Hey folks, its my first review and
boy do we start off with a bad one. Today we are
going to be reviewing the Wingless Wizard/Wizard
from Sinister.
He is a Fantastic Four villain who used disks to
mess with gravity...or something like that.
I am going to skip all the others and say that the
"best" is the vet.
He comes in at 93 points. Has an 8 range, 1 target
and is a flyer with no team.
Speed: 8, 7, 6, 6, 6, 5 Mind control first two
clicks, running shot the third, then nothing
Attack: 9, 9, 8, 7, 7, 7 TK on the first, Incap on
the second, Tk again on the next two, then Incap
again on the last two
Defense: 17, 16, 15, 15, 15, 14 Toughness First two,
then nothing , then ESD on the last three
Damage: 2, 2, 2, 1, 1, 1 Outwit the first two, then
two of Perplex, then 2 of nothing
The Good: Tk is always good for putting your heavy
hitters out there
Incapacitate can shake things up when his damage is
down to a 1
Consistently High Def from range
Outwit and Perplex are never a bad thing
The Bad: Low Movement
Mind Control with 1 target is terrible
Running shot should be on the first click
Low attack for the points, even for the newer sets
Damage is too low
Feats: None, you shouldn't be playing this guy,
don't put any more points towards him.
Overall: None of the versions of this guy are any
good, they are basically overpriced tk'ers. For the
points, Songbird or Sinestro of Kougar are much
better. Even if you are going to the rookie as a
cheap tk'er, rookie Red Tornado is cheap and better
for the points. There is no real reason to play this
guy, except on a Fantastic Four enemies team. In a
Sinister sealed or draft, he is a little more
playable, just cause of his support powers....but
not much.
Powers and analysis:
First click bears Incapacitate and Toughness. 2nd
and 3rd switch to Telekinesis and Energy
Shield/Deflection. #4 loses TK but gains Perplex,
and the last click loses ESD.
Double target Incap is the best thing about this
overcosted figure, but that mediocre 8 attack value
is a killer. Having to push to TK is also weak.
About the best you can hope for with this figure is
that he'll be hit to his TK clicks after taxiing a
teammate (so you can push-TK the teammate to do the
fighting) or to his Perplex so he can boost his
teammates.
Feats:
At 51 points, he's already overcosted. Don't add a
single point in cards, folks. Even STUNNING BLOW,
while a good fit, will only net your opponent 61
points if you try to use it and fail. Likewise,
HEIGHTENED REFLEXES is too many points to spend on a
character who's not that important to your overall
build. OTOH, the chance of making an opponent either
waste actions on Wizard instead of more dangerous
targets or leave him be so he can support teammates
might make the card worth using.
Themes:
Fantastic Four foes is the theme for all versions of
this character. I don't know, though, if this Rookie
Wizard was a Fearsome Four member yet.
In sum:
I really cannot fathom why this piece costs 51
points.
At 31 points he'd be viable. As is, he's barely
useful in sealed, much less constructed. For theme
play only.
Powers and analysis:
1st click: TK, Toughness, Perplex. 2nd & 3rd click
lose Toughness but gain Running Shot and Energy
Shield/Deflection. Next 2 clicks gain Incap but drop
Running Shot and Perplex. 6th and final click is
bare.
At over 20 points more than the Rookie, you finally
get a useful dial. TK and Perplex are front-loaded
and push-friendly. In fact, you kinda want to push
to his RS clicks, using Perplex to boost his AV
numbers to make him a potential clean-up man behind
your 2nd/3rd-string attackers. Late-dial Incap is
just gravy (or a cost-bumping millstone -- take your
pick).
Feats:
Like the Rookie, HEIGHTENED REFLEXES may be an OK
choice to protect him a bit from the MoveAttackers.
But you should be loath to add any more points to
this expensive support player.
Themes:
Leader of the Frightful Four. I think Sandman was a
member, along with Electro and Hydro-Man. But I
forget who else, and my copy of the Marvel Handbook
inexplicably lacks an entry for the team.
In sum:
In high-point Restricted games, Wizard's
front-loaded support powers can be pretty useful
since to get TK and Perplex will cost you no less
than 70+ points in the post-Universe era. Still
expensive, yes, but more understandably so.
Rating: 2.5/5 for being Jean Grey + Con Artist in
one ugly-helmeted package. Lost .5 for being so
pricey.
Powers and analysis:
1st click is fully loaded with Mind Control, TK,
Toughness and Outwit. 2nd click gains Incap. 3rd
click gets Running Shot and Outwit, regains TK, and
loses Toughness. Click 4 loses Running Shot but
gains ESD.
The final two clicks lose Perplex, getting Incap and
keeping ESD.
Again we have an expensive support piece in Vet
Wizard, but he gains a bit of offensive ability with
his Mind Control, Outwit and boosted range. It's not
enough to warrant his high cost, though, because it
lasts for just two clicks. Then the AV drops to 8
and the powers slide to pure support-land.
Feats:
Nothing in particular is good on him, except for
EXTENDED RANGE, perhaps.
Themes:
Frightful Four again.
In sum:
Just like the rest of the set, the Vet is overcosted
and therefore not a first choice for anything but
themes. Shave 10-15 points off any of them and they
finally feel worth their points.
Rating: 2/5 Decent powerset, but will be a pretty
inactive but big chunk of points.
I usually look for the good in clix and what their
best role on a team might be rather than rating
strictly on tournament-readiness as most of the
other Pojo reviews tend to. But even I couldn't be
very positive about this REV.
Comments? Mail to rurounikjs@yahoo.com
Dario
Wizard
Well hello everybody, it’s been a long time. I’m
sorry I’ve been gone, but
I’ve had some crazy days to deal with. Anyway, I
come back just in time to
review Wizard! from Sinister! I have no clue who
this guy is… so let’s get
it on: he’s a R/E/V. The R at 51 points, and the E
74 are not worth it (at
least to me). The V at 93 points with the extra
range and the opening Outwit
is the one that deserves a look, so: 8 range 1
target, no TA, 6 clicks of
health and:
Stats:
Speed: 8, 7, 6, 6, 6, 5. First 2 are Mind Control,
the 3rd is Running Shot.
That’s it.
Attack: 9, 9, 8, 7, 7, 7. 1st, 3rd and 4th clicks
are Telekinesis, the
others are Incapacitate.
Defense: 17, 16, 15, 15, 15, 14. First 2 are
Toughness, 3 are Energy
Shield/Deflection. Nothing on the 3rd click.
Damage: 2, 2, 2, 1, 1, 1. First 2 are Outwit, next 2
are Perplex, and that’s
all.
Analysis: Well this one won’t be long: Defense is
not too bad, it actually
remains decently high all the way (from range)… but
his Attack is less than
fantastic for 93 points: values are slightly low,
Incapacitate at an 8 range
would be nice… if it had at least either Willpower
or multiple targets. TK
is nice to begin with, but nothing else. His Speed
is poor too: low values,
Mind Control is not really something without
multiple targets, RS is waaay
to late to be nice.
Finally the Damage: the powers couldn’t be better
placed, but not beginning
with a 3… such low values is a problem.
Conclusion: He’s simply a TKer and Outwitter, but if
you can get the same
for a lot cheaper and in 2 figures: R Black Panther
and R Jean Grey (58
points in total). Enough said.