
value, 6 range and 2 damage? Not so OK.
Defensively, Cap here is hard to hit at first, but that
short range leaves her pretty vulnerable to being Charged or
having a bruiser TKed next to her, making her ridiculously
easy to KO at only 5 clicks of life.
I really do not like this click at all.
Feats:
If you don't put either THUNDERBOLTS or ALPHA FLIGHT on Ms.
Marvel here, you shouldn't be playing her at all. Even
though she qualifies for NANOBOTS, it just seems like giving
the oppo free points.
Themes:
In the biggest fast-tracking career in comics, she pretty
much started off as an Avenger-in-training.
Which is the only explanation for that lousy dial...
Comic accurate?
...which still isn't comic accurate in the slightest!
Even as a green hero, she was flying around intangible at
lightspeed! That deserves some Hypersonic Speed and a higher
defense than 16!
In sum:
I want to like her, but can't.
Rating: 1.5/5. Subtract that half-point if you don't put one
of the Avengers alternate TAs on her.
Powers and analysis:
1-2: Hypersonic Speed, Super Senses
3: Running Shot, Incap, Energy Shield/Deflection, Ranged
Combat Expert
4: Running Shot, Incap, Ranged Combat Expert
5-6: Phasing/Teleport, Pulse Wave
Starting with Hypersonic and decent AV/damage, the Exp. is
much more like it. Better range also helps her live longer
since she still needs ESD to help her middling defense
numbers from middial on -- also where her ability to hit
gets a bit shoddy as well.
Feats:
Like the Rookie, she needs THUNDERBOLTS or ALPHA FLIGHT to
be at all worth her cost. NANOBOTS can really help her stay
in peak condition, too.
PROTECTED, while good on all figs, is particularly thematic
on her.
Themes:
She once led the Avengers, so she's right at home on an
Avengers team.
Comic accurate?
Barely, thanks to the HSS clicks. But her defense is still
quite poor for a character who's intangible most of the time
in a fight.
In sum:
A marked improvement over the Rookie, Photon can, with feat
help, be the prize of the REV set.
Powers and analysis:
1-2: Hypersonic Speed, Incap, Super Senses
3: Hypersonic Speed, Incap, Energy Shield/Deflection, Ranged
Combat Expert
4: Running Shot, Energy Shield/Deflection, Ranged Combat
Expert
5: Running Shot, Pulse Wave, Ranged Combat Expert
6: Phasing/Teleport, Pulse Wave
Three clicks of opening HSS is an increasing rarity in
Heroclix, so enjoy 'em. The Vet's Running Shot clicks never
tank on movement like the junior versions, so take full
advantage of the increased sniping ability.
Across the board, her stats and powers are so much better
than the others'. But the loss of the Avengers TA is a blow
that keeps her from being automatically the best of the REV
and renders her almost overpriced due to her still-short
dial. Only one click of late-dial Phasing is also not so
hot.
Feats:
PROTECTED fits. IN CONTACT WITH ORACLE is a cheap way of
pumping her stats to a powerful degree for a 104 point
speedster. STUNNING BLOW can make her an extra threat thanks
to her opening Incap ability if HSS is not an option for
some reason. But NANOBOTS is always a fine option to
lengthen her short dial some more.
Themes:
Once Supernova comes out, you could pair her up with Machine
Man and add Meltdown for a Nextwave team, 'cause she's the
leader of that team.
Comic accurate?
Still not quite. Again, being a character who's intangible
when using most of her powers, she shouldn't start with less
than a 17 defense with either Super Senses or ES/D.
In sum:
A bit expensive, but with a little help for her attack,
defense, or both, she can pull her weight just fine.