Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
russianspy
1234
Take a good long look at owlman. He
is a VERY special figure on his first two clicks. Go
ahead think about. Now, look at his team ability.
Ok, got that? Now look at a certain feat card that
is currently ebaying for about $10, and it has a
figure that can be placed on it to make it better.
Do you have it yet? Owlman is the first figure that
can have all three support powers on a single click.
Isnt that awesome? Now sure, there have been
wildcards and superman enemies that can do it with
another..... um thats gonna get me quoted out of
context but you get where im going with that. Now
thats going to cost you 127 points, but you get a
good figure besides that as well. Well ok i guess
137 points if you take into account that ICwO has to
be placed on at least two figures. He only has one
click of incap, which i dont really like because it
doesnt make him very pushable. He has smokecloud on
clicks 6-8 but fortunately it comes with a nice
boost back up to 10 attack value and stealth, which
makes the possibility of using smoke cloud more than
1/30 that it normaly would be. The sprinkled will
power is nice, and since he only has one click of
toughness damage shield is nice. He is a very nice
figure. Is he a game breaker? No, but he is very
intresting, and i plan on using him at least once,
maybe in a large enough point game for a CSA theme
team, I like the idea of evil alternates. Now the
question Im sure is on alot of peoples minds, is
Owlman better than batman? To me, he kind of is. I
have never been a big fan of the batman figures and
this guy is just different enough to make me like
him. Should you use him in place of batman? Probably
not, but he has his own niche.
200: 2.114/5 He doesnt quite fit.
300: 2.435/5 He can be usefull here, but not to his
full potential.
400: 2.823/5 Ok here he can be used to his full
potential, hes still not great, but he is fun. You
have enough room to fit a heavy hitter and you are
all set.
500: 2.941/5 Same as above, but you can fit more
figures.
~so said the spy
Cram-company
REVIEWED BY CRAMCOMPANY
Today we'll be reviewing Owlman from
Collateral Damage
The
last major member of the Crime Syndicate. I can
only imagine Owlman become a villain, because he was
mocked a lot for being a man that pretends to be an
Owl. The worst part is that his costume doesn’t
even look like an Owl…or is that best part?
Unique: 87 points, CSA Team
MOVEMENT:
Leap climb does not do too much for me on high cost
figures. Unless they have a wildcard team ability,
leap climb does nothing. I do like the stealth at
the end of the dial. That unexpected Stealth will
make an opponent change his plans when he’s trying
to finish off owlman. And the single click of
flurry is not that bad of thing.
ATTACK:
The two target opening dial incapacitate is great,
but not long enough on the dial to warrant putting
Stunning Blow on Him. Smoke Cloud at the end will
“probably” be useless, but it won’t hurt. If you
really need to protect him he could throw up a smoke
cloud and he can hide in stealth, but realistically
running to a medic will work better.
DEFENSE:
Nice high 17 with toughness is nice. The sporadic
willpower will not hurt. For the price he should
have a few more damage reducing powers.
DAMAGE:
I like this a lot. Opening click outwit is the best
place for it. Two close combat abilities back to
back will make him quite the monster against the
higher point cost figures.
SCULPT:
Ha ha ha, a silver owl guy on a tombstone.
OVERALL:
The
team ability is a gem. Probability Control as a
team ability will help keep his 17 defense from
being easy to hit.
But remember that team ability can not be copied.
I
would have like to reverse the order of his speed
abilities.
Never count out an opening click outwit character.
He
has a nice attack spike that keeps him useful
throughout the game
His
8 click dial will seem very short, because of his
lack of defensive reducing ability.
Other then Incontact with Oracle and Protected no
feats really suit him.
Owlman is one of the better Uniques in this set, but
that is not saying much. He has a lot of good
things going for him. When you put a Lian Harper
POG in the background you can give her the token for
the CSA team ability and use the probability control
at will. He is a decent choice in draft and he is
so darn close to being good enough to use in a game,
but movement powers are the most important and his
are not good enough.
SHE
RECEIVES 3 OUT OF A POSSIBLE 5 THUMBS
UP!
Good, Bad, I’m the Guy with the Clix
Cramcompany
Questions, comments, sexually confused? Email me at
cramcompany@hotmail.com.
Please no hate mail
Dario
We close the week with a Collateral
Damage Unique, and from the side of the
baddies: Owlman. This guy comes at 87 points, he's 8
clicks of health, 6
range 2 targets and the CSA TA:
Stats:
Speed: 8, 8, 7, 7, 7, 7, 6, 6. From the 1st till the
4th click he has
Leap/Climb, then follows a single click of Flurry,
then Stealth till the
end.
Attack: 10, 10, 9, 8, 8, 10, 9, 8. Starts with a
single click of
Incapacitate, then has Smoke Cloud on the last 3
clicks.
Defense: 17, 16, 16, 15, 15, 15, 15, 14. Starts with
a click of Toughness
and then he has Willpower on the 2nd, 3rd, 5th and
6th clicks. That's it.
Damage: 3, 3, 2, 1, 2, 2, 2, 1. Outwit the first 2,
then 2 of CCE, then 2 of
Exploit Weakness and finishes with 2 of nothing :P
Analysis: Although the nicest powers for the speed
dial are always the "run and shot" (HSS, Running
Shot, even Charge) Leap/Climb is not that bad, it
lets him move around the board freely, and get an
excellent 18 defense while on hindering terrain.
Then he has that single click of Flurry. with a 2
damage, an 8 attack value and EW (which you can't
use together with Flurry)
doesn't mean much, but then comes Stealth, great for
running to the medic!
The attack part of the dial. not much to say here,
good values for the cost
(remember that it seems that the new tendency is
lower values, so those
would be just excellent) that starting Incapacitate
doesn't mean much, but
hey, it doesn't bother either. and the Smoke Cloud
at the end is great
combined with Stealth. His defense isn't the best
thing, but it ain't so
bad, that starting Toughness helps a bit, as does
the Willpower, and
remember that he has Probability Control (because of
his TA) That improves
his defense (his attack too, of course, but his
defense specially) Finally,
his damage part of the dial. Decent values for cost
combined with good
powers. Outwit right out front the dial is cool (you
know well why) CCE and
Exploit Weakness help him cause damage to the
opponent (of you are adjacent, obviously).
Conclusion: A really decent secondary attacker. With
PC and those attack and defense values (and of
course, as always, ICWO) he'll hit more often than
not, and he'll be hard to hit. He can be a pain
because of Willpower, and
because that very same power and Stealth he can
easily run to a medic. Even
with the range, he's meant to attack in close
combat. That's pretty much it.
Still, sadly, big range characters will always be
better :S
Ranking:
100 - 1/5 Nope
200 - 1.75/5 A little costy.
300 - 3.25/5 Can be very nice here.
400 - 2.75/5 Probability Control and a decent
defense give him a good chance to last a while
500+ - I barely play games with so many points, so I
can't really say how it affects a figure's
playability (more space vs. bigger guns) So I'll
just
stop ranking for this points.