Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.
REVIEWED BY
CRAMCOMPANY
Edited by Jamie Lewis
Today we'll be reviewing
Super-Nova
from
Super Nova
The Nova that should have been.
Unique: 91 points, No Team
MOVEMENT:
Front loaded Hyper Sonic Speed and under 100
points. That right there is worth 3 stars. Running
Shot on his next two clicks is not too bad either.
ATTACK:
His attack is his weakest part. 9 is reasonable
considering the rest of his dial is absolutely
broken. But he does have Pulsewave as well, so he
can really be both Flash and Emerald Empress.
DEFENSE:
16 with Energy/Shield is pretty darn good on a
Hypersonic Speed figure. Those figures usually get
attacked at a range so they'll probably be hitting
on an 18. Hey,
it works well for Veteran Strange!
DAMAGE:
As a general rule there are only 2 types of Hyper
Sonic Speed figures. Those that are around 100
points or lower and hit for 2 damage. The other
type are those that are over 200 points and hit for
5 damage. Whenever this formula is broken the
figure becomes broken. Such as Black Adam, LE
Aurora and Robot Superman. Let's see Nova is
91points and hits for... 4 damage!!! Uh.... where
did this come from?
SCULPT:
I love most of the sculpts, but sometimes the poses
are just too generic.
FEATS:
Nanobots is perfect, he drops to 2 damage on his
second click so it is easy to push and then Nanobots
up. Protected is a must so he never gets hit out of
the game in one hit. In
contact is also a must to balance out his lousy
attack. Nova blast works well, because you can use
Nanobots to heal those two clicks.
OVERALL:
10 range with a single target
Not just a Hyper Sonic Speed figure, but also a
flyer
Easy to heal
High Defense from ranged
7 long clicks
Can survive Inertia Inference Field
Has a reach of 15 squares
Having a TKer with him is a must
Wow... this character is broken beyond belief.
While you can not use Pulsewave and Hyper Sonic
Speed together it gives you an amazing amount of
options. As long as you have TK you can sling shot
him out into the fray and have him run away. Or you
can TK him into the fray and have him Nova Blast
your opponents’ entire team. Have him heal up those
2 clicks with a well placed Nanobots object and then
have him push to Hyper Sonic Speed attack and run
away to yet another object. The key here is he is
the best Hyper Sonic Speed character under 100
points and he's one of the best Pulsewave figures in
the game today. Combining two of the most dangerous
abilities in the game makes for one of the most
dangerous figures ever made. This is the second
best figure in the set hands down.
HE RECEIVES
5
OUT OF A POSSIBLE
5
THUMBS UP!
Good, Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually
confused? Email me at cramcompany@hotmail.com.
Please no hate mail
Warning global warming fun facts:
The most energy-efficient CF bulbs
carry the Energy Star label, the imprimatur of the
government-backed energy efficiency program. (More
about how bulbs qualify for Energy
Star.)
Dario
Hey there, people. Today we check the click
which gives this set its name… Supernova! Is it any good?
Well, his suit certainly isn’t :P As for the really
interesting part, let’s see… 7 clicks of health, flight, no
archenemy, no TA, 10 range 1 target; all of that for 91
points… and also:
Stats:
Speed: 10, 10, 8, 8, 7, 7, 6. 1st click has HSS, 2nd and 3rd
have Running Shot and that’s it.
Attack: 9, 9, 9, 10, 10, 9, 8. 1st click has Pulse Wave, 2nd
and 3rd clicks have Super Strength, 4th and 5th have Quake
and the last 2 have Pulse Wave.
Defense: 16, 16, 17, 17, 17, 14, 13. 1st click has Energy
Shield/Deflection, after that comes Toughness till the 5th
click inclusive, then the rest is Energy S/D again
Damage: 4, 2, 2, 4, 4, 3, 3. 4th and 5th clicks have Battle
Fury
Analysis:
His Speed is not half bad. Starting 10 with HSS then 2
clicks of Running Shot and a 10 range is sweet for his
points.
His Attack… while not half bad values for the price, I don’t
like him having his best values when he has no move and
shot… and not only that, he doesn’t even have his range
there, because of BF. Pulse Wave doesn’t suck at the end,
but at the beginning is no good, ‘cuz you cant use it with
HSS. Then, when he gets Running Shot, and you could use it,
you get Super Strength!!!
Quake is pretty useless, specially where it’s placed.
His Defense is about ok… I dunno if it wouldn’t be better
for him to start with Toughness, because you might pass
through most of those Toughness click if you get a good hit.
High values and then easy to heal at the end, and help if
the attack is from a range… no too bad.
His Damage is so – so… starting 4 damage for a 91 points guy
is pretty sweet, but the rest is not very nicely arranged.
Conclusion: Not too easy to decide. His speed is very nice,
and his defense
isn’t bad. Even his damage has some very sweet moments. The
thing is, Battle
Fury ruins him. Also, if at least he had the 3’s on his 2nd
and 3rd click,
then he would be able to do decent damage on his RS clicks…
I know this way
he can Nanobot to full health, but you would only end on
those clicks if you
push, as an attack will probably hit you pass those clicks…
but the thing
is, why would you push?? So…
Also, his attack is messed up in every single way :P
He has some uses (specially if you put a couple of Feats on
him), but there
are better certainly.
Ranking: 2.75/5.
“YES FORCEBLAST! NOW I CAN WIN!”
This is Dario, mails to
darioferni@hotmail.com
P.D.: About Karnak’s review, I forgot to finish the Damage
comment. I simply
wanted to say that the values are nice, and that EW made
that much nicer.
Also, Perplex is a nice ability to have. Sorry about that.
Speed: BAM! HSS on the first click followed by
Running Shot. I love it
Attack: Alright values all around, I like pulse
wave but why is it not with running shot…and why is SS with
Running Shot…WHAT THE? WHY?
Defense: Alright values and the toughness can keep
him around a little while
Damage: I like the 4’s, but with no movement, you
want to use your range, and battle fury keeps that from
happening. What wasted potential.
The Good: HSS frontloaded followed by running shot
Pulse wave I always
like
HE can do some good
damage
10 range
The Bad: Bad power combinations
Will die fairly quickly
Quake is useless
Battle fury really
really hurts him
Feats: ICWO and Protected can work on him, that is
about it
Overall: This is a piece that I like to call the
definition of wasted potential. His power combinations suck
so bad. He can’t even take advantage of his range for the
full time because of his useless battle fury. He could have
been as good as Invincible, even better because of the
range, but it’s the combinations of powers that keep him
from being amazing. He is not really bad, but not good
either.
Constructed/Unrestricted: 2.5 / 5
Sealed/Draft: N/A / 5
Overall: 2.5 / 5
“Heroclix….they’re cool,
addictive, and available….the things practically sell
themselves.”