Rurouni KJS |
Eliot Franklin (Thunderball LE)
boot speed
123 points
Team: none
Range: 4 x 1
--------------------------------
08 08 06 07 06 05 05
09 09 09 08 08 08 07
17 16 16 15 15 14 14
04 04 03 03 02 02 02
Powers and analysis:
1st two clicks have Charge, Quake and
Invulnerability.
3rd clicks swaps in Super Strength with a downgrade
to Toughness.
4th and 5th clicks swap in Flurry.
6th click loses both Flurry and Toughness.
Final click loses SStrength.
Grounded and with little range, Eliot's a standard
charging Quaker. He'll need TK to get the most out
of him. The good news is that once he's in close,
he's something of a terror to his opponent thanks to
the new Masters of Evil TA. He can push straight to
his Flurry and murderize a still-living opponent.
His dial's rather short for the points, though.
Feats:
Use ARMOR PIERCING to make his Quake most effective.
Themes:
With Wrecker, he's the only other Wrecking Crew
member yet made. He's a Thor enemy, so team him with
Loki, Enchantress, Executioner and others for an
anti-Goldilocks theme. And naturally, he's a Master
of Evil!
Comic accurate?
Actually fits better than the EV Thunderball
(where'd they get that Perplex from?)
In sum:
Charge, Quake, MOE until dead -- that's how you play
Eliot. Kind of a cheap tie-up piece on Barry Bonds's
steroids, except for that three-figure price tag.
Rating: 2.5/5
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DrStrange86 |
Today's review is Elliot
Franklin from Sinister
AW LE week continues with the LE of Thunderball
He is an LE, comes in at 123
points, 4 range 1 target, 7 clicks of life, and is a Master
of Evil
Speed: 8,8,6,7,6,5,5 Charge first three, then Flurry
for two
Attack: 9,9,9,8,8,8,7 Quake first two, then Super
Strength until a last click of Pulse Wave
Defense: 17,16,16,15,15,14,14 Invuln for two,
Toughness next 3
Damage: 4,4,3,3,2,2,2 No Powers
The Good: Masters of Evil is really cool team
ability
Consistent attack means
you can push for a bit
Good damage numbers
Damage reducers can
keep him around for a bit
When is pulse wave bad?
The Bad: Low attack
Should be full dial
damage reducers
Way too expensive for
what you get
Can’t really use team
ability because of low numbers
Feats: ICWO and Protected are all that come to mind
Overall: Well, it’s another overpriced brick. There
are too many of these in the game and none of them are worth
using. The team ability I like a lot because of the
potential for a lot of actions. HE can charge in, then
quake for 2 consecutive turns after. The ending pulse wave
is a nice surprise, but with the low range he will need to
be right near the opponent, which he will be anyway since he
is close combat. A mediocre piece who is fun to play every
once in a while but must never be used in a serious torny.
Constructed/Unrestricted: 2 / 5
Sealed/Draft: NA / 5
Overall: 2 / 5
Need help? Send any emails to batmandx@aol.com.
-DrStrange86
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