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1 being the worst. 3 ... average.
5 is the highest rating
VermillionSL
Colossal Boy
Straight out of the DC Heroclix: Giants collector’s
set we have Colossal Boy, the enlarging Legionnaire
himself. So what does that give us? Lotsa things.
Firstly, we get a giant with leap/climb. While that
may seem like a redundant power, being that giant
figures ignore terrain, you have to remember that
giant characters have to stop as soon as they move
within two squares of an opposing figure. With leap
climb, he can walk right by them, friend and foe
alike, since leap/climb confers the ability of free
break-away. As a member of the Legion of Super
Heroes, he should be able to fly, but due to the
space/weight constraints of the sculpt itself, and
how the rules would need to be rewritten for soaring
giant figures, he can’t really be given a flight
base. So the addition of leap/climb remedies that
ever so slightly be allowing him to move freely,
regardless of enemy positioning, something that
flight generally grants the figure. After his L/C,
he gets four clicks of charge, just to beat people’s
faces in, brawler style… nice.
Secondly, since we’re on the subject, he’s a member
of the Legion of Super Heroes. LoSH = wildcard TA,
and wildcard TA = abuse, in some way, shape, or
form. You pick your poison; you can use Sue Storm
and the alternate Fantastic Four TA to give him a
constant 19 defense, or have some Bat-ally give him
the stealthiness to block all lines of fire to him,
which actually works, despite his gargantuan size.
I’m sure there’s tons of ways to make Colossal Boy
work for you. Within a theme, he brings his comrades
more perplex (which they were never at a lack of
since Saturn girl, but more is always welcomed) and
a 17 defense with defend (which also will be brought
to us with some help from Umbra/Shadow Lass when
Collateral Damage comes out). Note that this defend
does not work with his gigantism-inflicted extended
reach; his 2 square reach only comes into play for
movement and close combat purposes only. So he
cannot defend his buddies two squares away, but he
can defend a wall of them in front of him, all the
while swinging over their heads at some evil-doer
below.
The numbers on his dial are pretty good, too. His
dial fluctuates around some very good defensive
values, especially for this time in ‘clix when a 9
is considered a high attack value. His damage seems
low, but super strength can offset that by a heavy
object.
As for the sculpt and paint job, not having one in
hand really handicaps my ability to prejudge this
matter. However, all I can say is that it looks
good, certainly slightly better than the sculpts
from the giants of Fantastic Forces, the majority of
which always looked somewhat under-designed to me.
The facial expression bothers me, though. He looks a
lot like what would happen if Atlas from Fantastic
forces had a baby with Keanu Reeves…
KeanAtlas-face aside, Colossal boy looks to be a
great theme figure, but not a tourney-worthy player.
Then again, there hasn’t been a tournamentable giant
since the game first introduced them in Mutant
Mayhem. Oh well.
4 out of 5 for theme play (so much fun will be
had...)
2.5 out of 5 for tournament play
russianspy
1234
Ok this is an interesting little
figure. His stats are very steady for most of his
dial. His defense gets a little bump After going
down on click 2. The defend is relatively wasted.
Defend with defense less than 18 is a little like
having three targets without a power to abuse it
with like energy explosion or mind control. You can
always daisy chain, or use the F4 TA card to copy
Sue Storm's 19 to give to people. Aside from that
and the perplex hes just a regular brawler. The
perplex is a nice touch, and in higher point games
he can actually serve as your primary perplexer,
using defend to keep your medic safe. He is
interesting, and useable in the right situation.
200: 3.321/5 His stats are high, you have room for
support, and hes healable.
300: 2.947/5
400 3.752/5 You can fit another good solid figure on
your team, set them both to incontact, and have a
medic and a probability controler and you have a
nice team
500 3.752/5
600: 3.883/5
~so said the spy
Cram-company
REVIEWED BY
CRAMCOMPANY
Today we'll be
reviewing Colossal Boy from The Giants
Special Edition
Colossal boy is part
of our Giants Week here on POJO
FIRST A WORD ABOUT
GIANTS: Giant figures can see and be seen through
characters. The occupy an extra row of squares.
These figures can not be telekinesised or carried,
but they can also not carry other figures.
Experienced: 115
points, Legion of Super Heroes Team
Who is the Best: I’m going to
cancel out the veteran right now. That 16 defend
strikes me as deeply useless. I like the rookie a
lot, 24 points for a stealthy medic is pretty darn
good. Is that better then 2 veteran paramedics?
Not really, but perhaps that is an unfair
comparison, because veteran paramedic is
ridiculously good. The Experienced is great too,
the Jane Foster style willpower on a medic is
great. I think the rookie, may be played more, but
then I would just be reviewing how good it is to
have a harder to kill medic, so today the
EXPERIENCED WINS.
MOVEMENT:
8 movement with a nice full dial of stealth.
ATTACK:
9 is great on a medic, since you can not perplex up
attack while healing you need to actually have it on
the dial. Even when you hit him, his attack goes up
at the time. Oh yeah and he has smoke cloud.
DEFENSE: 16
with willpower, then nothing else.
DAMAGE: 2
with support is nice. You’ll never have to push off
that first click of support with willpower. But you
can cancel willpower to push on to your perplex if
you really need it.
SCULPT: This
reminds me of the Mysterio sculpt which is one of my
favorites. I’ll take the leap and say this is in my
top two favorite sculpts from Collateral Damage.
OVERALL:
4
range is not great, but it can’t hurt.
JSA
team is not that abused of team ability, but with
the higher defense wildcards (OMAC, Iron Fist), it
could become a touch more useful.
9
attack means you’ll rarely miss a heal.
The
two most devastating things you can do in a game is
heal a character or kill a character.
Ambush
and Flashbang are both cheap feats that can be used
on the Good Dr.
When I first saw Dr.
Mid-Nite, I though he would change the game, but the
more I think about it, the less I think he will.
Healing was such an under-costed ability, that it is
just impossible to compete with the amazing
Paramedic and Ghost Widow. Dr. Mid-Night may be
used a lot if Paramedic ever gets rotated out, but
until then, he’s probably going to sit on the
shelf. He’s still good, but not just the as
ridiculously good as the figures he’ll have to
replace on a team.
It should be noted,
he’s a top pick in any draft. Only behind any Hyper
Sonic Speed Figure.
SHE RECEIVES 3.5
OUT OF A POSSIBLE 5 THUMBS UP!
Good, Bad, I’m the Guy with the
Clix
Cramcompany
Questions, comments, sexually
confused? Email me at cramcompany@hotmail.com.
Please no hate mail
Dario
Colossal Boy
Seems like this will be Giants’ week… whatever. So,
it appears that today we
have Colossal Boy. He’s… giant… I guess… and… Ok,
he’s 8 clicks of health,
costs 115 points, has the Legion of Superheros TA
(alias wildcard) and no
range :
Stats:
Speed: 7, 7, 8, 8, 6, 6, 5, 5. Starts with 2 of
Leap/Climb, then follow 4 of
Charge.
Attack: 10, 10, 9, 9, 9, 8, 8, 7. Super Strength
from the 1st till the 5th,
then is Quake.
Defense: 17, 16, 17, 17, 16, 15, 14, 13. First 3
clicks is Defend, the rest
is Toughness.
Damage: 3, 2, 3, 3, 2, 2, 2, 2. Has Perplex on the
1st, 2nd, 7th and 8th.
Analysis: His dial could be a little longer or at
least have stronger
damage reducers, that he’s a giant (aka easy to get
a shot at). The defense
values aren’t bad and Toughness is okay, but that
Defend seems pretty
useless to me. His attack is ok too and SS doesn’t
hurt, and can be good on
those clicks where he also has Charge… too bad that
it’s not like that at
the beginning. The late Quake is nice, as with all
giant figures, but at
that point you better heal him or he’ll be easily
finished, so it’s not like
you’re gonna use it a lot. Not too bad of a Speed
dial: although starting
with Charge would be cool, starting with L/C will
allow you to place him
with no problem in the squares where he can tie most
of the opponents
figures. His damage could be higher… I think that
every giant’s damage
should be a little higher than the usual (c’mon, at
least give them that
advantage…). He has some Perplex there, so he can
help himself or others at
least. He’s a wildcard, but the given that he’s a
giant, doesn’t fly and has no range, the Supes,
Batman and GL Corps. TA are useless… So the only
really useful thing he could be is Mystics, I
believe…
Conclusion: Probably can work as a good tier in 400
and 500 points. Nothing
else to say :/