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Ghost Rider
2099

Reviewed 12.08.2006

Average Rating: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Experienced Ghost Rider 2099
wing transporter speed
60 points
Team: none
Range: 4 x 1

Dial:
http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=10808&unitid=12370&universeid=4

Ghosty here is a pretty unremarkable dude. Only decent AV, Damage and Range is balanced by a very good starting 18 defense, but he loses that (and any damage
reducers) on his BCF-loaded offensive clicks. And, once again, we have a flier with Combat Reflexes -- but he's got Stealth on the same clicks to allow him to actually maybe use those Reflexes. Shape Change may help him survive, as might a last-ditch Regen.

Feats:
NANOBOTS is the only card that he should use, since after his first click he's a relatively easy KO.

Comic accurate?
I never read any 2099 title but the Spidey one.

In sum:
Being a double-based (read: no TK on him) figure with middling range, AV and speed will make Ghost Rider a tough figure to win with. He's a 3rd-line attacker/taxi best suited for 400 point games behind (or carrying) better fighters, nothing more.

Rating: 2.5/5
 
Dario Moving on in the 2099 Collector Set, it’s now time to check out Ghost Rider 2099. I’m not sure whether he’s a transporter or not. I’m making the review as if he wasn’t; should he be a transporter, just consider him a little better :) So, 60 points… that’s cheap my man. For those, you get a flyer, no archenemy, 4 range 1 target, no TA and 7 clicks of health:

Stats:

Speed: 10, 10, 8, 8, 8, 7, 7. First 3 clicks have Charge, then his next 3 have Stealth.

Attack: 9, 9, 9, 8, 8, 8, 7. The 2nd, 3rd and 4th clicks have B/C/F.

Defense: 18, 16, 16, 15, 15, 14, 13. The 1st click has Toughness, next 2 have Willpower then follow 3 with Combat Reflexes and finishes with 1 of Regeneration.

Damage: 3, 2, 2, 2, 2, 2, 2. Last 3 clicks have Shape Change.

Analysis:

His Speed is nice. Nothing to write home about, but for 60 points I don’t think you can ask for much more than this: Starting with Charge and decent values is good, then he gets some Stealth. Not bad, a pity that he doesn’t have it on his last click though.

His Attack is just ok. The values are nice for the cost, and that B/C/F makes up for the lackluster damage values.

His Defense is good. Starting 18 is awesome, and Toughness is the best damage reducing power you can ask for, for this guy. Still, perhaps it would have been nicer to have him start with Willpower… speaking of which, is useful where it’s placed: it will help him keep slashing his enemies with B/C/F. Combat Reflexes would usually suck on a flyer, but here is great!: if can place him on hindering, they HAVE to go next him and attack him from CLOSE, so they can’t avoid CR. Regeneration on the last click might prove useful on occasions.

His Damage is his weakest part. You can’t be angry although, since the rest of him sorts of makes up for it, and that late Shape Change helps. Besides, he’s cheap! :P


Conclusion: Upon a first, quick inspection I thought he was completely worthless. Having a second glance, though, reveals him as a very nice clean up piece/finisher/3rd string attacker, which is what he’s intended to be.
Put him next to wounded figures while the rest of your force fights the fresher ones; they won’t overcome his high defense, and if they do you’ll most likely land on his Willpower, allowing him to attack continuously. His attack should be enough, the same that his 3 damage and later B/C/F.
Not much else to say, he seems good for what he was made to do.

Ranking: 3.75/5.


“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com
 
DrStrange86

Today's review is Ghost Rider from 2099 Collectors Set

 

He looks like a less cool version of Lobo

 

He is an experienced, 60 points, 4 range 1 target, a flying transporter, and no team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

10

10

8

8

8

7

7

Attack

9

9

9

8

8

8

7

Defense

18

16

16

15

15

14

13

Damage

3

2

2

2

2

2

2

 


Speed:  Charge then stealth….eh…I guess its okay

Attack:  9’s I like, charge and blades is always good

Defense:  Nice, 18 defense for 60 points is ridiculous, then you can protected onto willpower

Damage:  3 then 2’s….the shape change and regen can keep him around a little while

The Good:  Transporter with range

      18 defense upfront

     
The Bad:   Low attack values

     After the first click, he is real easy to hurt, especially form range


Feats:   Nanobots works, ICWO and Protected are musts


Overall:    He is like robot with no useful abilities.  His attack is too low for a transporter, but his defense is really good for the points…for a click.  I really don’t like this click. I do not feel safe with this click, or think he is good enough to really be on any team.  I just cannot find myself using him, maybe someone can, but I cant. 

Constructed/Unrestricted: 2 / 5

Sealed/Draft:  N/A / 5

 

Overall:  2 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 

russianspy
1234
Wow.... The things you can get for 60 points these days... Or is this what all clix will be like in the year 2099? 18 defense, that's something figures over 200 points don't even always get. He has charge, in addition to his transporter move and attack ability. Push him, and you get blades and will power. Does blades work with the transporter attack? At click 5 he becomes a real bastard to hit. Stealth, and 17 defense from up close. Even shape change to kick it up a notch. He even has regen to stick around longer. In fact, the attack is pretty much the only thing that fits with his point cost. All in all, a pretty good secondary attacker. In larger point games, he becomes a tie up piece that your opponent really can't afford to ignore. The damage is on the low side, but the defense more than makes up for it.

Feats:
The obvious, in contact to boost his attack, protected to save him on his first click, maybe an armor piercing so he can still damage invuls and impervs after click 1.

100: 3.714/5 A nice primarily attacker, you can even afford to slap on a medic, a perplexer, and a destiny.

200: 3.626/5 Still a nice primarily attacker, but you might run into a defense you cant reliably hit, so either slap on some extra perplex, or a secondary attacker with a nice attack, like echo.

300: 3.776/5 A very good secondary attacker, but again, you'll want to make sure that your primary attacker has a double digit attack.

400: 3.274/5 At this level, your opponents primary attacker will most likely be Thanos, or something along those lines. Brings ghost rider down to his second to last click. Granted, you might be able to push to run away, and then regenerate, but still, he won't be able to do his job.

500+ 3.821/5 Becomes a nice assasin of support pieces, and a great tie up piece for pieces roughly twice his point cost.
 


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