Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Cram-company
REVIEWED BY
CRAMCOMPANY
Today we'll be reviewing OMAC from
Collateral Damage
Infinite Crisis starts and ends with the OMACS,
literally ordinary citizens with Braniac 13 Nano-technology
implanted in them without their knowledge. These
robots evolve with every punch and are loyal to one
brother eye satellite. The OMAC have torn apart
Wonder Women’s home and nearly killed Batman. So
who is responsible for this kind of horror? The
blame falls to Batman and his distrust of the
Justice League. Well, Max Lord had something to do
with it too.
Rookie: 59 points, Calculators Team
Experienced: 83 points, Calculators Team
Veteran: 109 points, No Team
LE: 124 points, Calculators Team
Who is the Best:
The Rookie has Perplex and no range, clearly the
weakest. The Veteran flies, but has poor combo of
charge with Psychic blast and no team ability.
Clearly it is the LE or the Experienced. The LE has
a push click and is 41 more points, but gains a
longer range and better attack. The Experienced has
front loaded Toughness later gains Exploit
Weakness. They are both exceptional characters, but
since it is easier to own the Experienced I will
review him. WINNER: EXPERIENCED
MOVEMENT:
Plasticity and Exploit Weakness with a high defense
is a nice combo. Stealth on the first click is very
important. The Stealth keeps him very playable even
if he ends up getting hit with Disbanded or
Saboteur. Leap/Climb is great to have at the end
of the dial. There is no shame to running away to a
medic…well very little shame.
ATTACK:
9 attack is not good when is it front loaded with
nothing. His second click with Psychic Blast is
great, I wish it was his first click. Pulse Wave at
the end of the dial, typical but always good.
DEFENSE:
Wow, 18 defense, followed by 2 clicks of 17.
Toughness and a “maybe you’ll get lucky”
click of Regeneration at the end.
DAMAGE:
3 is a respectable damage for the point cost and the
front loaded Outwit. His damage powers are pretty
incredible. 2 clicks of Outwit and then when your
opponent has to get close to hit you, then comes
Exploit Weakness. The Shape Change near the end
will give you another shot of not being hit while
you’re running away. Perplex at the end? Sure, why
not?
SCULPT:
Slightly clear and shiny blue clicks are cool
Feats:
Any character that has that high of defense and a
great second click should definitely have Protected
on it. Incontact in Oracle is a must, pushing his 3
damage up to a much more deadly 4. Anything else on
him would just be wasted points.
OVERALL:
Very well designed piece, that is always useful.
18 defense is absolutely ridiculous for his price!
9 is a touch low attack for his point cost
I think it’s funny, he’s a dolphin speed (the first
in good one in forever). Finally a character that
could use the Submerged Feat, but he is front loaded
with Stealth…so there is no point.
He’d have a huge rating if not for only his
second click has Psychic Blast.
Six range is not to great.
Stealth and Outwit is one of the most powerful and
rarest combos in the game. Few characters are even
front loaded with Outwit anymore. He reminds me a
lot of Ghost Widow. Both are figures that are
support/utility pieces, but super charged and
ridiculously hard to kill with a hyped up powerful
team ability. Ghost Widow works and is a very good
piece, but her problem seems to be she has to hang
back to heal. OMAC can run straight into a battle,
without any worries. His high defense will only be
approved with the new lower attacks on figures.
OMAC has very few weakness; he can be carried by
Lockjaw, Outwit a Poison team, take a good hit and
still be brutal, can run away to be healed, can have
his wildcard team ability abused badly and can even
survive if Disbanded is played. He’s a tough
machine to beat, if you play against him just try to
stay out of his range and to take away his support
or anybody that is carrying him. Once he is all
alone try to beat him from a ranged.
If you do see OMAC across the table from you, be
prepared for an Infinite Crisis.
SHE RECEIVES 4.5 OUT OF A POSSIBLE 5
THUMBS UP!
Good, Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually
confused? Email me at cramcompany@hotmail.com.
Please no hate mail
Dario
OMAC
We close the week with a review of the R/E/V of OMAC.
Why it has both the
R/E/V and a Unique version, I still don’t know. Oh
well, onto the figure (I
assume you know this thing):
The Rookie is the first one to go: for 59 points the
attack is not good
enough, and it has too much Combat Reflexes on the
defense for my taste.
Between the Exp.(83p.) and the Vet. (109 p) The
later has 1 extra click, but
there’s no improvement on the range/target, the Exp.
def is better, and it
bothers me that the Vet. starts with Psychic Blast
and Charge!!! Plus The
exp. is a wildcard and the vet isn’t, so I give you
the exp: 7 clicks of
health, 6 range 1 target, Calculators TA, not a
flyer, and:
Stats:
Speed: 9, 9, 9, 8, 8, 7, 7. Starts with 1 of Stealth
then has Plasticity on
the 3rd and 4th clicks and Leap/Climb for the 5th
and 6th.
Attack: 9, 9, 8, 8, 8, 7, 7. Psychic Blast on the
2nd click and then Pulse
Wave for the 5th and 6th.
Defense: 18, 17, 17, 16, 16, 15, 14. Toughness on
the first 2 clicks, follow
2 of Combat Reflexes, and then has Regeneration on
it last click.
Damage: 3, 3, 2, 2, 2, 2, 2. Starts with 2 Outwit,
follow 2 of Exploit
Weakness, 2 of ShapeChange and finishes with 1 of
Perplex.
Analysis: Starting with Stealth is very good, never
underestimate a
Stealthed Outwitter, can be a real annoyance; I like
the late Leap/Climb,
helps to run to the medic… Plasticity might be good
to keep ‘em next to you,
so you can use Exploit Weakness. The fack that it
doesn’t fly is actually a
plus, because given it doesn’t have move and attack,
transportation will
come in handy (although of course TK is just as good
in this case). Its
attack is a little low, it’s really painful that it
doesn’t start with the
PB, it would have been so much better, so you hit
with it and then see if
you need to Outwit that defense or you can save it
for some other thing.
Pulse Wave doesn’t hurt. The defense starts pretty
high, that’s great, and
the drop is steady. Those 2 clicks of Toughness will
help to make the first
blow not too devastating but once it gets hit, it’s
kinda in trouble. The
damage dial is nice: Starting with Outwit is cool,
the following
ExploitWeakness is cool as well, because given that
starting Stealth, range
and Outwit, opponent is probably going to base it,
and if it is based and it
takes a hit, chances are it will land on EW. Next is
ShapeChange… not a
favourite, but I might help, and represents the
thingy OMAC well. Ends with
Perplex which can be something but no too much,
since you’ll be either
trying to heal or Regenerate, and if you don’t make
it, you’ll be Koed, so
that Perplex isn’t really something. Oh, yeah,
wildcard always help… in this
case, Stealth most than anything.
Conclusion: It has a nice sculpt, interesting
features (the damage powers,
the high defense and its TA) and its great for
making some scenarios, but in
competitive play I don’t think it will cut it. The
only real thing that OMAC
can do for the rest of the team, as a support piece,
is provide some Outwit,
but we have some great good Outwiters; so it would
have to be able to do
some damage… but it can’t…
Ranking:
100 – 1/5 Nope.
200 – 1.5/5 Not quite
300 – 2/5 Here’s the best place for this thingy
400 – 2.5/5 Forget it
500 – 1.5/5 See above