I don't know much about this character, all I know
is that she is a Defender, and a good clix.
She is 71 points, has a 6 range with 1 target, 9
clicks of life, and is a non flyer, Defender TA
Speed: 8,8,8,7,7,6,6,5,5 Charge on the first click,
1 of nothing, 4 of Flurry, one of nothing, then 2 of
phasing at the end.
Attack: 10,9,8,8,8,7,7,7,7 BCF on the first 2, then
5 of super strength, then 2 of nothing
Defense: 18,17,17,16,15,15,14,13,12 Toughness the
first three, then Willpower the last three
Damage: 3,2,2,2,2,2,3,3,2 Battle Fury on clicks 5-8
The Good: Great movement dial
Phasing at the end with willpower at the end is
great for running away
High Def, great for wildcard and team
The range isn't great, but it's nice to have the
option
The Bad: Attack gets a little too low too fast
Battle Fury takes away the range, but you will
probably be in close combat then
Low damage on those flurry clicks
Can't be pushed
I think she should have a little more toughness
Feats: ICWO and Protected work great, Nanobots can
keep her on her starting clicks
Overall: I am pretty excited for this piece, in fact
she is one of the ones I am hoping for the most out
of Sinister. The big thing is the high def: 18 on E
Omac was ridiculous, and she is even cheaper. I
would have liked to see super strength with charge,
because with that 3 damage it's only a 50/50 change
you will roll a 4 or higher. The flurry is great,
but you are going to be spending your ICWO on the
low attack most of the time, which is trouble since
the loveable Con Artist is soon to be retired. I am
glad there is finally a pretty good defender, I
don't know much about the team but would still like
to play it. Overall a good piece and an amazing pull
at a sealed, but also good in constructed.
Powers and analysis:
1st two clicks: Flurry, Super Strength, Toughness.
3rd click loses Flurry, gains Blades/Claws/Fangs.
Click 4 loses Toughness. 5th click changes a lot
with Phasing/Teleport and Willpower and the loss of
BCF.
6th and 7th clicks gain Exploit Weakness as well.
The first half of Rookie Valkyrie's dial is one of
the more dangerous close combat pieces in the game.
All that front-loaded Flurry+Super Strength means
she'll need some taxi/TK help, though. Mid-dial BCF
means she remains a threat if hit. Then the late
Phasing/Willpower combo allows her to run for the
medic (recommended due to her very low DV) or to
stay and fight without resting. With that lousy AV
you'll need to have Perplex or Probability Control
handy, though.
Feats:
No feats really leap to mind aside from the usual
one-size-fits-all like Protected, Armor Piercing or
In Contact With Oracle. The last might be especially
useful for getting maximum value from this low-point
threat.
Themes:
Unofficially, Valkyrie fits the Defenders, of
course, as well as an Asgardian theme (at least I
think she's an Asgardian...)
In sum:
For less than 50 points you get a dangerous tie-up
attacker with the power to deal up to 6 clicks of
damage on each of her first four clicks. Simply the
degree to which she'll take the heat off your main
attacker(s) is worth her cost.
Rating: 3/5. She's no Vet Echo, but she'll do.
Level name
boot speed
60 points
Team: Defenders
Range: 6 x 1
Powers and analysis:
Clicks 1 & 2 have Charge, Super Strength and Combat
Reflexes. 3rd and 4th drop Charge and gain BCF,
Toughness and Battle Fury. Clicks 5 & 6 lose BCF and
Toughness respectively while getting Flurry. The
last two clicks lose Battle Fury.
The Exp. is a much more self-sufficient piece than
the Rookie, able to Charge into a fight by herself
but not losing any damage potential. She also has
better range ability. Her end-dial is less conducive
to "cowardly"
actions like running to get healed than it is to
tying up a softened target and chopping it to
hamburger, so be prepared to sacrifice those 60+
points.
Feats:
With all her Flurry and CR, DAMAGE SHIELD is a solid
choice to maximize her tie-up potential.
Themes:
She's a Defender officially now. :)
In sum:
A even better tie-up piece than the Rookie, if a
little less disposable.
Powers and analysis:
Starts with Charge, BCF and Toughness. 2nd click
loses Charge. 3rd click adds Flurry and Super
Strength. 4th click loses Toughness while the 5th &
6th gain Battle Fury. #7 loses Flurry and gains
Willpower. Click 8 gets Phasing, and the last click
loses Battle Fury.
This dial is like a mix of the Rookie and
Experienced.
That first click's 18 defense is golden for a fellow
Defender taxi to leech off of until Val can Charge
next turn and gut someone with her sword. Her
SStrength is not well-placed, though, appearing
after she's liable to be tied up in a fight and
unable to use it. She can easily run at dial's end
to possibly get healed up to do a bit more damage,
but the new Support rules mean she won't get back to
her best clicks easily.
Feats:
I like NANOBOTS on her a little bit. The longer she
can fight from the top of her dial, the better.
PROTECTED is probably a little more useful on her
than average so you can keep that 18 defense longer.
Themes:
Defenders, Asgardians. And blonde themes could work,
too. :)
In sum:
Her role is less well-defined than the R or E. She's
not quite a tie-up piece but not quite efficient
enough as a 2nd attacker. But she's got possibly the
best first click of the whole Sinister set. She will
be sought after.
Rating: 4/5. An absolute must for Defenders/Wildcard
teams and better than solid all around.